- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.
Punching through fences
Many structures in the maps for ground battles serve two purposes: creating a believable environment and providing some cover for the warriors to hide behind. Some destructible structures, however, went above and beyond their purpose and decided to not just hide the fighters but also shield them from fire! Sure, they were destroyed in the process, as they should have, but the enemy that was hiding behind them got a free chance at counterattack instead of deserved damage.
The error has been fixed: feel free to shoot right through fences and structures without fear that some dilapidated shack will impede your attack.
More HMD options
We’re always working on giving the players more options. Soon in air battles "Radar/IRST beyond/within visual range combat” option will be another sensor mode that will be added that allows a helmet-mounted display to be used for target designation.
Note that IR AAM seekers are always controlled via HMD.
Fixing the MiG-29
We’re also improving the new vehicles that have recently been added in the Apex Predators update. In particular we’ve discovered that the R-27R/ER missiles received data link updates from TWS trackfiles, and fixed it. Now the MiG-29 will receive data link updates from hard lock on by the radar only, while the F-14 with its AIM-54 missiles will receive them from both hard lock on and TWS. MiG-29’s seekers will also be disabled as soon as target lock is released.
Saving your camo settings
The recent War Thunder update added an option to customise the condition, scale and rotation of naval camouflage. However, switching between crew slots reset the changes back to default.
We’ve fixed it: rest assured that your camo settings will now not be lost.
Carbon emissions
We live in an age of electric cars and strive to reduce carbon emissions. It might have seemed that the “Assault” mode was setting an example: ground vehicles in that mode suddenly stopped “smoking” at all!
But alas, it was an error: after all, War Thunder is all about realistic vehicles, and these 20th century tanks with internal combustion engines that weren’t too concerned about the environment. So now they’re fuming once again, as they should.
That’s Not All
You’ll find the full list of improvements in the separate changelog - there are many interesting things there. Order of ammo depletion has been adjusted for numerous ground vehicles, the Z-10 helicopter no longer obstructs the view when zoomed in, and the G indicator in cockpit view of the F-16A now displays correct values.
Once again, many thanks for all your bug reports that you submitted using our special service.
Comments (16)
Comments will be premoderatedThe Tornado Kormoran? You guys fixed it yet?
Please submit bug report here: https://community.gaijin.net/issues/p/warthunder Cheers!
Cool but why only french ItO got gen 3 thermals and swedish has gen 1 still? wtf xD
I've just read the full changelog and apparently the Swedish one just got it.
Can we get the customization decals/decos 'only purchased' button back? I hate scrolling through a ton of decals and things that I don't have to hunt for the one that I want. Can you also fix and increase the speed at which decals can be rotated and resized? It's extremely slow and painful. I hope you fixed camouflages for tanks and aircraft as well, because half the time they don't save either.
America Bros we just keep winning
What about tornado marineflieger? You should fix it
Thanks for bug fixes! Could you also enable the voice chat on consoles again? Please?
Is there any way to fix the aircraft starting with high res skins and after a few games it goes into low res? Like 144p low. I have tried many different ways to fix it and nothing works. Wondering if its a client side bug or server side.
Radar "IRST" text still out from screen not fixed yet ? Use HUD safe zone to 85% will fix it but its kinda wierd to another interface
should be fix the pars 3l because this explode in the air without going to objective. This didn't happen before. Did they nerf them?
The Harrier GR.7 gets a fix for 'MAX G indicator' but still no fix for the laser designation turning off when entering third person. Why is this?
Submit a complaint