- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
This is one more step along the War Thunder roadmap and a lot of important steps across many locations of the game. Today, we are going to tell you about the improvements to locations within the game based on your feedback. Fixes of overshots, imbalanced positions, vulnerable respawn zones and other improvements which we promised in our big roadmap that we released in June.
Positions
Let’s start with some good news for those who drive near the “A” point of the map. Vietnam has changed - but how? The swamp has dried up and the road to point “A” has become noticeably faster, with the location itself looking more contrasted to make your eyes feel more comfortable. We have also improved the minimap on this map.
Eastern Europe now has a lot of new natural shelters and landscape changes, which means moving between capture points will be much more secure. These changes have mainly affected the suburbs — the city is still recognizable to those familiar with it.
El Alamein has been improved: effective positions on the tops of mountains as well as several zones have been corrected that were unavailable in the SB version of the map. And Jungle has been thinned down a bit so that battling on the map doesn’t turn into a tedious round of looking for a moving bush. We have also blocked some known passages outside the playable map zone.
Protecting respawn points
One death isn’t a problem in most of the game modes within the game. Although, this can’t be said about death instantly upon respawn. Of course, if the enemy team honestly pushed through your defense and reached your respawn point - this situation is a bit different. We are correcting obvious positions which can get on the nerves of the enemy, even at the very beginning of the battle.
On Normandy, we have blocked the ability to shoot from respawn to respawn from the edges of the play area. This has been one of the maps where the problem was particularly obvious.
A similar problem affected Stalingrad, but on this map it was less obvious. On this map we have also blocked such shots.
On Alaska, you used to have to drive up a wooded mountain to reach a similar position. Not anymore - the drive up has been blocked.
Landscape design
We are regularly making small tweaks to locations — the most attentive of you may have noticed that your favourite positions after the next update may have changed, such as a moved bush or a tree may have “grown” in a new place. Here are a few more of them, where we’ll show them with screenshots.
There was a house close to the spawn point on Iberian Fortress that, according to our analysis, made for an exceptionally effective position for one team within the match. We've removed the house, so that there is now one less point on the map from which a shell can fly towards you unexpectedly.
Much more complex changes have taken place on the map Seversk-13 — we have towed away police cars that posed a problem: even after being destroyed, they left behind an invisible collision model which shells hit. And on Jungle, which we told you about in the beginning of this blog, has had some small changes: we also worked on the shade of vegetation and some other visuals.
The most noticeable changes have taken place on Sun City. The architecture of the whole city has changed very noticeably — objects, buildings and the environment as a whole have become more diverse and modern. We have improved some textures and didn’t touch the sun — it continues to shine.
We continue to refine
While we've worked diligently to refine and improve the maps based on your feedback, we recognize that in the process, some new bugs or issues may inadvertently arise. We genuinely value and appreciate your continued feedback in identifying these challenges, as it aids in our ongoing commitment to enhance your experience in War Thunder. Feel free to let us know about any balance issues and bugs you may find on War Thunder maps - we will continue similar work to improve map balance in the future.
Comments (50)
Comments will be premoderatedI'm really glad that you are following the Roadmap, hovewer when the promised "changes to progression and research points" will be implemented? I assume this change is not easy to do, but it's quite disturbing when i see it is skipped, when the changes from the next stage are already in the game.
For now, nothing is skipped. Some changes were implemented ahead of plan (planned for Autumn, but implemented already). Summer ends at 23rd September. If there will be any delay, we will inform you.
Okay, awesome, thank you for that, but lets ask the real important question here. Can i fly a plane through that new building with the hole on Sun City, YES or NO?
Yes you can, but watch out on for the metal pole on the north side of the hole. My F16 barley fit through.
Overall it sound good. But dont kill all sniper Positions. Some vehicles need it badly. The not Duel-Vehicles.
Thx for destroying good maps again
If you think that something is not as you would like, please check the article. We have left a link where you can share your suggestions. Same here. Instead, you just dropped "thx for destroying" without any details. It's helps no one, will improve nothing.
So you removing sniping posts, so this game overflooded with city maps belong CQB trash even more. Real tank battles ARE about long range shooting.
Select sniping posts that were specifically used against spawn points. In 7 maps. Only one kind of player will experience this change negatively.
Removing bushes and sniping positions, why just not clean it all and have 2 parallel lines100m apart to shoot from at each other, seems like this is what the game is trying to be now. While at it, remove SB and RB and leave arcade only as its the only way to play this game, now when you removing tactics from it.
"tactics" lol, you just want your camping spots to stay
They removed a select few sniping positions that specifically overlooked spawn points—and were abused—in 7 maps. I think you can relax.
I mean 10 years late, but are you actually communicating with the community about this? Last time you tried to 'fix' maps you ruined Italy and made it that Campania nonsense which was not an improvement, same thing with Kursk being made worse into Fire Arc. Instead of thinking you know what the problem is, actively communicate so you'll know what the problem is.
I do not like making maps even smaller is a good idea, there should be play tests first before implementing into the game. maps should be adjusted to use the space and not get rid of it.
Whitee rock fortress when?
Hope never.
Wood fired Pizza, Pizzas family left him, and now yall knocked his house down on Iberian Fortress and will probably build a condo there later. Pizza aint havin a good time.
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