- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Changed as a result of the last open test:
- The MSL symbol has been removed. Only the “◇” missile marker, and the distance to it, will remain.
- The range of the smoke trail for missiles has been increased.
Thank you for your feedback!
In high ranked aircraft battles, the main weapon type is now guided air-to-air missiles with infrared homing heads. The missile itself emits nothing at launch and the only means of detecting the fact that it has been launched in reality is visual detection - i.e. observation of the missile from a pilot’s eyes.
Previously we implemented the simulation of missile launch detection through a text warning regarding the fact that it had been launched, but this implementation wasn't very satisfactory to players and also us. We have received numerous requests to disable this system in aircraft RB similar to aircraft SB in order to increase the realism and importance of the player's actions by evading attacks. In addition it would increase the effectiveness of early air-to-air missiles with low maneuverability making it easier to dodge them after the appearance of a text warning.
Also there is some inconsistency in the current system: for example an aircraft would receive a warning about the launch of a guided air-to-air missile but didn’t receive a warning of a launch from an anti-aircraft missile system (not equipped radar warning system which isn't capable of detecting radar operation).
The detection of guided missiles
This is why we’ve decided to improve the game’s missile warning mechanics, making it more realistic preserving the interest in gameplay. Messages on the screen about the detection of the launched missiles will be disabled.
- In aircraft AB and RB (marker-enabled game modes) a special “◇” marker will be added on all enemy guided missiles within the pilot’s detection range. The range of the marker’s appearance will depend on the skill of the crew, namely, an “Awareness” skill which will be also responsible for the new parameter “Range of missile detection”. Markers will appear when the missile engine is turned on and disappear after a short period of time after it stops.
- In the SB game mode the warning detection system will not be changed. The warning system still depends on the aircraft being equipped with the appropriate electronic ballistic missile defense systems.
- In markerless gaming modes missile markers will also be hidden, as well as text warnings on launched missiles. Missile detection will be visual, or automatic for aircraft and helicopters that have the appropriate warning systems on board in reality.
In these gaming modes, you won’t simply wait for a text warning - you will need to observe your enemy to detect missile launch. An attacking player, in their turn, will have an opportunity to approach undetected into missile launch range amidst a battle to inflict a sudden strike on the enemy. The new mechanics will allow us to implement the potential realisation of missile combat beyond visual range and also, multi-angle missiles in future.
The War Thunder Team
Comments (145)
PREPARE FOR AAM SPAM
I like this FAR FAR FAAAR more than "The Rocket is launched". As long as that dumb crutch is gone.
The new system is good but the maps are too small and therefore I am against it.
Gaijin, PLEASE, REMOVE GOLD CREWS!!!! Its stupid that having a pilot or tank crew that performs max, is behind a pay wall, its literally the definition of Pay to Win, and its disgusting. Especially as you add more and more stuff that is affected by the crew performance... I understand the need for the grind, feeling the accomplishment when you unlock new stuff, BUT, being at a CONSTANT disadvantage, is NOT OK, ESPECIALLY NOT BY TODAYS STANDARDS OF GAMES!!! Anyways, cool new system, glad to see
PayWall? You can get the crew to ace if you play long enough. The experience that you earn will get assigned to the pilot and if you get enough of it he gets it for free
Mr_Eisberg, I've been playing free semi-daily for at least two years, have top tier ground and air in two nations, and have fewer than 5 ace vehicle crews. none of them are fully trained.
great more ralism in RB its about time , so please remove also the parralax rings seen in Tank RB in my proffesional days as a real gunmechanic training on the Leo 1 gun, i never seen those rings floating in the air, in front of the GUNTUBE !. finaly more R in RB make it happen , keep the game challinging and not to easy or arcadisch please . wil this game become easy? no brain needed , or can we be tactical and outsmart opponants keep the game ballanced and fair please
Any luck on fixing invisible missile bug?
I'm concerned about this being tied to the already very sketchy spotting system... While I think it definitely should be possible to "sneak" missiles when on someones six, and I agree one should have have ones head on a swivel to look out for missiles, at least when one expects there to be missiles such in a "furball", I fear it might be TOO easy to sneak missiles on someone this way, especially given the wide aspect lock and tracking the missiles already in the game posess..
Since missiles are primary weapon at top tier, can we get things like AIM-9B stock, or at least, a T1 mod?
Grinding a new jet when everyone else is missile spamming is a massive pain
Further more, the invisible missile lag thing is still a thing, it's a good thing this is being tested, as it should be thoroughly... more new features should be. Perhaps get rid of the text but keep the sound warning with this system? Idk.. But imagine cruising along and then from nowhere you're dead because someone 4 or more kilometers behind you popped a missile.. I'm not sure it's merited that you should have your head on a swivel when you don't expect an engagement.
would be cool if we would be able to play sweden as well...
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