- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Setting up radio fuzes for shells
The radio fuze, just in case you forgot, can detonate a missile or shell without having to hit the target directly. The detonator selects when to detonate based on radio reflection from the target.
In the current War Thunder mechanics, ground and naval shells with a radio fuze identified the distance to a target from the centre of its model which worked well but wasn’t an accurate reproduction of the real life mechanics.
Now the calculation of distance to target will be based on the exact contour of the collision model (the model on which the damage will be calculated) which replicates the visual model of vehicles quite accurately and allows the realistic operation to be reproduced in this interesting mechanic for ground vehicles and naval shells.
To match the new inputs, the standard detonation distance of some shells has been adjusted. In practice the detonation will be about your usual distance or a little bit closer but noticeably fairer and more accurate.
- 40 mm kulsgr m/90 (15 m → 4 m);
- 40 mm slsgr m/484 (15 m → 4 m);
- 40 mm M822 (15 m → 4 m);
- 57 mm DKY-1 (15 m → 6 m);
- 57 mm HE-VT (15 m → 6 m);
- 76 mm MOM-HE (15 m → 8 m).
Speeding up self entrenching
We have gathered a lot of useful statistics about bucket and dozer blades usage to make the first balance changes.
Now, equipment for entrenchment takes 3 seconds instead of 5 to get to a working position. The height of the soil removed in one single pass has been changed from 20 to 25 cm. Reverse speed has also increased with the blade lowered from 7 to 12 km/h.
Correcting Italian and Japanese machine gun belts
This very large-scale fix affects many fighters and bombers in the Italian and Japanese research trees and returns the HE effect to the belts of the Italian 12.7 mm Breda-SAFAT and Japanese 13.2 mm Type 3 machine guns.
Previously, due to an issue with the HE belt of these machine guns acting as simple solid belts, not exploding on impact. The problem has been fixed - check it out!
Continuing work on hull guidance
Vehicles with firmly mounted cannons on the hull are nice for you and us as well, but there is still a lot needed to improve on it.
This time we have worked on the commander camera that might jerk in rare cases when the hull guidance mechanics were engaged. A small but nice improvement for the Strv 103A and Strv 103С.
“Come back soon!”
The 2nd and following respawns in RB and SB after death will no longer require you to wait 15 seconds! Return to a battle after 5 seconds and quickly pay tribute to all of them.
By the way - this change is also relevant for tournament battles - as asked for.
More improvements
For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.
Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.
Comments (43)
When will we see the changelog of the camera range for aimed weapons? We're supposed to drop guided bombs and TV guided AGMs from long distances, but the tanks don't even appear on the camera. This is completely stupid. I can understand that it won't display for 'naked eye' pilot detection, but come on, a recognition pod can't see them? I can throw a 23km-range AGM but can't see what I'm supposed to hit. Another non-sense in your game
Anyone else game stop working when they enter a match ?
instead of repairing ghost shel and side kicks that don't take damage! you spoil AAA as if the planes didn't even look better than AAA.
When do you fix Strv 103 C ? His ammo storage is always full no matter how many you have ?
again its very nice you fixing stuff i really didnt care or notice how about fixing once every single vehicle that suffer from BR decompression.... that will be the best fix of all time and to be honest its the only thing we all want ty gaijin
Yes, finally the 40mm swedish he-vt actually explodes close enough to damage the air target.
Oh thank the Snail for reducing the respawn time! Still I think it should be instantaneous, aka no time limit Keep working on them guns, can't believe I've been playing with solid shot HE in Japan and Italian crafts.
are there any plans to update the damage models on Russian mbts? It's a common occurrence that you die due to an ammunition storage explosion because you get hit in the projectile. The issue here is, in most cases you might find yourself only carrying sabot ammunition that does not have any type of propellant in the bullet, yet, since is always modeled as a High explosive round, you will still blow up, even though a sabot projectile shouldn't in that scenario. In game, other tanks like the Vi...
Even if the shell has no explosive filler, it still has the propellant, which is an explosive, that's what making the shells go off.
oh, come on, where's the reverse speed fix for the ZLT-11? it has been bug reported twice and submitted for consideration and no fix yet..? shame....
This is great stuff as usual, but I must admit, I'm pretty disappointed the Japanese 12.7 mm Ho-103's Ma 102 fuzeless, and Ma 103 fuzed rounds still haven't been corrected. I got all excited for a moment thinking they've FINALLY been fixed... :'(
Well, snap. I just saw the forum post for this article and the 12.7 mm Ho-103 ammunition is mentioned there! Don't know why it wasn't mentioned here, but I'm stoked either way. Welp. I'm off to test it out! o7
BTL_Ace, :)
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