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It’s fixed! №76

In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.

This time the list of improvements is smaller than usual: we’re very busy preparing the upcoming major update!

Please note that we are currently in the middle of testing the next major update La Royale. It will last until June 1st, 7:00 GMT. Learn more about participating on it on our forums.

Naval Hit Camera

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We intended to release this improvement in the La Royale major update, but decided to hurry up with it to make your naval battles more comfortable ASAP. Now when you damage an enemy, the hit camera will display a dynamic water line, showing the depth, trim, and heel of the opposing ship. And then you’ll make your next volley based on that information. Knowledge is power!

Incognito Mode

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We added an option to hide the players’ nicknames that will likely prove useful to the streamers and vloggers. The necessity for such an option arose due to the game’s cross-platform multiplayer that allows people with Gaijin.Net accounts to participate in the same battles with Steam, PlayStation Network, and Xbox Live users. Our partner platforms have their own rules regarding what’s acceptable in nicknames, and sometimes the players’ nicknames contain words that streaming services might have an issue with.

Now if you choose to replace other players’ nicknames with numerical UserIDs or automatically generated names, such an issue won’t even be a possibility. You can do that by going into the “Main Parameters” menu and then “Privacy and Confidentiality”.

Note that this renames the players only for you: our moderators and GMs will be able to find violators of the rules even with their nicknames changed.

Hold Your Fire

We disabled automatic fire for the main calibre guns of blue water ships. This decision was made for two reasons.

First, the automatic behaviour of the main calibre sometimes got in the way of players who switched temporarily to another weaponry group: after they returned to the main calibre, they were disappointed to see that it was turned in a direction they didn’t expect. WIth AI disabled, the main calibre should always point in the same direction as you left it.

Second, some unscrupulous players used the AI to take over the main calibre permanently, effectively putting the ship on autopilot while they were idling on the secondary calibre. That was unsportsmanlike, and unfair to the players who actively participated in the naval battles.

That’s Not All

You’ll find the full list of improvements in the separate changelogs that we have released during the past couple of weeks — there are many interesting things there. Animation of depth bomb replenishment should now work correctly, the errors that prevented players from choosing countermeasures on aircrafts were fixed, as well as several button conflicts on gamepads, and finally, battle tasks will now be displayed in the correct order: from easy to special ones.

Once again, many thanks for all your bug reports that you submitted using our special service.

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