- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In this digest we would like to tell you about our work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Guidance systems
Issues were observed by some players that were using “Old videocard support” graphic settings. IR guidance systems for target tracking on helicopters, aircraft and ground vehicles as well as missile weaponry with IR guided heads literally went blind and stopped locking onto target.
The problem required an immediate solution the result of which we are pleased to present to all of you today. Target lock should now operate correctly at all graphic settings.
Repair at an airfield’s edge
Imagine the situation, our aircraft is pretty banged up from battle but we have demonstrated some skill and managed to get home! The vehicle landed but it stopped a little over the runway and no one wants to fix your aircraft! That’s sad.
We received your bug reports and worked on the solution. The airfield mechanics have been given a stern talking-to and will now come to you even at the very edge of the runway. Repair and win!
Smoke sparingly
The usefulness of smoke grenades in armoured vehicles is known to every tanker - as is the fact that they always run out quickly.
We changed the logic of firing smoke grenades on over 30 vehicle models which had a total of eight grenades. Now you will be able to make not one, but two volleys each with 4 grenades.
Selecting missiles in battle
Remember in “It’s fixed! №3” we talked about the addition of the M3A3 Bradley's ability to choose between two types of missiles in battle? Many of you reminded us immediately in the comments about a similar problem with another vehicle.
Today, the BMP-2M will get the same improvement - you will be able to switch 9M133 ATGM types right in the middle of a battle.
Counter has been fixed
Airacobras from different generations are popular aircraft in all game modes and make it to the main page of this digest.
We have fixed a combined 12.7 and 7.62mm machine gun ammo counter for the P-39K-1, the P-39N and the P-400. The ammunition for machine guns in these aircraft will now be counted separately.
Joystick for pilots on the Xbox
We have also added support for the Thrustmaster® T.Flight Hotas One for Xbox Series S/X users in this update. Separate throttle and stick devices allow pilots to take full advantage of the aircraft's capabilities! With 5 analog axes, 14 buttons, a multidirectional hat switch and a rapid-fire trigger, what more do you need to enjoy air battles?
Tangible improvements
For each release of the “It’s fixed!” digest we collect the most notable improvements to the game that are fun to read about. However in addition to these you will also find separate improvements in the changelog that will likely directly improve your own game experience.
This time we continued to work on the guidance angles for turrets and cannons as well as fixing a lot of visual bugs in vehicles.
Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.
Comments (105)
i don't think i've ever written a comment on here before but is there bigger maps in progress for top tier? like the maps we already have in game but just a bigger playable area for tanks in particular and then perhaps also some new type of objective instead of capture points because on the maps we have right now they are all on such a small playable area and then the few big maps we do get sometimes you are still kinda forced to get in closer because of the capture points
as much as i love large maps for high BR especially MBT where shooting at 2-3km is easy, sadly enough many players hate large maps even at top tier IDK why they still love to brawl and just play a full game of chance rather than push the vehicle to its best potential there is a map called "Sands of Tsunasia" i would love that to be an exclusive 10.7 map since its like the perfect map for all kinds of playstyle and spawncamping is almost impossible n that thing unless your entire team do it LOL
pls dont make gaijin make big maps, they will only add open fields. the worst maps in game
Not getting repaired at the airfield was really annoying, glad to see it adressed.
After over 7K gameplay, when I exit the game, game is crushing every time! Thnx Gaijin.
SK60B having Bullpups is an error, right? I don't see it mentioned anywhere in the patchnotes and the missiles aren't even attached to the pylon
TY for fixing the radar bug i think the IR fix also fixed the ADATS radar which is now can finally lock also thanks to the guy who submit a report on it i cant do it myself since i got a potato PC once i tried recording stuff FPS drops below 5 you wont be able to see through the frames
Nice, It's nice to have posts like this for those who don't look at the change logs. Thanks Gaijin.
nice fix on the BMP-2M, thanks for looking right into that.
Fantastic work, Gaijin! Keep it up!
will there be a dovbleg today?
Maybe
Can you not?
I wonder if the BMP 2M has had it's grenade launcher issue fixed, it had a conflicting keybind making it hard to fire missiles...
You can just change the keybind...?
ThatOneDJTV, how? Now its not even showed as ammo type at bottom bar like it was b4