Another round of questions and answers, with War Thunder producer Vyacheslav Bulannikov!
Q: Any news on naval warfare? Maybe something interesting regarding the latest testing releases?
A: Right now we’re actively gathering statistics to adjust the economy. There are also going to be a few further developments and corrections of a cosmetic nature. For example, we’re bringing back scope zoom for large ships. All this will likely require 2-3 test sessions. After these technical aspects, we can show the new maps and possibly the new ships. Keep an eye on our announcements.
Q: Can you tell us anything about tank shells, is there a revision planned?
A: Yes, we have plans for that. First of all, for APDSs. Both standard and finned and in particular, their ballistic characteristics and post-penetration effect. Right now (due to a lack of data) these characteristics are calculated based on the overall weight of the shell, which is not entirely correct. We plan to make this calculation based on the weight of the active part, with consideration for whether it’s an arrow or a core. As a result, the ballistics change somewhat (mostly becoming stronger). In addition, ammunition that has checked data will have its own settings created for its action parameters against sloped armor. For example, the Chieftain’s penetration at an angle will slightly increase.
Q: About replays. Will there be an option to rewind during a replay?
A: We might add fixed time points – for example, rewinding by one minute. But as for when (and if) we’ll do this, we don’t yet know, since this option isn’t widely demanded. This isn’t as technically easy to achieve as it might seem.
Q: Will the Maginot Line map be improved? If yes, then how?
A: There will be visual improvements. Right now the map is a little empty – lots of fields, a big town you can easily get lost in. So its appearance will change somewhat. As for low-rank vehicle battles on this map – we’ll see. Either we’ll make a smaller version for lower ranks, or we’ll review the vehicles that can fight on this map. This is to make sure the large distances won’t be a problem for players.
Q: Will there be small maps for high-ranked ground vehicles, like Karelia?
A: Right now we’re trying to provide spacious maps for top ranks – so that high-ranking vehicles can make use of their technical characteristics. But there’s only a small number of those maps, so we can’t rule out adding other maps to the rotation.
Q: Can we expect working radars for SPAAGs?
A: Yes, and it’s possible that they’ll arrive in one of the large updates soon™. There’ll be an optional lead compensation marker that switches on at a certain ranges.
Q: (Question from streamer) We’ve heard about a new mechanic for restocking mechanized ammunition racks. In that if a certain time passes without any firing, the crew will fill up the rack gradually – for example for the drums on French tanks.
A: (* Not quite sure I understand, afraid of getting it wrong =)) Yes, we’ve improved the reloading system for tanks equipped with automated loading, and for tanks with a separate first-stage loading rack. Now if no firing is performed, these ammunition racks can be reloaded automatically with shells from a non-mechanized rack – so you won’t need to fully expend the ammo in the rack to get a full drum again. In addition, in the case of French tanks, this means that now there can be shells of different types in the same drum (previously shells in the drum could only be of the same type, which was far from convenient from a tactical point of view). The time to reload an entire drum will be comparable with the current full reload time, or even a little longer. But at the same time, you can start firing without waiting for the automated loading to fully complete.
Q: When is the World War?
A: We are still working on this, there has already been some news about it this week.
Q: When can Britain expect high-level premium vehicles?
A: Work on this is already underway.
Q: Will there be a killcam for aircraft?
A: Aircraft don’t need this. A tank is a closed metal box full of modules, and the killcam lets you see what exactly was damaged and/or knocked out of action. Damage on aircraft is always visible.
You can ask your question to the developers on our official forum in the "Questions to the Team" section.
"Q: Will there be small maps for high-ranked ground vehicles, like Karelia?
A: Right now we’re trying to provide spacious maps for top ranks – so that high-ranking vehicles can make use of their technical characteristics. But there’s only a small number of those maps, so we can’t rule out adding other maps to the rotation." - Which is why Advance to the Rhine, Berlin and Factory all appear at 3.7 - 9.0 BR matches! ))))
"Right now we’re trying to provide spacious maps for top ranks – so that high-ranking vehicles can make use of their technical characteristics. But there’s only a small number of those maps, so we can’t rule out adding other maps to the rotation."- This same direction should be undertaken for all ranks and not only high-ranks, at least in RB/SB. Maybe leaving the smaller maps to the very low BRs which is fine.
for how long will Japanese ground forces be stuck in such a half finished state in ranks 5 and 6? it seems there has been zero mention of plans or development in this area for a few patches now, despite the overhwelming issues with that area.
