In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Dead tanks stole the FPS!
Not all ground vehicles though. The issue might happen with clones of the same vehicle in an area - for example, backup vehicles in random battles, or copies of the vehicle in custom battles with unlimited respawn. Anyway, no dead tank will steal your precious FPS anymore. It’s fixed!
Polishing the respawn marker
Recently new markers appeared to highlight the respawn zones on the minimap. We continue to make it better - this time, we fixed the overlapping of the respawn zone frame with other markers. For example, airfields with respawn points for bombers and the strike aircraft over it.
Flight data is back to the replays
In the “Direct hit” update we had the replays interface broken. In particular, we missed the instrument data in the top left corner of the screen. Thank you for heads up - it’s happily fixed.
With some magic in the air with those functional brakes when landing with the landing gear detached at the beginning of the airfield. No more magic here - when you lose your gear, be ready for the hard landing. Fly wisely, and land safely!
For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.
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