- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.
Eyes to the Sky
Today a change arrives in air events in Ground AB that we already told you about a short while ago — fighter pilots will no longer see ground vehicle markers.
This change will reduce the frequency of so-called kamikaze attacks that annoyed many of you — when fighters who were meant to escort bombers chose to instead attack light vehicles and SPAAGs with open turrets. This will also motivate interceptor and escort fighters to stick to their jobs in the sky and not try to imitate strike aircraft.
We’ve detailed this idea in the discussion linked above — thank you for your participation and feedback!
Automatic Bail Out
If a helicopter or an aircraft receives critical damage, a countdown starts that leads to the pilot ejecting from the vehicle and the player returning to the vehicle selection screen. But something went wrong: as the timer reached zero, nothing happened.
Pilots of aircraft could still bail out manually using the corresponding button. Yet this error allowed for unsportsmanlike behaviour for helicopter pilots in Tank RB: they could land on an enemy helicopter landing pad and keep shooting at spawning enemies.
Well, enough of that. The pilots now bail out properly by the end of the timer, and the players are returned to the vehicle selection screen.
Laser Guidance
Beam-riding missiles are a delicate matter. How many missiles can you launch into the beam before they start missing the target?
The players used to find this out empirically, but we decided to make it easier for them: now after launching a beam-riding missile a timer will pop up indicating how long you can keep launching more missiles without causing the first one to lose its guidance. This feature was added for ground, aircraft, and helicopters!
For aircraft missiles with a laser seeker or a semi-automatic guidance system (SACLOS) we are making the indication of a missile launch window during third person play more helpful. Now it’s linked to the aircraft axis and is visually displayed for the player: make sure the target is inside the launch window — and fire!
Vapour Cones
As an aircraft goes over the speed of sound, a vapour cone surrounds it due to the Prandtl–Glauert effect. If it maintains the necessary speed, the condensation cloud follows it continuously — but in the game this obstructed the player’s view, which was detrimental, especially during manoeuvres. So we decided to change the algorithm of the effect. Now the cone will appear in the same speed range (0.98 — 1.02 Mach), but it will last for a limited time and will reappear after a certain pause. This way, if an aircraft maintains speeds close to the specified range, it will no longer “blink” with vapour.
Search and Destroy
We recently detailed the problem with bots in War Thunder and how we deal with it. Your reports remain a key element in finding the accounts that break the rules — and, to make it easier for you, we’ve added a special category to the report window. Now you can choose the “Using bots” category for your report to tell us about suspicious accounts.
You can also do that on our website in the replay section. Use it well — and help us make your gameplay more enjoyable!
That’s Not All
You’ll find the full list of improvements in a separate patch note — there are lots of interesting things! Helicopter pilots no longer receive erroneous messages about the possibility of repairing allied ground vehicles, the “watch the battle” button returned to the “messages” tab in the battle results, and cross-platform play for Xbox users now operates correctly.
Once again, many thanks for all your bug reports that you submitted using our special service.
Comments (24)
Comments will be premoderated"when fighters who were meant to escort bombers" --- A long time ago, there was supposedly an update that if you did spawn in as fighter escort for a bomber, you would be within a certain distance if there were enemy fighters, and that the enemy would be outside the protection envelope. What happened to this? More often than not, I'll spawn in a bomber with "little friends" , but the enemy will be around .60 miles/1km away and my teammates will be twice as far out. Very frustrating w/o escorts
Can the vapour cones be a little smaller or not so huge. Great effect and looks good, but in Air RB, they are obnoxious sometime.
Thanks for the updates. Really looking forward to the SPAA radar dish retraction animation bug to be fixed.
I'm so glad you took the time to fix this extremely specific niche bug that virtually nobody knew about on the stormer, instead of I don't know. The fact that it currently breaks lock for every flare, ATGM, rocket or otherwise fired by a plane or a heli. Good priorities. I suppose the former is a very niche nerf though so checks out for hatred of UK vehicles.
will the Ka 52 also eject? it's so unfair to nerf Russians every time. then it's better to add hp for planes and tanks, then it will be easier to give someone more advantage, someone less. like other tank games do. Idk what to say... thanks for realism.
All im hearing is nerf nerf nerf nerf nerf. Let planes drag torpedo boats to brs where there are torpedo targets again. Lets manual target designation override gunner limits (at least at short range) so brawlers can enjoy the wall of lead again. Let aircraft that are still moving limp on so we see heroics again. And if someone is willing to trade their life for a target in air battles, it shouldnt matter if its in the air or on the surface. MAKE KAMIKAZES GREAT AGAIN.
Can you please fix the crashes associated with using planes in GRB? Currently unplayable. I attempted to submit a crash report, but the reporting system crashed on me and wouldn't let me post the issue. Been happening since la royal update.
I have no issue using aircraft in Ground RB.
what about something like p-47? no bombs/rockets its a fighter...but with bombs and rockets... most would say its cas ... it is the parent of the a-10... and most victims would feel the same way about loaded out thunderbolt compared to something like an a-20 doing an attack run? full secondary load= strike/cas???
Awesome!!! LOVE the tank updates. The non stop air attacks are HORRIBLE. I play tanks to play tanks. If I want to play planes, I have planes. MAKE IT STOP lol. The bots in high lvl Tanks are getting out of control. ALL higher level matches have 2-3+ SPAA bots sitting in spawn, literally every single game. No exaggeration. (Which sadly helped with the non stop air attacks.) I still think there should be MUCH less plane/heli spawns. Thank you! Keep up the good work guys, cheers!
I dont like this change in Ground AB because spas and others can see me everywhere and i can not detect them, thus it is easier for them to kill my plane.
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