- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Today, we’ll be going over the bug fixes and improvements that we’ve made to the game over the past 2 weeks. Let’s take a look!
If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.
Helicopter Avionics
In the Dance of Dragons major update, detailed helicopter model modules have now been added, which we spoke about in our recent Roadmap dev blog here. So far, only the AH-64 and Ka-52 helicopters have received detailed internal modules. For all other helicopters, we’ve included on-board systems into the fuselage damage model — when receiving damage, there’s a chance that one or another module will still fail.
There were times where players who took damage in a helicopter tried to use a particular feature and couldn’t, simply because the damage had disabled the corresponding avionics module. Previously, players didn’t understand why they couldn’t use it, but now a notification will let you know exactly what happened to your helicopter and what functionality has become unavailable.
Interface Fixes
We’ve found several bugs that crept into the game interface. Here, we’ll list them one by one. One bug caused the modification window to open after a battle, even if no modifications were researched. Another caused the “Reset” button in the Sight settings window to not reset the settings. And in Air Realistic Battles, player titles were sometimes not displayed.
If the leader of a squad queuing for a battle had two or more server clusters selected, then only one cluster was displayed for squad members. The areas where active protection systems were shown in the damage indicator in-game were incorrectly displayed in the lower left corner (although the APS still worked correctly).
All of the bugs mentioned above have been fixed. Have a good game!
Garage for Sale!
Locations like Seversk-13 or Abandoned Town have quite a few fragile structures such as garages or kiosks. Penetrating them shouldn’t be a problem for solid or APHE shells, but for some reason it was! Even posts affected the flight of shells as well.
We’ve restored justice here, as these objects can now be destroyed and penetrated as they should be.
Keep Your Eyes Peeled
War Thunder provides players with a vital opportunity to see the impact of shells fired by you and at you. However, we found that in some cases the hit was not shown.
For example, if you fired an APFSDS round that had a penetrator of 15 mm or less in diameter and it did not penetrate the enemy’s armor, the hit camera was not displayed. Additionally, when a player’s ammo rack, protected by blowout panels exploded in their vehicle, the vehicle destruction replay was not shown.
We fixed these bugs earlier this week.
Burn, Burn Brightly!
After the release of the Dance of Dragons update, some of you noticed something strange. Fire and smoke on the remains of destroyed tanks were no longer visible at distances over 2 km on any graphics settings.
You reported this to us and we’ve fixed it last week. Thanks for all of your reports on this!
That’s not all!
You can find the full list of fixes and improvements in each separate update note. Here’s some more: a bug that caused the time fuze to not set a distance when measuring the distance from the sights has been fixed, sudden brightness changes in the hangar and Air Battles will no longer bother you, and a bug that caused the award icons to not show in the after battle stats window under the “Awards” tab has been fixed as well.
Once again, many thanks for all your bug reports that you submitted using our special service.
Comments (10)
Comments will be premoderateddamage for helicopter not having modules is really weird, in PvE Mode, your helo is disabled at first hit, you can't use weapons anymore. So you just have to crash and respawn. Is it intended ?
Cervomix, I'm not sure if real helis can take a hit and still fully function. I get it's an issue but I guess keep your distance for now :)
Cervomix, Helis have become completely useless, a few 7.62 anywhere in the fuselage will disable ALL weapons...
Can we get the binoculars looking backwards the first time they're used bug fixed? This has been happening since the patch dropped and should be very easy to replicate. We also have had a bug where you don't see your custom (not user) camouflage until after the vehicle loads a second time, that's been going on for at least six months. These two issues are easily noticed if you play on the servers for a day, so why it's not been addressed for so long is beyond me.
Su-24M gunpod is still bugged
Alex ツ, Bugged how? If you mean the auto-aiming gimble, thats been revoked. Didn't make it to live.
The A10C can not carry AGM65-Ds with the targeting pod on right side of the aircraft even documented to IRL
The BV 155 B-1 is still missing fuel tanks and other modules. Any plans to catch up on that?
There is also a bug everyone is noticing in Air Sim battles and Pilotage Customs that when in cockpit mode the view from 1st person in cockpit would suddenly become brighter and have a slightly washed over-exposed look. This can be replicated in most things easily. If you need me to do specific bug reports I can make them, but should I do seperate ones for every aircraft I can find? Or do it for all of them in 1 report?
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