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Development
Raketenjagdpanzer 2, the Low Profile Slinger

We would like to introduce a brand-new German SPG that will reach us with Update 1.59 "Flaming Arrows" : the Raketenjagdpanzer-2!

ASU-85: Death from the Skies

The ASU, or aviadesantnaya samokhodnaya ustanovka (air-landing self-propelled gun), armed with an 85mm cannon, was developed in the post-war Soviet Union as a vehicle for Soviet airborne landing troops. It will complete the USSR light tree and become a top tank at rank IV.

T29: The Experimental Monster + video added

American tank design at the end of the war stood out for its numerous intriguing projects, many of which were given material form but never reached the front. One of these will be coming to War Thunder soon™ in the American tech tree as a premium vehicle – the T29 heavy tank.

Cockpit for P-61 & Bf 109B-1

We would like to introduce you to our brand new cockpits for the American heavy fighter, the P-61 Black Widow and the German Bf 109B-1 fighter.

PzKpfw III Ausf. B

Today we will take a closer look to one of the first types of German tank: the PzKpfw III - PzKpfw III Ausf. B which will be added to War Thunder in the upcoming 1.59 "Flaming Arrows" update.

ASU-57: Air Delivery

ASU-57 was the first series-produced SPG in the USSR that was developed specially to be delivered by air for airborne landing troops. The ASU-57 – aviadesantnaya samokhodnaya ustanovka, or air-landing self-propelled gun – will be a new addition to the Soviet light tank line and will be situated before the PT-76 on the tree.

New Leaderboards

For many players, personal success is no less important than their team’s success. We understand these feelings, and so, we would like to introduce an update for personal statistics.

Oculus Rift in War Thunder

One of the major focuses since the very beginning of War Thunder has been player immersion. Detailed aircraft, cockpits with instrumentation as well as stunning visuals. All of this now comes even more to live, thanks to recent developments in Virtual Reality technology.

  • 5 May 2016
Vehicle Collision Physics in game - An explanation

Vehicles collision in the game environment is a common topic among players, Anton (Gaijin CEO and War Thunder Lead Developer) took some time out to try and explain exactly how our game interprets real world physics virtually.

  • 29 April 2016
World War, Battle Ratings & more, Pt. II

In the previous devblog, we talked about battle ratings. We now have an announcement - a new mode, which is eagerly awaited by many of our players.

World War, Battle Ratings & more, Pt. I

An introduction to some exciting news in our development, today we would like to summarise the existing mechanics in War Thunder.

New additions to the KV-2 series

We are pleased to present a additional three new tanks for the KV-2 series, coming to your War Thunder ground vehicle hangar in upcoming updates.

The April Fools event is over!

Thank you for participating in the first test of the sailing fleet in War Thunder!

  • 1 April 2016
New customization options for ground vehicles

We would like to introduce new customization options for the ground vehicles in War Thunder - decorations and mounted protection!

  • 28 March 2016
New photorealistic technology for sky and cloud rendering in Dagor Engine 4

Today we would like to show you what is probably the best rendition of the sky that has ever been recreated in video games and that will be implemented soon in War Thunder.

  • 28 March 2016
Crew Medkit and Improvements to the Tank Module Critical Damage System

We are pleased to present improvements to gameplay in War Thunder tank battles – a crew medkit and improved critical damage mechanics in Arcade Battles.

  • 24 March 2016
New Squadron Features

We're continuing to improve the functionality of in-game communities – War Thunder's squadrons. This new batch of updates will make it easier to choose a squadron based on parameters and provides squadron members with new tools for implementing squadron policy.

  • 23 March 2016
“Enduring Confrontation”: Front line

Pilots! We invite you to take part in the further testing of the much anticipated "Enduring Confrontation" mode. Please share your ideas and leave feedback on the forum!

  • 16 March 2016