- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Dear players,
Another round of questions and answers, with War Thunder producer Vyacheslav Bulannikov!
Ground vehicles
Q. Will the range finder (laser) work on air targets, OR at least on helicopters?
A. As an installed modification, the laser range finder is working on air targets: on both aircraft and helicopters.
Q. Are there any plans for vehicles like “Object 781”, “Object 782”, “Object 787”?
A. It is too early to talk about it, but the vehicles which, to a certain extent, have any anti-tank or anti-aircraft capabilities, may potentially appear in the game.
Q. Are there any plans to abandon artillery strike warning in RB mode? This would enhance the realistic atmosphere of the game mode.
A. No, there are no such plans. It is also not clear how the artillery, in its present form, is reducing the realism and atmosphere of the game mode.
Q. Is it possible to add a module repair indicator with a separate timer? For example, full repair time is 60 seconds, but there could also be one additional indicator where you can see the engine will be repaired in 10 seconds, in 20 seconds the barrel, etc. If not as a separate tool, then can there at least be some place where it will be possible to see these repair indicators?
A. We will think about this proposal.
Q. Do you plan to recalculate the power of all tanks, depending on the type of transmission, additional modules, etc, which take away some of the power from the engine? For example, Leopard 2 uses a hydrodynamic transmission, which diminishes horsepower by up to 250-300 (this does not take into account the generator, hydraulics and other units) and with the T-64 these losses don’t exceed 50-60 hp, as such, these tanks in some conditions must have almost equal power density on the drive wheel.
A. Such changes have not been considered and are not currently planned.
Q. Is it possible to replace the default tank sight of all tanks with one action, with an immediate effect, rather than changing sights for each separate tank? Doing it for each tank individually could take a really long time.
A. Given the fact that for each tank there may be several sights, and usually the sight is still used for a particular vehicle, we don’t plan on changing the current algorithm.
Q. The helicopters have shown their high effectiveness against ground vehicles. Are there any plans in the nearest feature to effectively counter them?
A. Yes, there are such plans and we are already working on some vehicles and game systems. In addition, ATGM carriers (vehicles with ATGMs) now have good opportunities to fight with helicopters.
Q. We will have Italian ground vehicles in update 1.85. Is it also possible to see the premium self-propelled gun “Elephant”? The 653rd battalion was fighting in Italy and this vehicle would fit perfectly into the tree.
A. The self-propelled gun “Elephant” was in italy as a part of the 653rd heavy tank destroyer fighter battalion of the German forces. It has nothing to do with the armed forces of Italy and did not fight as part of their composition. We do not plan to have the “Elephant” in the Italian research tree.
Fleet
Q. Are self-guided torpedoes implemented now? If not, how will it look in the future?
A. Yes, you already saw the mechanics in the 1st of April event. This kind weapon can work from any carrier. However, at the moment we are not planning to use it because of the difficulty of countering such weapons - especially for older ships. Perhaps in the future there will be a solution and this weapon will have its place in the game.
Q. Will there be various decorations associated with fleets: avatars, titles, numbers/decals?
A. Yes, there will be. They are already there, but only in small quantities at the moment.
Q. Is it planned to have, in naval battles, a game mode like “Enduring Confrontation” for aircraft, with big locations, long game sessions and random tasks for different ship classes and aircraft?
A. It is too early to talk about this. We have a development plan, and to begin with, we will try to diversify the current game modes in other ways that will require less time to implement. But we won’t exclude that for the fleet - there will be something similar to the “Enduring Confrontation” mode.
Other
Q. Can you please make the BR of players visible before battle when playing in a squad?
A. We are considering this as a possibility.
Q. Are there any plans for the near future to focus more attention on VR mode? There are some shortcomings that players on the .com forum constantly remind others of: for example, the lack of a mouse cursor in the map view of a battle.
A. We are commonly working on fixing bugs in VR-mode, just as we do for other subsystems of the game.
Q. Will there be more detailed information in articles on the official War Thunder Wiki page dedicated to the common, basic game mechanics, like rewards from battles, etc? Previously, there were specific formulas and numbers, and now, it is short and in general terms. This is why many players constantly have questions.
A. Yes. At least vehicle cards on the WIki page will be more informative than in the game. But this can’t happen overnight. We are gradually expanding the Wiki’s content.
The War Thunder Team
Comments (124)
still no answer to sweden having a possibility of being added :(
Please stop with sweden. Its not the other tank game.
[6] Either remove the cannon shield on the Ferdinand, or add a machine gun and name it Elefant. Please do not keep it in the middle where it is non-historical. The cannon shield and machine gun were historically added together as a revision of the Ferdinand, after which it was named Elefant.
Ok my source may be inaccurate on this one.
Any plans for the numerous and interesting French (and Italian) wheeled vehicles? I know many proposals have been made on the forum for these and it's sorely lacking in the tech tree and could compensate for the abysmal quality of FR tanks at low BR's.
Would it be possible to add a "historical" measurement option for aircraft/tanks/navy? ex: knots for american naval aircraft and mph for their land based fighters.
German sonar driven torpedos could easily be played out with a cheap childs toy... I'm just saying... I know, more advanced torpedos are not that easy. But we ain't have anything up from the late '50s. We don't even have frigates, heavy cruisers or battleships. We are not talking about nuclear HK submarines, Tomahawk missile cruisers or aircraft carriers racked up with jet fighters, please. Every ship in the game is old. But I guess it's the same topic why we can't have IR and radar missiles.
Otherwise no one would bother to play anything above Rank 2.
When will you for god's sake reply/give us a sign about the millions of planes that have been stuck in "Passed for Consideration"?
Plans to counter helicopters? Seriously? Anything can knock them out of the sky. Maybe just nerf the damned atgms so they cant snipe you from ridiculous ranges. It's hard enough when you don't play with atgms because theyre too easy and boring to use. Also, no way to tell how realism is affected by the artillery strike warning? Are you kidding? It's obvious; no body ever had warning of incoming artillery until it began to fall.
Multi-crew vehicle - Only 1 player having to control everything - That voice is one of your crew reminding the Commander that the noise of the boom and whistle is the artillery coming for us. Rubbish Q & A though, in general.
New vehicles for warbonds ! I'm sorry it's not about the topic but I hope that the Soviet KV1-E will be available for warbonds. was promised in discussions in early 2017 that it would be possible to get it again in 2018 and that for GE or Warbonds. Please keep the promise of the discussions and put her there, or give it to GE
Is it not available on Steam anymore?
Please give France a chance, Leclerc tank is considered one of the worlds finest, why not give that one to us who like french tanks, today we only have amx40 thats even close to Ger, US; Rus tanks... Please even the playing fields, make it more fair and balanced, France/Japan/Italy/ and even UK in some ways dont stand a chance? In reality, Leclerc would kick all those tanks asses? https://en.wikipedia.org/wiki/AMX_Leclerc#/media/File:Leclerc-IMG_1744-b.jpg
And no word about the cheater plague. What do you plan to get rid of the forbidden tool these so called gamers use so frequently to unfairly spoil your game, which off course creates so much frustrations among Gamers? Hope the frustrated gamers wont leave because of this plague....
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