- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Hello everyone! We recently introduced an updated version of the War Thunder graphics engine Dagor Engine 6.0, which brought many improvements to the game’s appearance. We are continuing to work on visual effects in the next major game update.
New effects for gunshots
After the introduction of the re-worked shot effects for aviation, we have improved the muzzle flashes for all guns in the game, both ground and naval.
Now guns of all calibres, from machine guns and autocannons to tank and naval guns, will receive the new shot effects. Muzzle fire is now modeled with particles, it has reliable reflections on the surrounding surfaces and perspective correction. The size of the flash depends on the calibre of the gun. The flash from a shot has received the property of photometric brightness, making it look more realistic. Large-calibre shots are now followed by voluminous clouds of muzzle gases, smoke and dust. The dust cloud from a shot looks different depending on the different types of surfaces: soil, snow, water or sand.
Physically-accurate caterpillar tracks
In the upcoming War Thunder major update, we will introduce physically-accurate caterpillar tracks for several armored vehicles. Such tracks will be the first to appear on a few of the most popular ground vehicles from various ranks; in the future, we will rework all tracked ground vehicles.
New caterpillar treads in War Thunder armored vehicles consist of separate segments - treads, each of which has physically accurate properties. When driving, treads have their own mass and inertia. When passing over humps and potholes, the caterpillar bounces on the wheels. During acceleration and braking, it tightens or whips, and also sways for some time after the vehicle stops. If your vehicle bounces on obstacles, rolls on to its side from recoil or being rammed, the caterpillar will sag under the force of gravity. When a shell hits a track, the tread breaks exactly at the segment where the impact hit. If a tank drifts on stone or concrete, or turns sharply on asphalt, the all-metal track will give off a sheaf of metal sparks! Together with the reliable operation of the tank suspension, a realistic effect of the tank movement on different types of surfaces is created.
GPU objects
Game location with biome enabled.
In the last Dagor Engine update, we made the surfaces in locations of the game more detailed thanks to terrain displacement mapping. In Dagor Engine 6.0, we have implemented a generation of landscape-native objects using your computer's graphics card. We have divided all locations in the game into several biomes, each of which has its own set of objects - rocks, pebbles, debris, plants, moss, mushrooms, and so on. These small details are created and placed on the stage using only the GPU, so they don't take up much hard drive space and don't slow down the game.
The War Thunder Team
Comments (124)
will done I really love the new effects keep up the great stuff :3
The only thing I feel like is still missing from the firing effects of more modern guns is the post firing smoke pouring out of the barrel thanks to the bore evacuator.
Please for the love of Lord,Fix the CPU Hang for AMD Systems.It is been a plague for New Power.Game crashes my pc after I return to the hangar.
I can only hope that these new graphics actually work out fine on my standard PS4, because right now high-tier naval matches constantly crash after about ten minutes into battle. With the new effects the game will probably crash after one full battleship salvo I presume.
What sort of impact do all these new effects have on FPS? I'm currently pretty much maxed out at the moment anything significant is going to start having a noticeable effect on the game.
This is huge ! Always hated the muzzle flashes on ground vehicles (or on all vehicles in general). The new one while still doesnt look the most realistic but it still look much better than what we have. I would like to have dust kicking out from the vehicle when firing tho: https://pbs.twimg.com/media/Eo3ImTLUUAAuTFk?format=jpg&name=4096x4096
Welp, I just got a new graphics card, so.. guess it's time to reduce FPS xD
These recent graphical updates have been insane, great work! Next major update should focus on Bug Fixes and Balance. Keep up the good work!
imagine if on christmas day or something like that, we could freely use our free xp that has been sitting around since the dawn of time
*Sad GTX660 noises*
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