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Update 2.23.0.51 (2.23.0.48 - Xbox, Playstation)

Aircraft

  • "Radar/IRST beyond/within visual range combat” option now works with the helmet-mounted display.
  • AD-4 — an issue has been fixed with the missing pylon for the FFAR Mighty Mouse rocket pod on the right wing.
  • Harrier GR.7 — a bug has been fixed that prevented the MAX G indicator to switch off while landing.
  • Hampden TB Mk.I — a bug has been fixed where bombs mounted in the bay were first to drop.
  • Sa.342L Gazelle — a bug has been fixed that caused a mix up of the high and low rate of fire.
  • Z-10 — the camera zoom position has been adjusted.
  • F-16A (all versions) — a bug has been fixed that caused incorrect G indication on the HUD in cockpit view (report).
  • R-27R/ER missiles — a bug has been fixed where missiles received radar correction in TWS mode. Now, the radar correction is available in the lock-on mode only, when the target is unlocked, the seeker disables.
  • AN/APG-66 — the default range scale of the radar has been changed from 18.5km to 37km.
  • Su-6 - a bug has been fixed where the total overload in the weapon customization menu was rounded to integers that resulted in an incorrect number in the weapon weight overload notification.

Ground vehicles

  • Sd.Kfz.221 - gear ratios have been adjusted, engine speed increased from 2,600 to 3,600 rpm. Frontal armour has been reduced from 14.5mm to 8mm. Source: Panzer Tracts 13-1 // Die Gepanzerten Radfahrzeuge des Deutschen Heeres
  • Sho’t - an issue with missing parts of the damage model has been solved.
  • M64, Sahariano, Churchill Crocodile, M19 (all versions), M42 (all versions), Avenger, Concept 3 NGAC, Sav m/43, Sd.Kfz.251/9, M3A1 (all versions), M3A3 (all versions), M8 Greyhound (all versions), M2 Medium, M3 GMC, Flakpanzer I, Flakpanzer 38, Jagdpanzer 38(t), Pz.35(t), Pz.38(t) A/F, Pz.Sfl.Ic, Sd.Kfz.140/1, VK 45.01 (P), Sd.Kfz.221, Sd.Kfz.234/1, Sd.Kfz.6/2, Flak 37 Sfl. the order of ammo depletion has been adjusted. Previously, consumption of ammo might not result in the disappearance of ammo rack sections from the damage model.
  • A bug has been fixed that allows control of the soft-kill active protection system while the gunner is knocked off.
  • SU-57B — the display of the wheels have been mixed with the x-ray view in battle .
  • AMX-30 ACRA — animation of the MUC rocket in the info card has been corrected.
  • Type-75 SPH — a bug of underestimated armour penetration values on the M107 (PF) rounds in comparison with the M107 has been fixed.
  • 2S3M — a bug of the underestimated armour penetration values of the ZOF25 (PF) in comparison with the ZOF25 has been fixed.
  • ITO-90M — generation of the thermal imager of the gunner’s sight has been fixed from 1 to 3 (report)
  • 5.56, 5.8mm machine guns — a bug with missing localization of the ammo belt has been corrected (report)
  • Destructible objects, such as fences, pillars, etc. will not stop the kinetic rounds anymore.

Naval

  • USS Newport News - the year of the ship modification in the vehicle card has been changed from 1962 to 1972.
  • Letuchiy - Firing sector of the 3rd and 4th main calibre turrets has been corrected.

Customization and achievements

  • Lübeck - Displaying of the deforming camouflage has been fixed.
  • Resetting of the selected characteristics of the ships camouflages has been fixed.
  • Missing exhaust of the ground vehicles in the Assault game mode has been fixed.

Other

  • Winter holidays hangar has been switched off.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.