- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Hello everyone! We recently introduced an updated version of the War Thunder graphics engine Dagor Engine 6.0, which brought many improvements to the game’s appearance. We are continuing to work on visual effects in the next major game update.
New effects for gunshots
After the introduction of the re-worked shot effects for aviation, we have improved the muzzle flashes for all guns in the game, both ground and naval.
Now guns of all calibres, from machine guns and autocannons to tank and naval guns, will receive the new shot effects. Muzzle fire is now modeled with particles, it has reliable reflections on the surrounding surfaces and perspective correction. The size of the flash depends on the calibre of the gun. The flash from a shot has received the property of photometric brightness, making it look more realistic. Large-calibre shots are now followed by voluminous clouds of muzzle gases, smoke and dust. The dust cloud from a shot looks different depending on the different types of surfaces: soil, snow, water or sand.
Physically-accurate caterpillar tracks
In the upcoming War Thunder major update, we will introduce physically-accurate caterpillar tracks for several armored vehicles. Such tracks will be the first to appear on a few of the most popular ground vehicles from various ranks; in the future, we will rework all tracked ground vehicles.
New caterpillar treads in War Thunder armored vehicles consist of separate segments - treads, each of which has physically accurate properties. When driving, treads have their own mass and inertia. When passing over humps and potholes, the caterpillar bounces on the wheels. During acceleration and braking, it tightens or whips, and also sways for some time after the vehicle stops. If your vehicle bounces on obstacles, rolls on to its side from recoil or being rammed, the caterpillar will sag under the force of gravity. When a shell hits a track, the tread breaks exactly at the segment where the impact hit. If a tank drifts on stone or concrete, or turns sharply on asphalt, the all-metal track will give off a sheaf of metal sparks! Together with the reliable operation of the tank suspension, a realistic effect of the tank movement on different types of surfaces is created.
GPU objects
Game location with biome enabled.
In the last Dagor Engine update, we made the surfaces in locations of the game more detailed thanks to terrain displacement mapping. In Dagor Engine 6.0, we have implemented a generation of landscape-native objects using your computer's graphics card. We have divided all locations in the game into several biomes, each of which has its own set of objects - rocks, pebbles, debris, plants, moss, mushrooms, and so on. These small details are created and placed on the stage using only the GPU, so they don't take up much hard drive space and don't slow down the game.
The War Thunder Team
Comments (124)
Marvelous! Can't wait to check out the new track physics, it's been bugging me for so long.
Wait, so will this division of locations into several biomes bring any noticeable fps improvements?
Great stuff, especially the tracks but I'd really like to see more work to be done on the objects, shadows, textures, geometry popping up issues. Why not give high end PC users better experience by introducing more range to LOD sliders?
Looks awesome, now you just need to increase RP/SL gain and remove aircraft from ground/naval and you'll have a really awesome game.
Aircraft in ground RB is one of the most fun things you can do as it adds to the immersion and I think most guys here will agree with me. If you don't like it go play WoT.
Gauner69, From the vocal crowd it's about 50/50 really, but a lot of people have already done as you said and quit - so more don't like it. The balance between ground and air is so horrendously broken it's not even funny and everyone can easily see it. ATM you are forced to not play or play and suffer - when you simply could have both a pure tank mode and a combined arms mode and overall way more people. Win - win, more players to spend money on Gaijin and more players for the other queues as well.
What about cartridge ejection for other than russian and some other vehicles? I mean, the Vulcan, Gepard, practicaly every Spaa and some other vehicles. And option so you could toggle between that you could see this effect on your vehicles/you could see it on other members of your and enemy team. I know it is not important, but a cool little detail. Thanks if someone answers.
My game dont show smoke or fire, i send a message to the forum but no Admin answered me. Can you guys fix this bug?
ever since the last upgrade (?) my key board will go outt in some games. I can use w,a,s,d but no other keys for the remainder of the game. I always get nervous about your upgrades bbecause at least 2 things don't work after you make them and it takes 2 months for you guys to fix it.
Imagine the Brummbar firing
questions of all time T-90 A when ??????
WHEN WILL ENGINE SOUND MATCH ENGINE RPM???CONSTANTLY SHIFTING LEOPARDS ARE THE WORST...Why are u so lazy ???Everything done only at 50%.....
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