A few questions,
1. Now that we have the french tanks and their autoloaders in all their splendid glory, will we be getting the U.S. autoloading tanks any time soon, EX. T69 and T71?
2. Is there any possibility of you guys adding more info to the bomber U.I. Some examples being order in which bombs will drop, crew still in action, and status of gunner reloading (currently we just know they are reloading, not how long, which is frustrating.)
3. Will we ever see chinese tanks on western servers
I don't think tanks like the T69 and T71, simply because it makes no sense. Why add vehicles that are extremely uncommon? currently, the only reason to really go down the French line is for the FOCH or autoloaders, take auto loaders away and theres not a lot of stuff to do, also the US line is already chock full of tanks.
(PS: T114 is a great little auto loader)
TwoHawkGaming, Uncommon tanks? you mean like the SU152 which never left the experimental stage or the IS6 which was deemed a failure and no better than the IS2? Uncommon tanks like that?
Comments (111)
"Will the Maginot Line map be improved?" please not! right now it is the best map you have ever made. 10/10
I am sorry to say this, but you have a severe case of monumentally low standards...
All answers (3)Sidescrape, I am sorry to say this, but you have a severe case of overimposing your "opinion" onto others. I quite like the map myself too!
I don't want another "box map". Please don't make smaller Maginot Map.
"Q: Will there be small maps for high-ranked ground vehicles, like Karelia? A: Right now we’re trying to provide spacious maps for top ranks – so that high-ranking vehicles can make use of their technical characteristics. But there’s only a small number of those maps, so we can’t rule out adding other maps to the rotation." - Which is why Advance to the Rhine, Berlin and Factory all appear at 3.7 - 9.0 BR matches! ))))
I'd be shocked if there was a Q&A you didn't show up to complain about.
All answers (1)AttackerCat, He is bringing up a legitimate point (although I like playing on those maps at any BR), it seems you are the one complaining.
Still waiting for T-72 dev.
wait longer then
its not enough that t64 is the best tank ingame, huh? 147k stockgrind for chieftain to finally be decent isnt enough?
All answers (2)Happalula, And when you after a long of grind get to the Chieftan, its repair price will discourage you from playing with it.
Any news on the closed testing for tier 6 aircraft?
Please gaijin? <3
Just watch at this video: https://www.youtube.com/watch?v=NhpvaoTxNFo
"Right now we’re trying to provide spacious maps for top ranks – so that high-ranking vehicles can make use of their technical characteristics. But there’s only a small number of those maps, so we can’t rule out adding other maps to the rotation."- This same direction should be undertaken for all ranks and not only high-ranks, at least in RB/SB. Maybe leaving the smaller maps to the very low BRs which is fine.
In general, at higher tiers, maps should be considerably larger for SB, RB and AB as well.
for how long will Japanese ground forces be stuck in such a half finished state in ranks 5 and 6? it seems there has been zero mention of plans or development in this area for a few patches now, despite the overhwelming issues with that area.
We need something between the 3.3 So-Ki and the 6.7 Duster. How about the 75mm Type 88 AA gun? They built 2000 of it...
A few questions, 1. Now that we have the french tanks and their autoloaders in all their splendid glory, will we be getting the U.S. autoloading tanks any time soon, EX. T69 and T71? 2. Is there any possibility of you guys adding more info to the bomber U.I. Some examples being order in which bombs will drop, crew still in action, and status of gunner reloading (currently we just know they are reloading, not how long, which is frustrating.) 3. Will we ever see chinese tanks on western servers
I don't think tanks like the T69 and T71, simply because it makes no sense. Why add vehicles that are extremely uncommon? currently, the only reason to really go down the French line is for the FOCH or autoloaders, take auto loaders away and theres not a lot of stuff to do, also the US line is already chock full of tanks. (PS: T114 is a great little auto loader)
TwoHawkGaming, Uncommon tanks? you mean like the SU152 which never left the experimental stage or the IS6 which was deemed a failure and no better than the IS2? Uncommon tanks like that?