- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
“Each scenario includes a global map of the real world where the armies are located. Armies are presented with vehicles which were, at this period of time, at the disposal of the commanders of the operation. Players are invited to play for one of the opposing sides, playing the real course of history or changing it - perhaps correcting tactical mistakes documented by historians. Squadron commanders begin on a map of the operation of battle - the mechanics will be similar to that of regular battles. In such battles, not only squadron members are involved, but all players when they choose their side in the conflict and the appropriate battle.”
World War developer - Dmitry Gordeev
Historical and game maps of The Battle of Vitebsk.
We have already described that World War mode in War Thunder will be open for everyone. Battles in it differ from classical regular battles in that, that they are based on the real historical battles and entire operations, whose participants play out the real course of the war or, conversely, change history.
Today we will begin to present to you the first scenarios in which commanders and participants of battles will show their tactical skills.
The Battle of Vitebsk
Moscow - the key goal of the German offensive in 1941. To the rear of the Germans - Warsaw and Minsk, on to the capital of the USSR remains little more than 700 kilometers, where the confident movement of the 2nd and 3rd tank groups of army "Center" in the direction of Vitebsk has been halted by two Soviet mechanized corps of the 20th Army of the Western Front.
On the 6th of July, a fierce tank battle began, which lasted 5 days.
In War Thunder we have recreated this historical event, where the Soviet side is required to hold the approaches to Vitebsk for given time which will give them enough to win, while the Germans will have to be active in order to break through the complex defense. After all, nature is on the side of the Soviets - the Western Dvina River reliably covers almost half the front, leaving large tank units of the Wehrmacht even fewer ways for a large-scale offensive.
The German side in this operation is significantly superior with the amount of medium-sized tanks it has, while from the side of the USSR although there is a smaller number, they do have the legendary KV-1 and the reliable T-34. Go ahead, warriors, write your own story!
Learn more about the tasks of the combatants and the vehicles involved in this operation on the War Thunder WIKI.
Comments (82)
Only squadrons with more than 10 members are able to create an operation in World War mode.
So there will be fixed what tanks we can use for this like the world war 2 cons?
The vehicles in the game are dictated by the scenario. https://wiki.warthunder.com/Category:Scenarios https://warthunder.com/en/news/6180-development-world-war-mode-development-interview-en
will there be river moniters in this map?
The vehicles in use for this scenario are detailed in the links provided. https://wiki.warthunder.com/The_Battle_of_Vitebsk
What will gameplay be like? Im excited for this but also concerned it will be a glorified rb ground battle.
There are also aircraft involved in the scenario. https://wiki.warthunder.com/The_Battle_of_Vitebsk
Will there be a possibility of modern battles in WW mode? just curious :P
Yes. As a mode it may be developed to include other era's and battles. For the moment it is WW2. Read the interview with the Mode Designer/Developer here > https://warthunder.com/en/news/6180-development-world-war-mode-development-interview-en
ahh "amx56" nice! ;p
This vehicle doesn't appear in the Order of Battle for Vitebsk. Are you sure it was there? ;) (This is a blog about WW mode, not future vehicles. I think you want this link) https://warthunder.com/en/news/6177-development-leclerc-s1-la-r%C3%A9publique-s-finest-en :)
If this actually finally happens, I'll start playing again. Uninstalled almost three years ago because I had no interest in shiny powercreep toys for the kiddies, and trying to play any WWII-era vehicles was a nightmare of fictional tanks/planes, stupid captured premiums, and time travelers from the '50s and '60s. This is the game I wanted all along. I hope they won't have tiny maps and markers, but I lost faith in the game design long ago.
It seems literally everything about this mode is coming out to be exactly how I hoped. Bravo. Maybe you'll once again manage to reel me back in to this game.
From what I am hearing is you are giving makers for enemy tanks, this is something that already changed the potential outcome if the battle. I really would have like to have seen this with mouse keyboard controls but sim HUD and markers
They promise that the markers will be 'different'. Surely the same old half-assed mess we always get. The only way I can see markers working is if they depend on the presence and then quality of your radio, your proximity to a friendly tank with a radio, the quality of their radio, some crew level reflection of the quality of their description of the position of the enemy which you cannot see, etc. Even that would still probably make it too easy to mark enemies, but it would be a start.
sounds far too complicated for me but best of luck with it.
Might there be a Pacific Theatre WW Scenario?
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