- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Hey everyone. We’re continuing to move along with the War Thunder Roadmap presented at the beginning of this year. In today’s news, we’ll be talking about the separation of Battle Ratings for different modes.
We planned to introduce this one along with the second major update of 2024, but we were able to finish it earlier, and today we’re pleased to present it to you.
We are planning to implement this change soon.
How it works
The separation of Battle Ratings for different modes works as simple as this: the Battle Rating for a vehicle is different in Aircraft Battles and Ground or Naval Battles, something not seen before in the game.
Apart from a few exceptions, Battle Ratings for aircraft are set based on their performance in Aircraft battles, not Ground or Naval Battles. This is why there are more changes to Battle Ratings in Ground Battles than there are in Aircraft Battles with the release of this feature.
We’d like to make an important note that this is the only first change to Battle Ratings for this feature, at the moment we’ve only included changes to top tier aircraft. For aircraft of the earlier ranks, we’re planning to change their Battle Ratings if needed in one of the planned Battle Ratings segments that we do. Overall we’ll be carefully monitoring changes in the performance of various vehicles.
We’ve prepared a handy table for you so that you can see the changes that are going to be made to the Battle Ratings of some vehicles.
Click here for the table of separate Battle Rating changes
Postponement news
As of now, we’re currently working on Roadmap features for the second major update, but we’d like to talk about some features that have been delayed and will not be included this major update. We’ve developed separate Battle Ratings sooner than expected, however some features need some more time to be finalized.
The main one is the Research Bonuses for new nations Roadmap feature which we are delaying until after the second major update. This has been explained thoroughly in this post, but in essence our programmers need more time to create this feature, and it’s at the highest priority of the lead game designers. We anticipate it sometime after the second major update in one smaller update or an It’s Fixed update and we apologize that this has been delayed again.
We’re also postponing public squads and mechanics for searching for a squad based on the interests of players in-game. This one also needs more time from our designers and programmers and will come out in the future.
Our Community Managers have posted an article on the forum with insights regarding postponements, design mockups and other information regarding the Roadmap, second major update, vehicle events, bug reports and other things we’re working on. If you’ve not seen it yet, be sure to check it out in the link below!
Updated Roadmap Infographic
We’re continuing to work on the Roadmap features for the second major update, and more details surrounding what’s to come will be released in the future. In the meantime, check out this updated Roadmap infographic — be sure to share it with your friends!
Comments (43)
Comments will be premoderatedWait a second! The most annoying and OP CAS in the tank RB are the SU-25 variants, and they won't get a BR change? This not fair to treat Russian vehicle differently!
I am amazingly disappointed at the surprisingly few changes in the Air RB side, several of the aircraft on this list as well as many others that aren't visible here need to go down in BR. I hope this is a conservative initial first pass but if not this is not sufficient.
why does the a4e need to be at 9.7 bruh
Soooo all he the A-10 are moving up by 0.3 br, but what about the su-25s? they are way too tanky at 10.0 and should also move up like the A-10 does.
Hopefully the SAAB-105G goes up in br for GRB, cuz that thing is a real pain to deal with competent AAA players.
you are not taking the chance to decompress naval now that planes are not the limiting factor? naval is ULTRA compressed and its one of a few major issues holding it back(along with maps/spawn locations/objectives, lack of progression on trees (3.5 years of scharnhorst being top dog?), and still some damage/modeling issues).
Moving the A-10A from 10.0 to 10.3 in ground realistic battles is a mistake since it's already at 10.3. The Ayit should be 9.7 for both tank and air battles, not 9.3. Raising the A-4E from 8.7 to 9.7 is excessive; these planes are balanced and perform well at 8.7, as do the Alpha Jets at 8.7, which shouldn't be moved to 9.0. Players need to improve their skills rather than pushing for vehicle nerfs. It's good that 12.0 planes are moving to 11.7 since most high BR tanks are 11.7.
what about the ability in GRB to leave a plane at the airfield without having to pay reperation cost ? i always feel frustrated that i have to pay to go back to ground if my team need it even if my plane is pristine
No mig23BN? no mirage 5f? preatty underwhelming
I don't know what to say, but I think this system should be remade in the next version of the game, rather than added. F4J/K/M of 10.7? 10.3 MiG 21BIS? Are you guys joking? Does this sound funny?