- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Dear players,
Another round of questions and answers, with War Thunder producer Vyacheslav Bulannikov!
Ground vehicles
Q. Will the range finder (laser) work on air targets, OR at least on helicopters?
A. As an installed modification, the laser range finder is working on air targets: on both aircraft and helicopters.
Q. Are there any plans for vehicles like “Object 781”, “Object 782”, “Object 787”?
A. It is too early to talk about it, but the vehicles which, to a certain extent, have any anti-tank or anti-aircraft capabilities, may potentially appear in the game.
Q. Are there any plans to abandon artillery strike warning in RB mode? This would enhance the realistic atmosphere of the game mode.
A. No, there are no such plans. It is also not clear how the artillery, in its present form, is reducing the realism and atmosphere of the game mode.
Q. Is it possible to add a module repair indicator with a separate timer? For example, full repair time is 60 seconds, but there could also be one additional indicator where you can see the engine will be repaired in 10 seconds, in 20 seconds the barrel, etc. If not as a separate tool, then can there at least be some place where it will be possible to see these repair indicators?
A. We will think about this proposal.
Q. Do you plan to recalculate the power of all tanks, depending on the type of transmission, additional modules, etc, which take away some of the power from the engine? For example, Leopard 2 uses a hydrodynamic transmission, which diminishes horsepower by up to 250-300 (this does not take into account the generator, hydraulics and other units) and with the T-64 these losses don’t exceed 50-60 hp, as such, these tanks in some conditions must have almost equal power density on the drive wheel.
A. Such changes have not been considered and are not currently planned.
Q. Is it possible to replace the default tank sight of all tanks with one action, with an immediate effect, rather than changing sights for each separate tank? Doing it for each tank individually could take a really long time.
A. Given the fact that for each tank there may be several sights, and usually the sight is still used for a particular vehicle, we don’t plan on changing the current algorithm.
Q. The helicopters have shown their high effectiveness against ground vehicles. Are there any plans in the nearest feature to effectively counter them?
A. Yes, there are such plans and we are already working on some vehicles and game systems. In addition, ATGM carriers (vehicles with ATGMs) now have good opportunities to fight with helicopters.
Q. We will have Italian ground vehicles in update 1.85. Is it also possible to see the premium self-propelled gun “Elephant”? The 653rd battalion was fighting in Italy and this vehicle would fit perfectly into the tree.
A. The self-propelled gun “Elephant” was in italy as a part of the 653rd heavy tank destroyer fighter battalion of the German forces. It has nothing to do with the armed forces of Italy and did not fight as part of their composition. We do not plan to have the “Elephant” in the Italian research tree.
Fleet
Q. Are self-guided torpedoes implemented now? If not, how will it look in the future?
A. Yes, you already saw the mechanics in the 1st of April event. This kind weapon can work from any carrier. However, at the moment we are not planning to use it because of the difficulty of countering such weapons - especially for older ships. Perhaps in the future there will be a solution and this weapon will have its place in the game.
Q. Will there be various decorations associated with fleets: avatars, titles, numbers/decals?
A. Yes, there will be. They are already there, but only in small quantities at the moment.
Q. Is it planned to have, in naval battles, a game mode like “Enduring Confrontation” for aircraft, with big locations, long game sessions and random tasks for different ship classes and aircraft?
A. It is too early to talk about this. We have a development plan, and to begin with, we will try to diversify the current game modes in other ways that will require less time to implement. But we won’t exclude that for the fleet - there will be something similar to the “Enduring Confrontation” mode.
Other
Q. Can you please make the BR of players visible before battle when playing in a squad?
A. We are considering this as a possibility.
Q. Are there any plans for the near future to focus more attention on VR mode? There are some shortcomings that players on the .com forum constantly remind others of: for example, the lack of a mouse cursor in the map view of a battle.
A. We are commonly working on fixing bugs in VR-mode, just as we do for other subsystems of the game.
Q. Will there be more detailed information in articles on the official War Thunder Wiki page dedicated to the common, basic game mechanics, like rewards from battles, etc? Previously, there were specific formulas and numbers, and now, it is short and in general terms. This is why many players constantly have questions.
