- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.
This time the list of improvements is smaller than usual: we’re very busy preparing the upcoming major update!
Please note that we are currently in the middle of testing the next major update La Royale. It will last until June 1st, 7:00 GMT. Learn more about participating on it on our forums.
Naval Hit Camera
We intended to release this improvement in the La Royale major update, but decided to hurry up with it to make your naval battles more comfortable ASAP. Now when you damage an enemy, the hit camera will display a dynamic water line, showing the depth, trim, and heel of the opposing ship. And then you’ll make your next volley based on that information. Knowledge is power!
Incognito Mode
We added an option to hide the players’ nicknames that will likely prove useful to the streamers and vloggers. The necessity for such an option arose due to the game’s cross-platform multiplayer that allows people with Gaijin.Net accounts to participate in the same battles with Steam, PlayStation Network, and Xbox Live users. Our partner platforms have their own rules regarding what’s acceptable in nicknames, and sometimes the players’ nicknames contain words that streaming services might have an issue with.
Now if you choose to replace other players’ nicknames with numerical UserIDs or automatically generated names, such an issue won’t even be a possibility. You can do that by going into the “Main Parameters” menu and then “Privacy and Confidentiality”.
Note that this renames the players only for you: our moderators and GMs will be able to find violators of the rules even with their nicknames changed.
Hold Your Fire
We disabled automatic fire for the main calibre guns of blue water ships. This decision was made for two reasons.
First, the automatic behaviour of the main calibre sometimes got in the way of players who switched temporarily to another weaponry group: after they returned to the main calibre, they were disappointed to see that it was turned in a direction they didn’t expect. WIth AI disabled, the main calibre should always point in the same direction as you left it.
Second, some unscrupulous players used the AI to take over the main calibre permanently, effectively putting the ship on autopilot while they were idling on the secondary calibre. That was unsportsmanlike, and unfair to the players who actively participated in the naval battles.
That’s Not All
You’ll find the full list of improvements in the separate changelogs that we have released during the past couple of weeks — there are many interesting things there. Animation of depth bomb replenishment should now work correctly, the errors that prevented players from choosing countermeasures on aircrafts were fixed, as well as several button conflicts on gamepads, and finally, battle tasks will now be displayed in the correct order: from easy to special ones.
Once again, many thanks for all your bug reports that you submitted using our special service.
Comments (15)
Comments will be premoderatedThe AI on main calibre has ceased to function, causing many problems. One of them is RB of the aircraft, where the anti-aircraft guns of postwar carriers, especially the Forrestal and the Baku, have ceased to function. This is a major problem. When the carrier's anti-aircraft guns are silenced, the carrier can be easily destroyed, which has a major impact on the match. And more this decision has resulted in the AI's ship battles no longer being able to engage in artillery fire in user missions.
well, that'll help with the bot problem in naval to some degree. We need more stuff like that, for air too
Disagree with disabling the AI control of main calibre guns on ships. It was nice to be able to give the AI control of them to fire high calibre VT shells at aircraft from a distance. I hope the change is reverted or some other measure put in place so us legitimate players can still allow the AI to use them.
nice changes !
You mean when I'm desperately trying to defend myself against a kamikaze PT boat trying to do one of your God awful BP challenges I have NO DEFENSE against the Moffet spam because my main guns won't fire? Gee thanks Gaijin for giving me one more reason to avoid naval like the plague, thank goodness the only naval premiums I have are from Battle Passes so I won't care about lettiing them rot.
The naval hit cam's waterline is nice to have, but currently has too much gradation, and impairs the visibility of underwater modules on the target ship. Please either reduce the gradation significantly, or remove any gradation entirely and just leave the waterline.
Great work chaps, thanks for doing what you do!
as a thought or suggestion.. Maybe instead of a fully turning off of the AI that you had to manually target another ship and then if you switched to the other guns like AAA or such they would continue to fire until that target was killed OR you switched back to the guns to control them. I do like the idea of the guns staying in the direction you left them maybe if you can make it so that the ranges on the guns dont go to 15,000m for whatever reason when your shooting at a guy 5000m away.
I think it's great that something has finally been done about the zombies in naval, it's just stupid that all ships have been deprived of the possibility to shoot at aircraft with the main guns via AI. This deprives destroyers of a very important feature. It would have been enough to take away the possibility for the AI of the main guns to shoot at other ships and boats, but as always, the steam hammer method is used instead of approaching it step by step.
Disabling AI main gunners is a really bad idea, it punishes players that use seaplanes but also there are more to come AA armament and completely disabling main guns leave you with less damage overall aswell enemy knows exactly what are you currently doing and what would be the best way to approach. Not mentioning immersion, that in the middle of the battle your ship not even trying to shoot enemies lol. Unless it's temporary solution for botting, again you made ill considered decision.
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