- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Dear players,
Another round of questions and answers, with War Thunder producer Vyacheslav Bulannikov!
Q: Any news on naval warfare? Maybe something interesting regarding the latest testing releases?
A: Right now we’re actively gathering statistics to adjust the economy. There are also going to be a few further developments and corrections of a cosmetic nature. For example, we’re bringing back scope zoom for large ships. All this will likely require 2-3 test sessions. After these technical aspects, we can show the new maps and possibly the new ships. Keep an eye on our announcements.
Q: Can you tell us anything about tank shells, is there a revision planned?
A: Yes, we have plans for that. First of all, for APDSs. Both standard and finned and in particular, their ballistic characteristics and post-penetration effect. Right now (due to a lack of data) these characteristics are calculated based on the overall weight of the shell, which is not entirely correct. We plan to make this calculation based on the weight of the active part, with consideration for whether it’s an arrow or a core. As a result, the ballistics change somewhat (mostly becoming stronger). In addition, ammunition that has checked data will have its own settings created for its action parameters against sloped armor. For example, the Chieftain’s penetration at an angle will slightly increase.
Q: About replays. Will there be an option to rewind during a replay?
A: We might add fixed time points – for example, rewinding by one minute. But as for when (and if) we’ll do this, we don’t yet know, since this option isn’t widely demanded. This isn’t as technically easy to achieve as it might seem.
Q: Will the Maginot Line map be improved? If yes, then how?
A: There will be visual improvements. Right now the map is a little empty – lots of fields, a big town you can easily get lost in. So its appearance will change somewhat. As for low-rank vehicle battles on this map – we’ll see. Either we’ll make a smaller version for lower ranks, or we’ll review the vehicles that can fight on this map. This is to make sure the large distances won’t be a problem for players.
Q: Will there be small maps for high-ranked ground vehicles, like Karelia?
A: Right now we’re trying to provide spacious maps for top ranks – so that high-ranking vehicles can make use of their technical characteristics. But there’s only a small number of those maps, so we can’t rule out adding other maps to the rotation.
Q: Can we expect working radars for SPAAGs?
A: Yes, and it’s possible that they’ll arrive in one of the large updates soon™. There’ll be an optional lead compensation marker that switches on at a certain ranges.
Q: (Question from streamer) We’ve heard about a new mechanic for restocking mechanized ammunition racks. In that if a certain time passes without any firing, the crew will fill up the rack gradually – for example for the drums on French tanks.
A: (* Not quite sure I understand, afraid of getting it wrong =)) Yes, we’ve improved the reloading system for tanks equipped with automated loading, and for tanks with a separate first-stage loading rack. Now if no firing is performed, these ammunition racks can be reloaded automatically with shells from a non-mechanized rack – so you won’t need to fully expend the ammo in the rack to get a full drum again. In addition, in the case of French tanks, this means that now there can be shells of different types in the same drum (previously shells in the drum could only be of the same type, which was far from convenient from a tactical point of view). The time to reload an entire drum will be comparable with the current full reload time, or even a little longer. But at the same time, you can start firing without waiting for the automated loading to fully complete.
Q: When is the World War?
A: We are still working on this, there has already been some news about it this week.
Q: When can Britain expect high-level premium vehicles?
A: Work on this is already underway.
Q: Will there be a killcam for aircraft?
A: Aircraft don’t need this. A tank is a closed metal box full of modules, and the killcam lets you see what exactly was damaged and/or knocked out of action. Damage on aircraft is always visible.
You can ask your question to the developers on our official forum in the "Questions to the Team" section.
Comments (110)
Given that many design and balance decisions are made to try and keep queue times down, especially at higher ranks, and the fact that a new top rank has been introduced, does Gaijin have any plans of allowing Wagers to be completed using vehicles ABOVE rank IV (4)? To me it is frustrating that I cannot progress in wagers while trying to reach higher ranks.
I really hope maginot stays. It's so nice to have a map that isn't just straight 1x1km CQC straight into the action and that instead actually makes it feel like where you choose to go and how your team spreads out is important. Especially since I can't just zoom from A to C even in a light tank so you're not immediately swarmed by the people you just destroyed as soon as you cap the point. The one bad thing is I find in RB it means longer games and less kills so it's not great economy wise.
The whole point of huge maps is to enjoy that a light tank can get somewhere faster there a heavy one. If you're gonna make all maps small, then what is the point of having less armor and worse gun? We might as well just delete all the light tanks from the game.
Pls add ammunition points in the spawn zone. Why is the only place I can reload my guns the most fought over area on the map? ESPECIALLY!!!!! On maps where theres only one flag! Come on! Where do aircrafts reload? On the airfield in the homebase! And not on the fought over mission airfields....
If "improving" Maginot Line means making it smaller, please don't - it's possibly one of the most fun maps to date as it is!
Will we get a devblog today or just the Q&A? (Would be nice a decompression for the brs)
Just Q&A .
I also hope for one too.
Yay... Radars... Too bad my PC's video card melted... Cant play until summer lol...
"a big town you can easily get lost in" yup thats me...
wonder id we will see crew/soldiers manning defences and field guns as we cross over the MBL... this would be really cool and they could use AI to defend our spawn points :-)
We do not have plans to have infantry in game.
Stona_WT, Which like every thing else that has not had plans for means eventually you will.
2 parts: 1. FINALLY APDS is being improved..... about time..... 2. increase the general map-pool, please! toptiers could play on jungle, karelia, tunisia, etc. and they are much bigger than berlin, advance to the rhine and crowded factory...... the 4maps in the rotation are NOT enough!
Karelia is WAY too small, so is jungle, IMO we need to play only on large maps (most sim maps) none of this CQB shite please
scavenjer, i concur. Especially on higher tiers these tiny maps are painful to play.
Oh no! New tier 5 premium tank! But yes at the same time! Because I nees money for it! :( Also I hope the next big update isn't until summer.