- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.
Eyes to the Sky
Today a change arrives in air events in Ground AB that we already told you about a short while ago — fighter pilots will no longer see ground vehicle markers.
This change will reduce the frequency of so-called kamikaze attacks that annoyed many of you — when fighters who were meant to escort bombers chose to instead attack light vehicles and SPAAGs with open turrets. This will also motivate interceptor and escort fighters to stick to their jobs in the sky and not try to imitate strike aircraft.
We’ve detailed this idea in the discussion linked above — thank you for your participation and feedback!
Automatic Bail Out
If a helicopter or an aircraft receives critical damage, a countdown starts that leads to the pilot ejecting from the vehicle and the player returning to the vehicle selection screen. But something went wrong: as the timer reached zero, nothing happened.
Pilots of aircraft could still bail out manually using the corresponding button. Yet this error allowed for unsportsmanlike behaviour for helicopter pilots in Tank RB: they could land on an enemy helicopter landing pad and keep shooting at spawning enemies.
Well, enough of that. The pilots now bail out properly by the end of the timer, and the players are returned to the vehicle selection screen.
Laser Guidance
Beam-riding missiles are a delicate matter. How many missiles can you launch into the beam before they start missing the target?
The players used to find this out empirically, but we decided to make it easier for them: now after launching a beam-riding missile a timer will pop up indicating how long you can keep launching more missiles without causing the first one to lose its guidance. This feature was added for ground, aircraft, and helicopters!
For aircraft missiles with a laser seeker or a semi-automatic guidance system (SACLOS) we are making the indication of a missile launch window during third person play more helpful. Now it’s linked to the aircraft axis and is visually displayed for the player: make sure the target is inside the launch window — and fire!
Vapour Cones
As an aircraft goes over the speed of sound, a vapour cone surrounds it due to the Prandtl–Glauert effect. If it maintains the necessary speed, the condensation cloud follows it continuously — but in the game this obstructed the player’s view, which was detrimental, especially during manoeuvres. So we decided to change the algorithm of the effect. Now the cone will appear in the same speed range (0.98 — 1.02 Mach), but it will last for a limited time and will reappear after a certain pause. This way, if an aircraft maintains speeds close to the specified range, it will no longer “blink” with vapour.
Search and Destroy
We recently detailed the problem with bots in War Thunder and how we deal with it. Your reports remain a key element in finding the accounts that break the rules — and, to make it easier for you, we’ve added a special category to the report window. Now you can choose the “Using bots” category for your report to tell us about suspicious accounts.
You can also do that on our website in the replay section. Use it well — and help us make your gameplay more enjoyable!
That’s Not All
You’ll find the full list of improvements in a separate patch note — there are lots of interesting things! Helicopter pilots no longer receive erroneous messages about the possibility of repairing allied ground vehicles, the “watch the battle” button returned to the “messages” tab in the battle results, and cross-platform play for Xbox users now operates correctly.
Once again, many thanks for all your bug reports that you submitted using our special service.
Comments (24)
Comments will be premoderatedWhy must we have the bail out? back in the day before EC, i flew my Fw190, a 9T blew my wings off, with a dying engine and certain death i regained controll, limped myself back to airfield, crashlanded on there, repaired and came back and shot him down, it was difficult, but using the engine to the max despite its slowly killing itself gave me enough speed to make it home without falling like a brick to the ground.. thats what i miss most about old war thunder, the non-bailout after crit dammage
Why forced bailout in RB Air when issue is with Heli's in GRB? Can you please not force bailout in ARB? Not a good It's Fixed!
Thank you! but why not disable or add an option to disable the bail out timer? I don't understand the point of it anyways thank you :)
It's so that vehicles can't fly around after death, basically imune to missiles and inconsistent to lock with radar, this is still a problem with vehicles like the Ka-50 which can in some cases survive without a timer.
Good stuff, as always, however, it's getting increasingly more unacceptable that the ROC M36 is still incorrectly modeled as a standard M36 and not as an M36B2. It has been multiple updates since the M36B2 model has been introduced into the game, yet this still remains unchanged. Also, yes. This inaccuracy had already been reported and passed to the devs on the old forum. There is no excuse for its continued existence.
T-34 1943 model is also inaccurate, it's just a copy pasted T-34 1942
MangleGuP, If you think that any model is incorrect, please submit valid bug report here: https://community.gaijin.net/issues/p/warthunder Please be sure to attach files that support your claim. Thanks for help!
Can you add it as a festure for the vapor cone where you can turn it on for this new feature and off to keep the original realistic feature. Many of us play this game because of it's realism and changing reality to make things easier makes people less interested as one of the best things about warthunder is that it keeps striving towards realism since 2013. Please for all of us players who enjoy and like the fact vapor cones exist, please add a feature to keep the original version.
Unfortunately this is a very detrimental change for a very niece part of the community, such as myself, that have serious eyesight problems. I have cataracts on both eyes and almost exclusively rely on team mate spotting (mostly from yellow squad marker). This change will add another layer of difficulty for people such as myself, so please consider to give an option to enable this as an extra feature instead! Remember that some these minor changes can affect us in a big way! Thank you!
Has there been, or will there be any consideration to lock CAS in AB to be unavailable for the first 5 or so minutes? An example of why I ask is I've had games where a light tank will get 2 kills, spawn in a plane with bombs behind our spawn than dive down and kill me 40 seconds after my 1st spawn with nothing I can do as a slow Churchill in the winding corners of Berlin's spawn. On top of that is there any plans to lock CAS spawn to their respective side of the map instead of behind the enemy?
When are we going to fix the bug where when turning off the radar of a SPAAE, it no longer lays/hides the radar?
Its so weird to see so many player-friendly moves in such short period of time, Im not sure how to feel after long years of the exact opposite going on - for now I will be happy with the changes but suspicious :)
There should be an option to disable vapour cone entirely and the cone could be visible for other players only.
Submit a complaint