- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Today we’re going to talk about global changes to the creation of landscape surfaces, and we’ll demonstrate the improvements that players will be able to see in all the familiar ground locations.
We recently discussed our new algorithm for landscape relief detail (displacement mapping), that we’re planning to introduce to the game after the release of War Thunder update 1.77. However, the biggest change that Dagor Engine 5.0 will bring to the game is a new technology for creating surfaces in locations for ground battles. We have reworked the technology for creating landscapes in War Thunder in order to enhance the level of detail and realism in their component materials. So, in addition to the previously existing normal textures, translucency and albedo coloured textures, we are introducing a detailed roughness map, ambient occlusion maps and a ground type map (such as grass, sand, dirt, etc) allowing us to enhance the shading quality while adding a whole new level of ground detalization.
This required us to improve the landscape of all the game’s current locations in the current update. It’s a tremendous amount of work and we believe that it was worth the effort: familiar landscapes now look completely different thanks to the new realistic land and ground. Take a look at the level of landscape detail we have managed to achieve:
And for the any new locations, changes in technology will allow us to achieve even more detailed and diverse surfaces.
We should also point out that the new technology for creating landscape surfaces, together with displacement mapping, display the operation of tank suspension with a new level of detail. Before, the suspension worked only for fairly large objects: boulders, borders, and bumps. After the release of War Thunder 1.77, we will be able to see the suspension working on less uneven ground like ruts, features on dirt roads, and broken ground. It will look like this:
The changes to the technology for creating landscapes are global in nature, and they will function on all graphic settings in the game. Now even people playing on slower PCs with ultra-low graphics settings will notice a big difference in the landscape detail:
Check our previous DevBlogs:
The War Thunder Team
Comments (127)
We dont care, tell us more about new vehicles , can't wait!
I understand that being ChuckNoris can make you thinking that you are more than one person but... you are not. So instead of "we", you should use "I" ;P PS. Please do not hit me with your deadly kick!
Stona_WT, lol , that was a good reply , i appreciate your humor :))
please WE NEED MORE DAGOR DEVBLOGS, IM HOPING YOU TO IMPROVE THE EXPLOSIONS EFFECTS! and also hopes to make Aircraft's Fire the same to Tanks. :D
Consider me thrilled! ♥
Is that more advanced Tessellation? If not then your Dev team have create some superb bump maps for this update. I can't imagine the costs involved in bolting new parts to the engine. You go the extra mile vs other F2P game devs :) Well done!
Thank you!
I love how we have several beautiful textures, topped off by a gorgeous video of the suspensions, and then we have something akin to puke and poop. It's pretty hilarious, but also interesting.
A lot of players can't afford decent kit, so cut some slack. I only hope they've looked at sorting the LOS advantage they get.
Splashes in puddles dont look right you need to add spray and water droplets
One step at a time. It's an upgrade, not perfection ;)
I feel bad for 1.75 the new looks so good xD
How much of a performance hit will having all of the new options on give?
From what i've seen it will actually run better for lower end machines, yet still look better. As for top end, expect a big hit. Overall, it should be a better experience for you either way.
Lower res, more definition for ULQ? Also, the blue contrast may be ... way too strong in the last image
No words... that looks completely insane, and world of tanks apparently gets new graphics, HAH yeah good try wg you can never keep up
still we gotta give wot credit still
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