- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Changed as a result of the last open test:
- The MSL symbol has been removed. Only the “◇” missile marker, and the distance to it, will remain.
- The range of the smoke trail for missiles has been increased.
Thank you for your feedback!
In high ranked aircraft battles, the main weapon type is now guided air-to-air missiles with infrared homing heads. The missile itself emits nothing at launch and the only means of detecting the fact that it has been launched in reality is visual detection - i.e. observation of the missile from a pilot’s eyes.
Previously we implemented the simulation of missile launch detection through a text warning regarding the fact that it had been launched, but this implementation wasn't very satisfactory to players and also us. We have received numerous requests to disable this system in aircraft RB similar to aircraft SB in order to increase the realism and importance of the player's actions by evading attacks. In addition it would increase the effectiveness of early air-to-air missiles with low maneuverability making it easier to dodge them after the appearance of a text warning.
Also there is some inconsistency in the current system: for example an aircraft would receive a warning about the launch of a guided air-to-air missile but didn’t receive a warning of a launch from an anti-aircraft missile system (not equipped radar warning system which isn't capable of detecting radar operation).
The detection of guided missiles
This is why we’ve decided to improve the game’s missile warning mechanics, making it more realistic preserving the interest in gameplay. Messages on the screen about the detection of the launched missiles will be disabled.
- In aircraft AB and RB (marker-enabled game modes) a special “◇” marker will be added on all enemy guided missiles within the pilot’s detection range. The range of the marker’s appearance will depend on the skill of the crew, namely, an “Awareness” skill which will be also responsible for the new parameter “Range of missile detection”. Markers will appear when the missile engine is turned on and disappear after a short period of time after it stops.
- In the SB game mode the warning detection system will not be changed. The warning system still depends on the aircraft being equipped with the appropriate electronic ballistic missile defense systems.
- In markerless gaming modes missile markers will also be hidden, as well as text warnings on launched missiles. Missile detection will be visual, or automatic for aircraft and helicopters that have the appropriate warning systems on board in reality.
In these gaming modes, you won’t simply wait for a text warning - you will need to observe your enemy to detect missile launch. An attacking player, in their turn, will have an opportunity to approach undetected into missile launch range amidst a battle to inflict a sudden strike on the enemy. The new mechanics will allow us to implement the potential realisation of missile combat beyond visual range and also, multi-angle missiles in future.
The War Thunder Team
Comments (145)
Gaijin, I know you have a small team of developers which could explain a lot of the issues the players see in your work. However, it seems since the beginning you have constantly taken one step forward and two steps back. For example, this. A lot of us see what you are trying to do with the missile detection system as a positive thing yet the fact that you still have to pay a repair cost for losing your vehicle is outrageous considering you don't earn anything from this event.
Before you add something into the game next time, please either test it further before releasing it or give an extensive description about what you are trying to add and then allow us to vote on if it should be added or not. Preferably the first choice as it's not necessarily our job to verify if what you are adding is good or bad.
NukeEmWins, it's not your game, dude. they don't need to inform us or have us test anything lol
good change
Looking forward to this change it should help planes with the low 10G missiles get kills more easily in top tier matches
Does this affect ground to air missiles ? * cough Type 93 cough *
how soon before this goes into ground RB? The type 93 is absolutely useless and maybe this will help it if only a little.
repair costs i disable auto repair its easy
Amazing job guys, this is much better then buggy message (just tested the event). It starts to feel like realistic Ace Combat/HAWX and it's really fun to play. Nice work.
" The new mechanics will allow us to implement the potential realisation of missile combat beyond visual range and also, multi-angle missiles in future." You mean there's gonna be BVR on maps like Hokkaido and Malta? We really, really need bigger maps if BVR ever does happen.
In a 12 v 12 match its never gonna work well.
Yay! Glad to see the devs taking so much feedback into account recently. Really makes me have some more hope for this game. Also is this a pre-addition testing for longer range (radar guided??) missiles?
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