- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Today we’re going to talk about global changes to the creation of landscape surfaces, and we’ll demonstrate the improvements that players will be able to see in all the familiar ground locations.
We recently discussed our new algorithm for landscape relief detail (displacement mapping), that we’re planning to introduce to the game after the release of War Thunder update 1.77. However, the biggest change that Dagor Engine 5.0 will bring to the game is a new technology for creating surfaces in locations for ground battles. We have reworked the technology for creating landscapes in War Thunder in order to enhance the level of detail and realism in their component materials. So, in addition to the previously existing normal textures, translucency and albedo coloured textures, we are introducing a detailed roughness map, ambient occlusion maps and a ground type map (such as grass, sand, dirt, etc) allowing us to enhance the shading quality while adding a whole new level of ground detalization.
This required us to improve the landscape of all the game’s current locations in the current update. It’s a tremendous amount of work and we believe that it was worth the effort: familiar landscapes now look completely different thanks to the new realistic land and ground. Take a look at the level of landscape detail we have managed to achieve:
And for the any new locations, changes in technology will allow us to achieve even more detailed and diverse surfaces.
We should also point out that the new technology for creating landscape surfaces, together with displacement mapping, display the operation of tank suspension with a new level of detail. Before, the suspension worked only for fairly large objects: boulders, borders, and bumps. After the release of War Thunder 1.77, we will be able to see the suspension working on less uneven ground like ruts, features on dirt roads, and broken ground. It will look like this:
The changes to the technology for creating landscapes are global in nature, and they will function on all graphic settings in the game. Now even people playing on slower PCs with ultra-low graphics settings will notice a big difference in the landscape detail:
Check our previous DevBlogs:
The War Thunder Team
Comments (127)
Will this update come in 2 weeks? My monitor is going back to warranty and money back, so cannot play just with IGP(my 1060 does not support VGA connector, and the game does not support the "dVGA doing everything and IGP just output the signal) so my IGP the only one which supports the VGA signal, and my backup monitor is only VGA, so just can play with very very low :(
Why not buy a dvi to hdmi connector?
RedTipAlpha, Because I need DSUB to HDMI/DVI/DISPLAYPORT and that is very expensive for a 4 month use, then have to sell or trash it.
This looks SOOOOOOOOOOO good thanks for doing this
Good job ;) Will the vegetation be worked to be more varied and detailed? Because I think it is a weak point on the graphics of War thunder :)
NIce to see improvements to the ULQ graphics! BUT pls fix the issue that walls, trees and ambient objects dont render at distance! It really destroys certain maps completely! Its wall hacks for ULQ abusers and should be a no brainer to fix! Thank you!
does ultra low graphics still affect how hard it is to spot enemies?
When is Dagor going to have updated physics? airplane pieces that spin-in place or strange tank turrets floating.
*waits for the t 64bv and m1*
Beutifull! Congratulations. It looks better than most AAA titles in my opinion. Astonishing for a f2p game! I wouldnt say its pay to win either.
By chance gaijin, could you make naval forces in war thunder? That would be brilliant! So far im not buying the DLC of it yet mostly because i dont know how its going to turn out
This is going to look fantastic, however, I am going to take the opportunity to ask, is the improvement on the ulq going to worsen the optimization or will it remain the same?
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