- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Dear players,
Another round of questions and answers, with War Thunder producer Vyacheslav Bulannikov!
Ground vehicles
Q. Is it possible to include a mechanic where the airborne aim-assist goes off for top-tier AA guns only in aiming view?
A. We're planning to change the current mechanic for how radar works for top-tier SPAAs in order to provide a more detailed simulation of how awareness and targeting works.
Q. Should we expect an increase in the reward that light tanks get for marking an enemy who is then killed by allies? It's a great feature, but the game doesn't reward you as much as it should.
A. We think that the reward is appropriate to the effort expended.
Q. Will there be more top-tier SPAAs with radar or self-propelled AA guns?
A. Yes, we're planning more SPAAs, self-propelled AA guns, and AA artillery guns are certainly possible.
Q. Are new PvE modes planned for ground vehicles? It'd be interesting to overcome defensive lines with cannons, pillboxes, etc.
A. We're not planning anything like that in the immediate future.
Q. Is there any chance you might add the AMX-30 AUF1's 155mm SPG put into service in 1977?
A. It's not outside the realm of possibility. High-ballistic howitzers on a fully rotating turret could offer unique gameplay opportunities.
Q. Some of the vehicles that are already in the game had laser beam exposure notification systems. Do you think you might introduce this mechanic in the near future?
A. There are currently very few of these vehicles in the game. But we agree that it could be an interesting mechanic, and we'll examine the prospect of adding it if it becomes necessary.
Aircraft
Q. How soon can we expect you to reevaluate weapon loadouts and rebalance top-tier subsonic aircraft? Many of the vehicles that are already in the game could carry more modern types of weapons. For example, the FJ-4B (VMF) could be armed with six Sidewinder air-to-air missiles.
A. We're planning for this to happen in update 1.87.
Q. Which requirements will there be for aircraft to get into rank 6: supersonic speed, guided missiles, or creation date? For example, are the G.91Y or G.91YS (which is capable of carrying Sidewinders) worthy candidates for rank 6? What about post-war light subsonic assault aircraft such as the AMX International?
A. At least one of the factors that are noted above. For fighters, it's flight characteristics and guided weapons, for assault aircraft, it's an arsenal that includes air-to-surface weapons and the capacity for self-defense using air-to-air missiles.
Q. Will the sight on the MiG-15bis ISh be upgraded? It doesn't currently correspond to its designation as an attack aircraft.
A. The MiG-15 ISh used a regular sight for aiming at ground targets that was upgraded to allow the pilot to make corrections based on flight altitude. We're aren't currently planning to add manual targeting indicators for aircraft, but we are considering the possibility of implementing this option in the HUD as a modification of the rocket or bomb sights. Another option would be to change the actual pylon models — the construction of rotating pylons made it possible to deploy the first pylons in the direction of flight.
Q. For some reason all the maps in aviation RB are flat as pancakes, while in Arcade mode there are maps with hills and canyons. Do you have any plans to introduce multi-level maps with hills and canyons in aviation RB?
A. This is one of the main distinctions between aviation Arcade and RB. We use the maps of real theaters of war for RB, but for Arcade we use all sorts of highly varied landscapes, including some that are invented.
Q. In connection with the introduction of naval battles and the future introduction of the Japanese navy, I'd like to ask you a question. Can I expect any vehicles such as the Yokosuka B4Y (a torpedo bomber) or the Aichi D1A2 (a dive bomber) to be added to the game for rank 1? I really enjoy destroying high-ranking enemy vehicles in light biplanes.
A. We're not planning to introduce any of these aircraft in the near future.
Helicopter
Q. Will the KA-50 and Mi-28 be added? It's just that the Mi-35 from 2004 is already in the game, but they aren't.
A. Keep an eye on the announcements. Right now all we can say is that we're planning to introduce more helicopters to the USSR/Russia branch.
Q. What do you think about further developing helicopter battles? Are you getting ready to add new objectives for helicopters?
A. We're planning to expand helicopter Confrontation as a general purpose mode for helicopter battles. A large number of changes and improvements are planned that we're going to gradually introduce to the game servers. The first thing we want to do is shift the emphasis in battles to objectives that are more appropriate for helicopters, as well as make the process of destroying ground targets more interesting. In addition, we're planning to add new Confrontation mechanics especially for helicopters. Aircraft Confrontation is also getting improvements and changes this year. Both Confrontation modes will get both general changes and new features, including some that are unique to only one version of the mode.
Fleet
Q. I'd like to get a more exact time frame for when the Japanese navy is going to be added to the game and find out which premium ships you're planning to add to their branch.
