
- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Catalina v.10.15 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: OS Big Sur v. 10.16 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Enhanced vehicle to surface interaction
We already simulate the behavior of the physical dependence on the quality of surface on which a vehicle moves in War Thunder. At the moment we have a universal setup for all surfaces and in its properties it is a cross between standard surfaces(dirt track) and a metalled road (tarmac), which means that driving on top of any terrain is easy, but the tracks will not bite the the surface as effectively as the other, because of this, ground vehicles may drift on sharp turns.
Currently we are working on many different types of surfaces on which vehicles will behave differently. This will not only change the behavior for them, but also will allow us to create tactical diversity on certain maps through the creation of different unequal pathways or routes by using different types of materials.
(Poland with different surfaces setups: - Green - terrain, yellow - road, blue - cobblestone, gray - dirt track)
As an example, tracked vehicles will travel at a their maximum speed on roads, but because of the low traction they will tend to drift on sharp turns. When driving on the standard terrain the situation is quite the opposite - the vehicle will have the maximum traction, but it will be unable to develop high speeds. At the same time climbing up a steep and muddy slope may be much more difficult, because of the lack of the grip with the surface, vehicles can “slide” down.
Now we can add any surface, as well as fully simulate “crossability” for the vehicles on them, so you will have to choose carefully the routes to various capture points, as well as to places that allow you to get an advantage over opponents in one degree or another. Remember that the fastest route to a destination is not always the shortest!
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Experience the new mechanics in battle, we are looking forward for your feedback on our forum!
Read also:
- [In Development] Tournament Events
- [In Development] Fw-200 C-1 “Condor” and M26Е1 “Pershing”
- [In Development] Improved Foliage
- [In Development] B-29 Superfortress and Flakpanzer 38(t) Gepard
- [In Development] Panzerkampfwagen VIII «Maus»
- [In Development] Cockpit Lights and D-5 gunpods
- [In Development] Graphic improvements
- [In Development] Ground Forces map changes
- [In Development] New Ground Vehicle Views
- [In Development] Operating Canopies
Discuss on the Forums