- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In the upcoming economy update we will focus on the overly expensive repair of heavy bombers. Repair prices, awards for base bombing and costs for suspended weaponry will be corrected and all this will make flying out in heavy bombers much less risky and more affordable for average players. This will of course have an effect on any kind of bombing attack from all bomb capable aircraft.
In addition to the automatic balancing (manual adjustment being done regularly after major updates) of Battle Ratings in War Thunder, there is also an automatic algorithm that is responsible for the game economy. Among its tasks are also the adjustment of repair prices depending on the average earnings of the specific vehicles. Bombers possess base destruction as a unique goal which brings greater income, however, heavy bombers find themselves in a situation over time where prices for repair automatically increase to a substantial amount. This has made flying out in them an economically risky business for players.
Repair cost of some bombers will be reduced !
To solve this problem it would not be enough to simply reduce the award for base bombing and therefore the repair cost because even within one rank the aircraft may have very different carrying capacities which would result in a situation where lightweight bombers would receive a low amount of awards. We believe that the optimal solution is an algorithm that adjusts the award value for base bombing based on the current bomb load. This in turn will reduce the repair cost of some bombers and will not affect the total income of the vehicles even with a low bomb load in any battle result.
For example: a Tu-2S-44 (BR 6.0) with 2,000 kg of bombs will receive a decent award for successful base bombing and the B-24D-25-CO (BR 6.0) with 3,600 kg bombs in turn will not reflect twice the repair costs of the Tu-2S.
The algorithm will affect only awards for base bombing and will not affect other battle awards in any way. So bombers will still retain the ability to provide their pilots with stable Silver Lion earnings.
Full table
The data presented in the table is preliminary and may change during the development process.
We constantly revisit and revise economy changes and will look again at all areas. For now we plan to make these specific changes that affect all bomb capable aircraft at the beginning of October. We would be happy to receive your opinions and suggestions on this topic.
The War Thunder Team
Comments (380)
Better gunner effectiveness would be MUCH better!
Guys, sorry... but could you explain where is the benefit of these changes?? Where an how do you consider is bombers economy balance fixed?? Did you take in account the ferocious and lethal fighters' guns bombers have to face even way before reaching ANY target at ANY altitude?? Do you consider to adjust, some day, some of these unbalanced facts for bombers operations??
1 step forward and 1 step back Gaijin. Keep the reward the same or you're just creating a whole new problem. Jesus you guys are awful at this.
YYYYYYYYYYYEEEEEEEEEEEESSSSSSSSSSSSSSSSSSS THANK YOU!
Am I the only one seeing this bomber nerf being presented as an improvement?
hell no, I love it.
Ich_Soll_Torte, im not understanding this .. they SAY the are trying to help bombers become more used and enjoyable .. their solution is to make them worth a lot less and cost a little less .. it must be some strange logic i havnt come across before because im just not understanding it .. is it that secret quantum vodka logic ??
I love the lowered repair costs, but you just EQUALLY LOWERED THE REWARDS, we now are effectively in the exact same problem as before
most rewards are lowered more drastically as repair costs, so if anything, for most bombers the situation will be worse.
Looks like a good idea, but the numbers definitely need to be looked at I think. Looking at Tu-4 and B-29(which are some of the the main culprits): Tu-4 has a ~23% repair cost reduction in RB but the max potential earnings decrease by ~60%; meanwhile, the B-29 has a ~75% repair cost reduction at a ~60% potential earning decrease. And I get that gunning capability factors into this as well. Just saying the devil is in the details. Eager to see this and how it works out though! Thanks!
G8N, with its 3x800kg payload, will end up costing more to repair than a B-29 while earning less than half of the bombing award..
It's a nice change, for sure, but I'd rather take a complete revamp of the Air Battles meta in it's entirety...
This is good news. You should also make bombers tactically important for the teams they're on too. Their contribution to victory is so little compared to how much fighters can affect the course of a match, because just reducing tickets by destroying a base brings your team no edge, and only a handful of bombers can work together to destroy an airfield and that's if they don't get intercepted.
maybe more gamemodes, and different and morebases to bomb be something. or escort/attack bombers for objectives. It´s what WarThunder lack overall, we need moreobjectives on random battles