A. We're not quite ready to reveal the list of premium ships yet. As for a time frame for when they're going to be introduced, right now all we can say is that you should expect them in the first half of 2019. Yes, we do have concrete plans with very exact time frames, but sometimes they get moved. So we try not to give out exact time frames in order to avoid disappointing the players.
Other
Q. Should we expect a Confrontation mode in which all the different types of vehicles available to the player will be available? For example, it could be on an island map where the islands are connected by bridges for moving ground vehicles around.
A. We're not planning anything like that. We are planning other improvements and enhancements for the aircraft and helicopter versions of Confrontation.
Q. Are you planning to improve the graphics in 2019? For example, are you planning to introduce raytracing, DLSS antialiasing, or realistic new graphical effects?
A. We're constantly working to improve the appearance of the game and keep up with new technologies and our own capabilities.
The War Thunder Team
Comments (147)
Looks like the middle and early ranks are back-burnered again. Would really like to see some fresh focus on the WW2 aspects of the game, seeing as that is the main draw for many players.
yeah me too
I really don't get how gaijin thinks people will care to get to high tier when they don't give any attention to new players.
What are your plans for the Ju 288c? I have not experienced such an imbalance in Axis vs Allies and for such a long period. Allies have always had a rough time against Axis particularly Japanese tier 3-4, which I have come to accept. Sometimes it goes the other way. However, since the introduction of the Ju 288, any battle against Germany has become difficult if not impossible due to how the meta has grown around this bomber. Flying allied props currently is stale and not enjoyable.
I second this. The ju-288 at 5.3 is much faster than many of the fighters it faces, and often you are forced to attack it from the rear where t has a 20mm cannon. I own it, and I would much rather have it at 5.7, it would still be an amazing plane at that battle rating.
blad3mast3r, The thing is simply better in every way to the TWO Tu-2S that are at BR 6.3 that don't even come close to it's performance. The Ju-288 is FASTER, Has better defensive armament, has better bombs, it is a freaking tank (one once took 200 PERFECTLY AIMED Hispano Mk V Air Targets rounds to die! The thing was LANDED and my aim was PERFECT! Not to mention that they put fires out like they were nothing!)
If they took the Air RB game mode and made it so its just a scaled down version of EC (Respawns to how Ground RB i.e a lineup, Convoys and convoys to attack) that would such a nice change and make it so if you're in a squad you can keep playing with your mate if you die.(That's the main reason my group plays ground RB, Because you can respawn)
I think we need Air RB to stay without respawns. People are more careful this way, because they need to think about what they are doing. Me, and many of my teammates don't like the respawn system in ground forces, so we don't play it often.
ThaisS, More careful as in climbing and avoiding contact?
I'll summarise for everyone. There are no changes of significance in these patch notes :).
Patch notes?
Because these aren't patch notes ...
The new Assist feature in air is obviously terrible and utterly dissapoiting. When will you tweak it/change it back?
I can already see their answer. And it is not going to be enjoyable.
They removed RP cap and FPE/Parts costs with one hand and nerfed assists with the other.
I'd really like for an Air RB overhaul
We all do, but that is unfortunately not their priority at all.
LuizBarros99, which makes zero sense.
Mostly dissapointed here as i was expecting a question revolving about plans to fill out the pretty big Gaps in the Tank Trees, also its been half a year since the Stug MG was asked about and nothing came out of that
Apparently the ROI is too low. But hey, they aren't the greedy ones.
We have added many tanks over the last year to fill lots of the gaps. Whilst its not always possible to plug every whole, we will continue our work to bring balance to the force :)
"We think that the reward is appropriate to the effort expended." Honestly I think you need to reduce the reward for kills, and add rewards for every other action. The #1 problem with War Thunder is that players are fighting their own team for points. No RP is awarded for team work. This game needs points for escorting bombers. Points for being the bait. Points for shielding a damaged ally tank. In Battlefield 4, a kill is awarded to both the final shot AND the person who did the most damage.
exaclty, and steems from the fact Game has bad gameplay, it's just a stale dead Deathmatch PvP. Big Maps, lots of Objectives, Attackers can go Tank hunting, Fighters try intrecpt others, bombers focus bases, current Maps and how thye designed is jsuta furball Mid and then who lives longest, boring as FUCK
Is there any chance to have tanks only mode ? high tier tanks vs high tier tanks ?
Well, THATS a very good Question... This Planecancer Spam in GF is discusting!! Its painfull.. Its Time to stop it..
JimPanze, I'm glad that helicopters will get their dedicated mode. It will reduce chopper spam in top tier GF battles which ATM is unbearable. In every battle there is some hero in his chopper hovering 6km away from action spamming ATGM's. Now THIS is disgusting. Takes away all the fun.
Not a single word about World War mode, disappointed.
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