- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Dear players,
Another round of questions and answers, with War Thunder producer Vyacheslav Bulannikov!
Ground vehicles
Q. Is it possible to include a mechanic where the airborne aim-assist goes off for top-tier AA guns only in aiming view?
A. We're planning to change the current mechanic for how radar works for top-tier SPAAs in order to provide a more detailed simulation of how awareness and targeting works.
Q. Should we expect an increase in the reward that light tanks get for marking an enemy who is then killed by allies? It's a great feature, but the game doesn't reward you as much as it should.
A. We think that the reward is appropriate to the effort expended.
Q. Will there be more top-tier SPAAs with radar or self-propelled AA guns?
A. Yes, we're planning more SPAAs, self-propelled AA guns, and AA artillery guns are certainly possible.
Q. Are new PvE modes planned for ground vehicles? It'd be interesting to overcome defensive lines with cannons, pillboxes, etc.
A. We're not planning anything like that in the immediate future.
Q. Is there any chance you might add the AMX-30 AUF1's 155mm SPG put into service in 1977?
A. It's not outside the realm of possibility. High-ballistic howitzers on a fully rotating turret could offer unique gameplay opportunities.
Q. Some of the vehicles that are already in the game had laser beam exposure notification systems. Do you think you might introduce this mechanic in the near future?
A. There are currently very few of these vehicles in the game. But we agree that it could be an interesting mechanic, and we'll examine the prospect of adding it if it becomes necessary.
Aircraft
Q. How soon can we expect you to reevaluate weapon loadouts and rebalance top-tier subsonic aircraft? Many of the vehicles that are already in the game could carry more modern types of weapons. For example, the FJ-4B (VMF) could be armed with six Sidewinder air-to-air missiles.
A. We're planning for this to happen in update 1.87.
Q. Which requirements will there be for aircraft to get into rank 6: supersonic speed, guided missiles, or creation date? For example, are the G.91Y or G.91YS (which is capable of carrying Sidewinders) worthy candidates for rank 6? What about post-war light subsonic assault aircraft such as the AMX International?
A. At least one of the factors that are noted above. For fighters, it's flight characteristics and guided weapons, for assault aircraft, it's an arsenal that includes air-to-surface weapons and the capacity for self-defense using air-to-air missiles.
Q. Will the sight on the MiG-15bis ISh be upgraded? It doesn't currently correspond to its designation as an attack aircraft.
A. The MiG-15 ISh used a regular sight for aiming at ground targets that was upgraded to allow the pilot to make corrections based on flight altitude. We're aren't currently planning to add manual targeting indicators for aircraft, but we are considering the possibility of implementing this option in the HUD as a modification of the rocket or bomb sights. Another option would be to change the actual pylon models — the construction of rotating pylons made it possible to deploy the first pylons in the direction of flight.
Q. For some reason all the maps in aviation RB are flat as pancakes, while in Arcade mode there are maps with hills and canyons. Do you have any plans to introduce multi-level maps with hills and canyons in aviation RB?
A. This is one of the main distinctions between aviation Arcade and RB. We use the maps of real theaters of war for RB, but for Arcade we use all sorts of highly varied landscapes, including some that are invented.
Q. In connection with the introduction of naval battles and the future introduction of the Japanese navy, I'd like to ask you a question. Can I expect any vehicles such as the Yokosuka B4Y (a torpedo bomber) or the Aichi D1A2 (a dive bomber) to be added to the game for rank 1? I really enjoy destroying high-ranking enemy vehicles in light biplanes.
A. We're not planning to introduce any of these aircraft in the near future.
Helicopter
Q. Will the KA-50 and Mi-28 be added? It's just that the Mi-35 from 2004 is already in the game, but they aren't.
A. Keep an eye on the announcements. Right now all we can say is that we're planning to introduce more helicopters to the USSR/Russia branch.
Q. What do you think about further developing helicopter battles? Are you getting ready to add new objectives for helicopters?
A. We're planning to expand helicopter Confrontation as a general purpose mode for helicopter battles. A large number of changes and improvements are planned that we're going to gradually introduce to the game servers. The first thing we want to do is shift the emphasis in battles to objectives that are more appropriate for helicopters, as well as make the process of destroying ground targets more interesting. In addition, we're planning to add new Confrontation mechanics especially for helicopters. Aircraft Confrontation is also getting improvements and changes this year. Both Confrontation modes will get both general changes and new features, including some that are unique to only one version of the mode.
Fleet
Q. I'd like to get a more exact time frame for when the Japanese navy is going to be added to the game and find out which premium ships you're planning to add to their branch.
