- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
“Each scenario includes a global map of the real world where the armies are located. Armies are presented with vehicles which were, at this period of time, at the disposal of the commanders of the operation. Players are invited to play for one of the opposing sides, playing the real course of history or changing it - perhaps correcting tactical mistakes documented by historians. Squadron commanders begin on a map of the operation of battle - the mechanics will be similar to that of regular battles. In such battles, not only squadron members are involved, but all players when they choose their side in the conflict and the appropriate battle.”
World War developer - Dmitry Gordeev
Historical and game maps of The Battle of Vitebsk.
We have already described that World War mode in War Thunder will be open for everyone. Battles in it differ from classical regular battles in that, that they are based on the real historical battles and entire operations, whose participants play out the real course of the war or, conversely, change history.
Today we will begin to present to you the first scenarios in which commanders and participants of battles will show their tactical skills.
The Battle of Vitebsk
Moscow - the key goal of the German offensive in 1941. To the rear of the Germans - Warsaw and Minsk, on to the capital of the USSR remains little more than 700 kilometers, where the confident movement of the 2nd and 3rd tank groups of army "Center" in the direction of Vitebsk has been halted by two Soviet mechanized corps of the 20th Army of the Western Front.
On the 6th of July, a fierce tank battle began, which lasted 5 days.
In War Thunder we have recreated this historical event, where the Soviet side is required to hold the approaches to Vitebsk for given time which will give them enough to win, while the Germans will have to be active in order to break through the complex defense. After all, nature is on the side of the Soviets - the Western Dvina River reliably covers almost half the front, leaving large tank units of the Wehrmacht even fewer ways for a large-scale offensive.
The German side in this operation is significantly superior with the amount of medium-sized tanks it has, while from the side of the USSR although there is a smaller number, they do have the legendary KV-1 and the reliable T-34. Go ahead, warriors, write your own story!
Learn more about the tasks of the combatants and the vehicles involved in this operation on the War Thunder WIKI.
Comments (82)
Only squadrons with more than 10 members are able to create an operation in World War mode.
Not sure why you would make something that is to sim the historical battles from WWII and give markers for the enemy? It would have made more sense to have made it mouse/keyboard with no markers for either enemy or friendly tanks, as this is what those who fought the battles had and not some magic marker giving them info they never had.
SB battle please no interest for AIR players to meet other full assist with the magical 'instructor'
I am curious in the World Wars mode, whether there is a possibility of more than 32 people or even more than 64 people in a battle?
1 hour and a quarter and party begins! :)
Hahah LoL this is bad, i am sorry, but this is just sooo bad. Back to 5.7 Sealclubbing
Is the Finnish Hawk H-75A-2 only going to be available through the World War mode?!
Personally, I dont like it. WW Battle of Vitebsk is a huge mistake now. Russian team wins, if there is always a battle on the bridges, because then germans cant go trough it. There is only two bridges, so thats an easy task. Just park some tank on the bridge, no matters how outnumbered they are, because there are not enough players to play this mode, and the battle wont start in 5-10, sometimes 20 minutes, or even more if the russian team attacks some german troop somewhere else(max 4 battle)...
I made some custom battles and only i can say, its too big now. We dont need this amount of vehicles and territory, or we need more time to do the work. As i said, the two bridge is far less than it should be to a playable mission. I have some experience in making historical customs, if you want, write me, and i will help you. I really want to make this mode enjoyable for both teams.
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