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Update 2.39.0.23

Aircraft

  • J-10A — maximum overload in a turn in Arcade Battles has been increased (maneuverability has been improved).
  • J-10A — underestimated range of the radar in HMD and pulse-doppler head-on (PD HDN, HPRF waveform) modes has been increased.
  • Yak-23 — “takeoff” flap position has been added. Source: “Самолет Як-23. Техническое описание. Книга 1.”
  • YAH-64, AH-64D (all variants), AHS, AH Mk.1 Apache — detailed damage model has been added: new modules have been added.
  • LS-6 250 bomb — a visual model of the bomb has been corrected.

Ground Vehicles

  • A bug that caused the replay of the destruction of a player’s vehicle to not show when the player’s vehicle was destroyed due to an explosion of a blowout panel ammunition rack has been fixed. (Report).

Graphics

  • A bug that caused some visual effects, like fire on destroyed vehicles, to not display at long distances has been fixed.
  • A bug that caused the “Landscape Quality” option to not affect the quality of the landscape has been fixed. (Report).

Interface

  • A bug that caused player titles to sometimes not display in Air Realistic Battles has been fixed. (Report).
  • A bug that caused APS indication zones to display incorrectly has been fixed. (Report).
  • A bug that caused the award icons to not show in the afterbattle stats window under the “Awards” tab has been fixed. (Report).
  • A bug that caused the detected targets indicators to have very small sizes on radars for some SPAAs has been fixed. (Report).

Other

  • Bugs that caused occasional crashes to occur when pressing shortcuts in replays have been fixed.

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.