- For PC
- For MAC
- For Linux
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
As the jet age of aviation arrived, it immediately became clear that previous anti-air guns were incapable of countering jet-powered aircraft. Various countries began to design self-propelled anti-air defense systems capable of detecting, firing on and destroying fast-moving targets at various heights. In War Thunder 1.63 Desert Hunters, we're introducing some of the most famous self-propelled anti-air guns of the post-war era. We've already told you about the American M163 Vulcan. Next in line is the legendary Soviet ZSU-23-4 Shilka anti-air gun!
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Named after a river in the Far East, the Shilka was the first series-produced anti-air artillery system with liquid-cooled guns. Before the 1960s, all Russian anti-air systems had air-cooled guns, and this had a pronounced negative influence on their firing rate. Designed based on the ASU-85 already so familiar to our players, the Shilka had an armored turret housing four liquid-cooled 23 mm autocannons, allowing the vehicle to direct a true river of fire toward the enemy – up to 3,400 shots per minute!

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Modern radar equipment allowed the Shilka to effectively engage air targets at heights between 100 and 1,500 meters, ranges of between 200 and 2,500 meters, and flying at speeds greater than 1600 km/h. The Shilka was produced in large batches from 1962, and numerous improvements and advances were made to its components and assemblies over time. Even now that more modern artillery systems have replaced the Shilka, the ZSU-23-4 remains in service in several countries (though primarily for destroying ground targets).
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In War Thunder, the Shilka is designed to destroy high-ranked jet-powered aircraft – its high rate of fire, fast turret rotation and good vertical aiming angles allow it to take care of any air target at low altitudes with ease. At the same time, don't count on the ZSU-23-4 making a good anti-tank platform – of course, a volley of armor-piercing rounds into the side of a Leopard or other lightly armored vehicle is guaranteed to send its driver back to the hangar, but on the whole, the Shilka's armor-piercing shells are ineffective against ground targets. On top of that, the vehicle's armor is just 9-15 mm thick, meaning that it's best to steer well clear of the enemy tanks.
The ZSU-23-4 Shilka will make an excellent defender for its team against high-ranked air targets. Keep its strengths and weaknesses in mind to make the best use of it on the battlefield. See you in battle in War Thunder 1.63 Desert Hunters! Good hunting!
The War Thunder Team
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Comments (249)
why add it if radar not functional? if im not rong thats a 5km air radar.
Soooo. Vietnam war era tanks ok, =Vietnam war era AAA shooting at Korean war era jets? So does this mean a chance to have F4s and mig 21s?
Oh Gaijin, we are so lucky to have you here to replicate these sexy vehicles.
Will overheating barrels be implemented in game?
1.63 the Brrrrrrrrrrrt update! :D
"Before the 1960s, all Russian anti-air systems had air-cooled guns, and this had a pronounced negative influence on their firing rate. " but how about 4 compound anti-air Maxim guns? Even in game
OOH, it's Zeus, very nice :) .
Enjoy nightmare , Flighter :"3
Russian armor battalions up through the 1980s included these. We in Aviation always said that if the Armor and Infantry just got rid of these Aviation could tke care of everything else.
Yeah yeah - thats nice and all, but when do I get to play with my closed-beta boats?! :p I'm THIRSTING to get my crew a little experience so they aren't so WET behind the ears on deck ;)
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