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Changelog
Update 17.10.2016 (Server Update)
Update 17.10.2016 (Server Update)

I-153 (all modifications) -  Specified calculation for airflow on the horizontal tail surfaces, Inertia calculations updated and damped in all axes (less “bobble” with full controls). Edited inertia calculations. Improved handling in all flight modes,the system of separate fuel filling and consumption of fuel from tanks has been switched on (controllability improved) . Ki-61 (Ko, otsu, hei) - operating canopy has been added.(...)
 

  • 17 October 2016
Update 14.10.2016 (1.63.2.72)
Update 14.10.2016 (1.63.2.72)

Mechanics that allow players to reconnect to a battle have been added.A bug which would occur while changing the angle of view on an aircraft with telescopic sights to the “sniper” mode has been fixed. (...)

  • 14 October 2016
Update 09.10.2016 (1.63.2.66)
Update 09.10.2016 (1.63.2.66)

A bug, which would occur when controlling tanks with a  gamepad during artillery aim or when selecting a radio command, has been fixed; Several bugs that caused micro-freezes during battle have been fixed.

  • 10 October 2016
Update 07.10.2016 (1.63.2.61)
Update 07.10.2016 (1.63.2.61)

A bug where engine thrust dropped when a player opened controls menu has been fixed. A bug has been fixed where a player selects a control layout through the "Control Setup Wizard" and then removed one of the default key bindings through the "Controls" options menu, it would then reset the key binding to the default key after a client restart if left empty. T-29 - incorrect gun mantlet thickness has been fixed. Client stability has been improved.

  • 7 October 2016
Update 06.10.2016 (Server Update)
Update 06.10.2016 (Server Update)

The amount of SP (spawn points) for kill assist in RB for ground vehicles has been increased. PS4: fixed crash when returning to hangar after battle.

  • 6 October 2016
Update 05.10.2016 (1.63.2.54)
Update 05.10.2016 (1.63.2.54)

Bf 109K - excessive engine overheat has been fixed; P-51D (all modifications) - engine overheat and cooling has been corrected; Client stability improved.

  • 5 October 2016
Update 04.10.2016 (Server Update)
Update 04.10.2016 (Server Update)

A bug where destroying a T20 did not count as a kill in the statistics has been fixed.;A bug with the Conqueror Mk.2 bottom armour has been fixed.;A bug with the T-26E hull armour has been fixed (driver’s hatch was not armoured).

  • 4 October 2016
Update 04.10.2016 (1.63.2.48)
Update 04.10.2016 (1.63.2.48)

Client stability has been improved

  • 4 October 2016
Update 03.10.2016 (1.63.2.45)
Update 03.10.2016 (1.63.2.45)

Client stability has been improved

  • 3 October 2016
Update 01.10.2016 (1.63.2.42 / PS4 1.41)
Update 01.10.2016 (1.63.2.42 / PS4 1.41)

Spawn point requirement for ZSU-23-4 has been fixed.;Damage of APHE rounds has been increased. This change was made to maintain damage effects (as it used to be) after fixing the DM in the 1.63.2 update (Fragments from shells incorrectly ignored modules such as engines and transmissions).(...)
 

  • 1 October 2016
Update 29.09.2016 (Server Update)
Update 29.09.2016 (Server Update)

KV-220 BR-365K (incorrectly added) has been replaced with the BR-365A ammo; A bug where ZSU-23-4 was not able to rearm on the cap point has been fixed; Rangefinder position in the gunsight has been fixed...

  • 29 September 2016
War Thunder Update 1.63
War Thunder Update 1.63 "Desert Hunters" - changelog

23 new and improved vehicles, two locations, High-resolution Texture Streaming and many other novelty changes! According to our recent good tradition, the wait for a new major update has not been too long. Meet - update 1.63 “Desert Hunters”!

  • 29 September 2016