A. We're not quite ready to reveal the list of premium ships yet. As for a time frame for when they're going to be introduced, right now all we can say is that you should expect them in the first half of 2019. Yes, we do have concrete plans with very exact time frames, but sometimes they get moved. So we try not to give out exact time frames in order to avoid disappointing the players.
Other
Q. Should we expect a Confrontation mode in which all the different types of vehicles available to the player will be available? For example, it could be on an island map where the islands are connected by bridges for moving ground vehicles around.
A. We're not planning anything like that. We are planning other improvements and enhancements for the aircraft and helicopter versions of Confrontation.
Q. Are you planning to improve the graphics in 2019? For example, are you planning to introduce raytracing, DLSS antialiasing, or realistic new graphical effects?
A. We're constantly working to improve the appearance of the game and keep up with new technologies and our own capabilities.
The War Thunder Team
Comments (147)
The game is going worse and worse all this years fix the ps4 version all the time is lagging fps drops and etc none see this I can't understand the balance in vihicles is not here any more and the bullet do anything they want, all the time matches are loose and people can't play if they don't pay, grafics are terrible in 2019 and maps don't feetin this tanks, don't add more fix the problems and be balance we play 1945 tanks with 1980 very balanced ok, don't anyone see this only me?
Holy mother of English
Skelezig, I'm not Englishman, this is your problem or the problems in the game and they don't care
Oh look, bombers and attackers still arent useful in air RB. Oh look, repair costs are still imbalanced for vehicles of the same BR. Oh look, the sabre still earns less SL than a 3.0 p-38E Gaijin, we need some serious attention to air battles EVERY AIRCRAFT should be helpful to an air RB team, or else we need a PvE bombing mode. Currently, trying to fly a b-17 at 5.3 is just giving a do-335 a free kill. there is no counterplay.
It would be finally time to do an overhaul of the transmission system and add regenerative steering furthermore do the wheeled vehicles need a new drive/physic modell
Question for Navy Section: The state of Naval Beta is disappointing. Lack of balance (CLs start with DDs, WWII PTs vs Alabatros etc, aircraft, low income, high repair costs), Map design (CLs shoot up DDs at the start, everybody goes into the PT boat era, long range naval artillery duels are irrelevant for the outcome of the battle) and aircraft (revenge kill meta, death by BTD-1, Pe-8, Fritz X) really kill the fun and player numbers are dropping. Are there serious plans to adress this?
When it comes to planes, it's just the same as with tank battles, air ruins the fun, yet they somehow still believe "combined" is what draw players in, yes well when it would be done on a large scale maps like DCS for example, sure, but when it's done on 5000m x 5000m maps it's not fun, not fun at all. And now they shove planes into Naval, so no wonder the fun will be ruined by planes, there is no way to fix this with such small maps. Maybe in 2019 we'll get ground only and naval only modes.
So how about fixing the horrendous up tier BR black holes (5.7-6.7/6.7-7.7/7.7-8.7)? How about fixing the awful Helicopter AGM meta? How about addressing some of the gun sparking issues? What about the over performance of the .50 cals vs the 20mms? How about the weird under-pen of APDS belts from IFVs? How about new and less terrible game modes? (Maybe a 5v5 competitive tank only mode on small-medium maps? Or a 3v3 aircraft duel mode? Perhaps an escort bomber mission?) I mean... really.
Exactly! Game Modes and rehaul of Game itself is what's needed. Gaijin and their fkcing shit B.R they can stick up their asses
it would be wonderful if you guys could ad an AIR RB mode for bombers
Still no changes to terrible amounts of smoke generated from gun firing
I would pay for a monthly fee just to have an interactive map of axis and allied forces pushing each other back and forth over an area. Think they really need to shake up game play. Starting to get so boring spawn kill or be killed respawn over a small zone. Any chance of a bigger map where spawn points are progressive across a much bigger zone. Making things more strategic like larger tanks would take up hill side positions to support main line pushes. Things like capping a road, or bridge?
THis, exactly this is what I've always wanted. In other words, I want shit to do, meaningfull objectives in a bigass Map with shit load todo for 2 hours if it be so. No fkcing Deathmatch Arcade Rush shit for kids
Think developers spent a lot of time in developing new tanks planes and ships but have not did much over time about game play engagements which could be vastly improved to make fights more interesting. In Particular the tank engagements. For instance lets say they push over zone and instead of spawn camping they cap the zone and the spawn point is farther behind so now you have another chance to regroup and hold them or push back after reorganizing over a larger map and not be spawn camped.
the one thing that could change air battles is more than one spawn point why cant (The Team ) Do this one thing after all you have them in tank battles ?
Yes! Why can't this be done???? Would almost for sure eliminate spawn pansies.
exactly... otherwise if you can't then put a safe buffer zone when spawning
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