- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Setting up radio fuzes for shells
The radio fuze, just in case you forgot, can detonate a missile or shell without having to hit the target directly. The detonator selects when to detonate based on radio reflection from the target.
In the current War Thunder mechanics, ground and naval shells with a radio fuze identified the distance to a target from the centre of its model which worked well but wasn’t an accurate reproduction of the real life mechanics.
Now the calculation of distance to target will be based on the exact contour of the collision model (the model on which the damage will be calculated) which replicates the visual model of vehicles quite accurately and allows the realistic operation to be reproduced in this interesting mechanic for ground vehicles and naval shells.
To match the new inputs, the standard detonation distance of some shells has been adjusted. In practice the detonation will be about your usual distance or a little bit closer but noticeably fairer and more accurate.
- 40 mm kulsgr m/90 (15 m → 4 m);
- 40 mm slsgr m/484 (15 m → 4 m);
- 40 mm M822 (15 m → 4 m);
- 57 mm DKY-1 (15 m → 6 m);
- 57 mm HE-VT (15 m → 6 m);
- 76 mm MOM-HE (15 m → 8 m).
Speeding up self entrenching
We have gathered a lot of useful statistics about bucket and dozer blades usage to make the first balance changes.
Now, equipment for entrenchment takes 3 seconds instead of 5 to get to a working position. The height of the soil removed in one single pass has been changed from 20 to 25 cm. Reverse speed has also increased with the blade lowered from 7 to 12 km/h.
Correcting Italian and Japanese machine gun belts
This very large-scale fix affects many fighters and bombers in the Italian and Japanese research trees and returns the HE effect to the belts of the Italian 12.7 mm Breda-SAFAT and Japanese 13.2 mm Type 3 machine guns.
Previously, due to an issue with the HE belt of these machine guns acting as simple solid belts, not exploding on impact. The problem has been fixed - check it out!
Continuing work on hull guidance
Vehicles with firmly mounted cannons on the hull are nice for you and us as well, but there is still a lot needed to improve on it.
This time we have worked on the commander camera that might jerk in rare cases when the hull guidance mechanics were engaged. A small but nice improvement for the Strv 103A and Strv 103С.
“Come back soon!”
The 2nd and following respawns in RB and SB after death will no longer require you to wait 15 seconds! Return to a battle after 5 seconds and quickly pay tribute to all of them.
By the way - this change is also relevant for tournament battles - as asked for.
More improvements
For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.
Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.
Comments (43)
I'm glad the explosive got into the Italian-Japanese, but can you please fix the penetration? that any 7mm machine gun is better at 500m than the breda-safat from 12.7 to 500, even the 7mm breda-safat itself is better at 500m than the 12. what does that mean? for the love of God
It is also worth to mention that the same 0.5 cal Breda-safat have completely different penetration values in the case where it is mounted on the boats, and that the defensive turrets cannons/machineguns also have in many cases an unreasonably nerfed penetration values, in comparison to their nose/wing mounted versions.
Filip8192, The problem is that airplanes have different types of breda-safat, the one in ships is the same as the one in all airplanes since 2.0, those of 1.7 / 1.3 or so or the machis c200, are older bredas, but 2.0 and up is that of ships,
Interesting choice to use the F-89D Scorpion for a topic on radio fused shells considering the F-89D or any F-89 for that matter could NOT have used the radio fused rockets it currently uses in War Thunder, 1, the aircraft was out of service by the time they entered service for Helicopters and 2, only one fixed wing aircraft is rated to carry that particular warhead, the OV-10 Bronco. And before you tell me to go to the forums, I already did a, year ago, still no change...
The snail never reaches the forum fast enough. *cough cough*
In that point we are talking on radio fused shells fired from AAA. And that F-89 was hit by one (57 mm DKY-1 from Chinese WZ305) on that screen. *flies away*
Will us 5 naval players ever see the US 8 inch Mk21 super heavy armor piercing shell on the Baltimore and Pittsburgh fixed? It's still underperfoming in penetration by quite a bit, and especially with the buff of the Mk19 APCBC recently the Mk21 has no improvement over it other than 600 grams of explosive filler. There are already several report on this on the forums, but still no change.
Links to some of these reports, cause I was out of characters: HK_Reporter's report: https://forum.warthunder.com/index.php?/topic/517020-07052021-251112-855-mk-21-super-heavy-ap-incorrect-exterior-ballistics/ SPANISH_AVENGER's report: https://forum.warthunder.com/index.php?/topic/511551-mark-21-super-heavy-shells-underperforming-uss-baltimore/ There are probably more out there, but this is what I found in a quick search. HK_reporter's report even already approved by moderators as well.
wut happened to texture bugs, I know i should post this on the forum, but I also know that the texture bug only happens to some ppl
wdym?
The Japanese Ki-67s turrets have weird firing arcs, they can fire through the fuselage of the plane and are unable to fire where they are supposed to, and their default position is whack. The American F4F Wildcats suffer from very inconsistent and non-linear engine overheating issues. It feels like a switch that is either ON or OFF, so sometimes the engine overheats extremely fast and sometimes it doesn't at all
Please fix the economy. With the way it's set up right now there is no reward to play. The grind that was already hard has just got to be unbearable. People who feel the same as I do have already left. It's like you're making the only option buying premium.
Even with premium it's just so damn slow it's barely playable... Several game modes just isn't worth it even with premium... Especially since it gives less SL than RP so you end up SL starving yourself...
Strv 103C high BR and 7.7good
delete apfsds and 7.7
It's impossible brother
Could you please finally fix that one fatal bug, that I reported over 5 months ago? I will even update bug report today, though it le don't seem to me like it would show anything new to the case. With this aim glitch it is just next to impossible have a single decent game, without it triggering out of nowhere and making it much worse. I am quite sure I lost at least 2 digit number of games both in the case of ground and air RB, solely because of this bug.
There is also a new bug, that may or may not be related to the Linux game version. Also a fatal kind, as after losing access to the game because of, for example connection problem, it is simply not possible to return to the battle anymore. I really cannot understand why wasn't there introduced an option to manually return to the ongoing battle, without receiving this notification, it is. This bug is especially mean, as it comes together with the unreasonable crew locks.
Dozer Blade activation time is still 5 seconds at least for the Italian Leopard 1A5
Also reverse speed is still locked to 7km/h
They also "FINALLY" fixed the cancel button. Just FYI
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