A. Yes. At least vehicle cards on the WIki page will be more informative than in the game. But this can’t happen overnight. We are gradually expanding the Wiki’s content.
The War Thunder Team
Comments (124)
Any plans for Panzerjäger Tiger (P) Elefant? The up armored Ferdinand. Could be in a folder with Ferdinand. And at a Br 6.7.
I could not find any source indicating it was up-armoured though.
sPzJagAbt, Thay did a few other small changes to it to. But here you can see some info. http://www.tanks-encyclopedia.com/ww2/nazi_germany/Panzerjager_Tiger-P_Elefant.php & https://forum.warthunder.com/index.php?/topic/349268-elefant-nested-under-the-ferdinand-in-tech-tree/&
please remove ARCADE out of RB naval battles!
^this tbh
"It is also not clear how the artillery, in its present form, is reducing the realism and atmosphere of the game mode." LOL! Are you serious or just playing dumb and enjoying to fool your customers? Isn't it plain obvious how a warning for enemy forces before an artillery strike isn't exactly aiding realism?
I actually think he didnt understand correctly, if you read it again, you´ll see he dosnt mention the warning, he says "how can using artillery make the game less realistic"? Or something similar, so could be a language barrier?
"In addition, ATGM carriers (vehicles with ATGMs) now have good opportunities to fight with helicopters." - So how many ATGM carriers out-range the Choppers? )))
I've snatched plenty of choppers with my Sheridan, as I got snatched many times by those bloody BMP's as well. Not every chopper does TOW's.
Gaijin, it would be great if we could receive devblogs every day before an update. I think a lot of players would appreciate that. Also, it would be nice to release a devblog for each vehicle (or at least most of them) before the devserver. This way we can get news of the new vehicles and have a read about them.
they might need time to actually do their work and not answer some inpatient request and questions about what is to come, thsi way, we could maybe get it faster? Less questions, faster coding?
FinnishWarPSYKO, It is not impatient, I consider the devblogs process before updates interesting and actually quite fun. Because of that, I would rather prefer all or most vehicles be shown in devblogs before the release of the devserver, quite the opposite of impatient.
Any plans to add production models of the Yak-3VK-107? In real life they went to serial production and did see service. Some models were even fitted with frontal armored glass and 3 20mm B-20 cannons. (with the motor cannon having 100 shells, and the other cannons 120 shells each) This would definitely make the Soviet Union about on par with the machines of BR higher than 6.0 of the USA (With their P-51H and F8Fs) and the UK (With their Spitfire F Mk 22/24, Tempest Mk 2 and Hornet) Thanks.
in 1.85 will be added new Italian aircraft like the "Reggiane"?
I actually love this Q & A from the developers, it gives some overview of choices made. To have the chaos of forums and other platforms funneled into this is very clever. It would be great if this could be a weekly thing or so, perhaps monthly.
My own suggestions are : [1] Manual allocation of which ammo racks are to be filled first (some allocations make no sense right now) [2] Add talisman Warbond reward to the top tier in the Warbondshop [3] Add StuG IV as a 4.3 Premium on Rank 3 [4] Switch FPE with Spare Parts (because Spare Parts are less crucial) [5] Look into the contrast of the Hangar chatboxes, as the user names are rather hard to read.
Make that Rank 2, not 3.
Not a single word about french or british trees, as always, keeping doing QA made of 70% bullshit talks while there is some real issues to talk about like the high tier economy, the fact that we have not seen any new british jet since 2016, the state of the T5 air forces... Who fucking cares about seeing the players BR before the game launch ?
Meteot mk8 F and G should be also 7.3 and 7.7 respectively
I admit it was a surreal read going through this Q&A. Haven't seen any of these questions dominating the concern emanating from the forums. Who asked these questions?? (rhet.) I suppose all answers to the most popular questions would be "We are collecting more data".
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