- For PC
- For MAC
- For Linux
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)

In the upcoming economy update we will focus on the overly expensive repair of heavy bombers. Repair prices, awards for base bombing and costs for suspended weaponry will be corrected and all this will make flying out in heavy bombers much less risky and more affordable for average players. This will of course have an effect on any kind of bombing attack from all bomb capable aircraft.
In addition to the automatic balancing (manual adjustment being done regularly after major updates) of Battle Ratings in War Thunder, there is also an automatic algorithm that is responsible for the game economy. Among its tasks are also the adjustment of repair prices depending on the average earnings of the specific vehicles. Bombers possess base destruction as a unique goal which brings greater income, however, heavy bombers find themselves in a situation over time where prices for repair automatically increase to a substantial amount. This has made flying out in them an economically risky business for players.
Repair cost of some bombers will be reduced !
To solve this problem it would not be enough to simply reduce the award for base bombing and therefore the repair cost because even within one rank the aircraft may have very different carrying capacities which would result in a situation where lightweight bombers would receive a low amount of awards. We believe that the optimal solution is an algorithm that adjusts the award value for base bombing based on the current bomb load. This in turn will reduce the repair cost of some bombers and will not affect the total income of the vehicles even with a low bomb load in any battle result.
For example: a Tu-2S-44 (BR 6.0) with 2,000 kg of bombs will receive a decent award for successful base bombing and the B-24D-25-CO (BR 6.0) with 3,600 kg bombs in turn will not reflect twice the repair costs of the Tu-2S.
The algorithm will affect only awards for base bombing and will not affect other battle awards in any way. So bombers will still retain the ability to provide their pilots with stable Silver Lion earnings.
Full table
The data presented in the table is preliminary and may change during the development process.
We constantly revisit and revise economy changes and will look again at all areas. For now we plan to make these specific changes that affect all bomb capable aircraft at the beginning of October. We would be happy to receive your opinions and suggestions on this topic.
The War Thunder Team
Comments (380)
Will this Feature also affect normal Aircraft? There are some players that bomb rush with say, a P-47 Thunderbolt for example. Will they also be determined by their Bomb Load then aswell?
some fighters (including P-47's) are included in the detailed list of changes. For that plane, only miniscule changes.
RUSSIAN: TU-4 ALREADY COMES
Will this change extend to the E100 as well (not a bomber I know)?... Its price is astronomical compared to all other ground vehicles.
nice
you know what's next? make give AB/RB match more base like 5 or 6 even 9 is not a problem, currently reason why bomber is not playable because high repair cost and low spawn point but later it'll be "low income" so people dont really want to play it except they areare lazy, cut the income for almost 3 times is bad need more base to destroy and higher spawn point so the income will be balanced
Previously the repair cost is tooooo high, and after the change the rewards are just tooooooo low. So the key point is just dont play bombers. Just play fighters.
All what can do for bombers that no one play them on ab is done now. I cant imagnine nothing else then just remove bombers if want it be more useles.
@stona , I think gaijin should add a reward multiplier for the bomber kill for each objective, working like a bounty to avenge the destroyed objective. Bounty that could be taken in the repair cost of the plane, starting low and increasing with every kills and objectives destroyed making that if you get killed before doing anything, you don't pay much repair cost, and the plane rushing you don't get much, but if you're a valuable target doing lot of things, you get lots of lions for your...
actions, compensating the repair cost, and the plane that get you is awarded with a massive reward due to the threat you represent to the ennemy. In short, the more you do, the more you earn, the more you cost and the more you reward the ennemy for the kill, being at my sens just perfect and with little to no drawbacks for the players and the economy.
yamatokodasai, Logically as a fighter I should then wait for bombers to drop their bombs in order to get a bigger reward from destroying the bomber?
Will the change influence RP earnings as well?
WWWHHAATTT, The rewards are less according to your table on rewards for base.....
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