- For PC
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- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
We’re continuing to introduce some of the features planned in the Roadmap set out at the beginning of this year. And today, we’re pleased to announce that with the release of the Dance of Dragons update, helicopter damage models are now more detailed. Let’s take a look!
New Modules
New damage model modules have been added to the Ka-52 and AH-64 Apache helicopters. Each module is responsible for a specific set of functions of the helicopter’s electronic equipment. The list of added modules include Flight Control Panels, an Electro-optical station, a Radar, Avionics blocks and IRCM blocks.
The following functions are distributed among the new modules: an RWR, Targeting optic, Weapon control, NVD, Sensors, MFD/HUD, Guided weapon control and IRCM. Some modules can be responsible for multiple functions at once and multiple modules can be responsible for the same function. For example, both the Flight Control Panels and Avionics blocks are responsible for the use of Weapon control, and a single Avionics block are responsible for both NVD and MFD/HUD.
Modules For Other Helicopters
As for filling in remaining helicopters with modules, those already in the game will be given modules gradually with the release of subsequent updates as we’re going to be looking at on-board systems for each of them and make changes to the models. New helicopters that are added will be introduced with a full set of modules straight away.
How Does Disabling Modules Work?
Let’s talk about how disabling systems works. For helicopters that have new modules, it’s quite simple — each system can be disabled either by the complete destruction of the module or by damaging it, but with a certain chance depending on the type and amount of damage.
In the damage model of helicopters that didn’t have new modules added, all on-board systems are included in the fuselage damage model. If this is damaged, all avionic functions may also be disrupted, with the probability of this also depending on the type and amount of damage. However, since it’s much easier to damage the fuselage than individual modules, the chances of various systems failing when the fuselage is damaged are lower than when individual modules are damaged. Additionally, unlike the destruction of a specific module — which is guaranteed to lead to the failure of the corresponding system — when the fuselage is destroyed, all electronics will not be immediately disabled. Instead, each system will retain some chance of being disabled with each subsequent hit.
Updated Tail Destruction Conditions
Previously, helicopter tails could only be torn off by various means of hits, but not by collisions with anything else. It is important to note that even though the ground obviously has 100% efficiency against aircraft, it is not considered a specialized mean of destruction. At least it wasn’t considered such in the game until now.
However, since a bump even on the hull of a helicopter can quite easily cause damage to the elements inside, which depending on the severity of the collision, can lead to damage of the tail or even to it being ripped off. We’ve now introduced the mechanics of destruction of elements in the tail booms of helicopters from hard clams, both by the tail itself and by the fuselage of the helicopter when hitting the ground and environment, such as trees and various buildings.
This will minimize the number of successful take offs after very hard bumps against the ground where the helicopter doesn’t crash but instead flies on to base or even continues to fight as if nothing had happened.
Improved calculation of center of mass displacement after tail boom separation
In addition to all of the above, in the near future (before the release of the next major update), we’ll be reworking and supplementing the calculation of the center of mass and balancing of helicopters when damage leads to the separation of various parts. For example, the center of gravity of a helicopter shifts forward when the tail is torn off, leading to a nose-dive that would need to be compensated by increasing the cyclic pitch (counteracting the lowering of the nose). This will lead to a strong limitation of maneuverability for coaxial helicopters when there is tail separation, while for helicopters with a classic tail rotor design, the behavior after tail boom separation will be more realistic.
That’s all for now. Check out the updated helicopter damage model in game and let us know what you think!
Comments (17)
Comments will be premoderatedmeanwhile bonux RP for old and new player is when?
WorldLiberation, LOL they did a roadmap thing a few articles back you can see it there
WorldLiberation, As we stated in one of the previous RoadMap, we are working on implementing it (and we tested it already some time ago). Should be available soon™
This is a huge change, if this fixes helis surviving all sorts of damage. *cough* ka-50/52 especially.. But could we have stock ATGM on every heli please? and just way lower RP costs for mods on them? Grinding mods on helis is the worst thing I've ever done in WT, honestly
CptShadows, not all helicopters are able to mount and use atgm's for example the ah-1g cannot carry atgm's because it wasn't built to carry them.
"However, since it’s much easier to damage the fuselage than individual modules, the chances of various systems failing when the fuselage is damaged are lower than when individual modules are damaged." My entire heli being useless after a single round of 7.62/.50 cal turns my fuselage yellow says otherwise.
MagicO1, depends on the fuselage and what exactly hit you and i doubt a "single " round of either of that caliber turned anything but a little bird yellow
MagicO1, I think that was reverted already? I've taken quite some hits in different helis and had nothing like that happen
That's great and all but why do helicopters that don't have these modules get crippled by just a couple 7.62 bullets?
The damagemodel is now worse then ever! Smallest hit -> avionik damaged... no more firing/countermeasures... Most of the helicopters in game are designed for battle! A little smallarms fire hit, knocks out the electronics ?! wtf??
If there’s going to be more internal components to disable, then model more realistic armor profiles for gunships and attack helicopters to balance this change. The Mi-28 in-game has thin aluminum armor doesn’t make sense when the real aircraft survives missile strikes to the body and engine. Meanwhile, it’s reported that the real one has reinforced steel and titanium including the fuselage. Pictures of the cockpit doors show heavy armor inside, not 10mm of sheet metal.
Awesome news, now if we could just get to use helicopters in simulator enduring confrontation games that would be awesome.
Why not KA-50? Is almost the same model, whats the issue with that?
its more realestic now
Well done in 2 helicopers. When this will come to all other ones?
Biggus Dikus, Modules For Other Helicopters As for filling in remaining helicopters with modules, those already in the game will be given modules gradually with the release of subsequent updates as we’re going to be looking at on-board systems for each of them and make changes to the models. New helicopters that are added will be introduced with a full set of modules straight away.
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