System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Update 2.39.0.27
Ground Vehicles
- Sholef V1 — gun designation has been changed from M839 to M845. Muzzle velocity has been increased from 684 to 897 m/s. (Report).
- ZSU-23-4M2 — a bug where the gun cover model did not raise with the guns has been fixed. (Report).
- ZTZ99A — the animation for the dozer blade has been fixed. (Report).
- Antelope — some inaccuracies in the missile model have been fixed.
- Pz.II C — gaps in armor on the plate joints have been removed.
- A bug that caused the time fuze to not set a distance when measuring the distance from the sights has been fixed.
- A bug that caused the hit camera to not appear when the shot was made with APFSDS that had a penetrator with a caliber of 15 mm or less and the armor had not been penetrated has been fixed.
Aircraft
- J-11A — the position of the missiles on the pylons has been fixed. (Report).
- F-16C Barak II — nozzle texture has been replaced with the correct one. (Report).
- Hunter F.58 (Germany) — a bug that caused some textures to flicker in the cockpit has been fixed.
- AV-8B (NA) — a bug that caused no nozzle animation has been fixed. (Report).
Naval Vessels
- La Combattante — ship textures have been improved.
- IJN Amagi — the color of the emblem on the ship’s bow has been corrected. (Report).
- A bug that sometimes caused two torpedoes to be launched simultaneously from fixed torpedo tubes if during the launch a player had abruptly shifted view to the side has been fixed.
Other
- A bug that caused some actions in the gamepad event selection menu to not work due to a conflict with other actions with the same keybinds has been fixed. (Report, Report).
- WEP is no longer disabled when a key combination which contains a key bound to throttle increase is pressed. (Report).
Graphics
- A bug that caused graphic artifacts in the form of tree shadows to appear over the screen has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.