- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Today we’re going to talk about global changes to the creation of landscape surfaces, and we’ll demonstrate the improvements that players will be able to see in all the familiar ground locations.
We recently discussed our new algorithm for landscape relief detail (displacement mapping), that we’re planning to introduce to the game after the release of War Thunder update 1.77. However, the biggest change that Dagor Engine 5.0 will bring to the game is a new technology for creating surfaces in locations for ground battles. We have reworked the technology for creating landscapes in War Thunder in order to enhance the level of detail and realism in their component materials. So, in addition to the previously existing normal textures, translucency and albedo coloured textures, we are introducing a detailed roughness map, ambient occlusion maps and a ground type map (such as grass, sand, dirt, etc) allowing us to enhance the shading quality while adding a whole new level of ground detalization.
This required us to improve the landscape of all the game’s current locations in the current update. It’s a tremendous amount of work and we believe that it was worth the effort: familiar landscapes now look completely different thanks to the new realistic land and ground. Take a look at the level of landscape detail we have managed to achieve:
And for the any new locations, changes in technology will allow us to achieve even more detailed and diverse surfaces.
We should also point out that the new technology for creating landscape surfaces, together with displacement mapping, display the operation of tank suspension with a new level of detail. Before, the suspension worked only for fairly large objects: boulders, borders, and bumps. After the release of War Thunder 1.77, we will be able to see the suspension working on less uneven ground like ruts, features on dirt roads, and broken ground. It will look like this:
The changes to the technology for creating landscapes are global in nature, and they will function on all graphic settings in the game. Now even people playing on slower PCs with ultra-low graphics settings will notice a big difference in the landscape detail:
Check our previous DevBlogs:
The War Thunder Team
Comments (127)
Please extend my thanks to the dev team for this beautiful update! They amount of work needed to accomplish these changes must have been enormous. I hope to see a sound revolution in the future along with some new game modes to spice up the game play for us! I know we cant have everything we want when we want and im sure your team has their hands full. Thanks again
thanks for your nice comments guys. o7 we appreciate it
Thank you! Of course you CAN have everything. Just not everything in one time ;) But dev team is doing their best to provide you best F2P game that looks better than most of the AAA title :)
Woah! You've upgraded ULQ from PS1 graphics to PS2 graphics!
It's funny how you have no clue what PSX graphic looked like :(
Stona_WT, It's funny that this is still an issue in RB/SB! (and still will be))))
In Before the "ULQ cheaters" inquistion begins its rants... but hot damn this is all looking fanastic so far, I hope that the new engine is also optimized better as well for all systems.
We always aim to improve graphics across the whole span of our playerbase. This is an ongoing effort as we always strive for graphical excellence.
All ULQ needs as a fix is rendering distant stuff as 2D sprites such that tanks behind cover in higher graphic settings are also behind cover in ULQ. 2D sprites would make it so stuff does not disappear in the distance to expose hidden people, with minimal effects on all but the worst of potato PCs. I hope this update fixes ULQ. My PC can comfortably run low but last time I tried, I was getting nailed by people seeing me with ULQ through lots of cover.
Heres hoping my old potato can still run this with the new changes, I have faith it will do it!
Fingers crossed!
Actually in some perverse logic. It is actually easier. There are API's available now to assist with lower spec machines. :)
Can't wait for the new patch :)
Please stand in line. You are not alone :P
Stona_WT, I have a Question and would really like to get a answer for. For quite a while there occurs a "bug" which makes planes twitch around si if you as player got desyncs even though the ping and Packetloss are fine. It almost always occurs when the plane took critial damage and sometimes happen even with just one wing module slightly yellow. Why does this happen and is there a fix in the workings? It was fixed in previous patches but comes back from patch to patch.
Looks really sick, cannot wait!
Nice more graphics update BUT SNAIL PLEASE!!! I need at least one devblog on ANY Japanese tank, like anything! it doesn't matter plzzzzz!
Fingers crossed we get an OI some day.
TheBomber2, I hope not. No offense.
@Stona When we will have new explosion effects (bombs, water and ground explosion, exc) and smoke effects (smoke behind rockets and shells)??
When we will update them :P I cannot tell you any details for now.
BOOM! happy now? 8)
god damn i love you guys, looks so amazing, may i suggest thunder and lightning, would be insane in RB at dusk with thunder lightning and guns going of everywhere plz plz plz i will gief you sekrit documents from my car
I think we have it under heavy rain. I am really not sure for now, I played last battle under heavy rain long ago.
Stona_WT, i just never saw lightning, in all my many years since closed beta
OMG too much eye candy at once! Call an ocul... Or a dent... A DENTOCULIST!
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