
- For PC
- For MAC
- For Linux
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB

Thin armour, weaker guns and a limited crew is no longer an excuse! The most vulnerable vehicles will now have much more opportunity to turn the tide of battle or gain more rewards!
We plan to add several key features for the lightly armoured vehicles at ranks II-VI, these will not only bring more tactical diversity but will also allow them to be on par with other vehicle types and significantly improve teamwork in War Thunder.
Scouting
The first feature for the above types of vehicles is “active scouting”. From now on your low calibre gun is no excuse for retreating - scout the enemy positions and pass the info to your allies - you will receive a decent reward. The scouting feature will work differently depending on the game mode used:
- In order to scout the environment in Arcade mode just select a target and push the “Scout” button (may be bound in the settings). After that an enemy marker will become visible for all your teammates for 30 seconds.
- In Realistic mode you will have to use binoculars or sight (sniper) view. Once in this view put your crosshairs on an enemy vehicle and press the “Scout” button. After that a marker will appear over the enemy vehicle and will be updated for 30 seconds.
All allies will receive the recon data which means that you can not apply your skill to vehicles that have already been scouted. Passing enemy coordinates takes time so you may only use the “scouting” feature after a specific “cooldown” period, this applies even if you were have not been successful in your reconnaissance (Realistic mode only).
Every time a scouted enemy is destroyed by an ally in AB, the original scout who lit it up will receive an additional artillery strike as well as an air strike point whilst in RB it will reduce the SP requirements for any aircraft for that scout. Every scout will receive a reward for every enemy vehicle spotted with his scouting and he will also receive an additional reward for any enemy vehicle that was spotted by him and destroyed or critically damaged by the friendly team. However in Arcade the spotting scout will only receive a bonus for enemy vehicle destruction if the enemy has not already been revealed by another ally who eventually destroyed this enemy.
Repairs
There is one extremely important feature for these light vehicles - they can provide repairs for every member in the team even if they are not in their squad. So if you are playing a heavy tank for example - select the “Repairing!” short message - any allies who are driving light vehicles may assist you even if they are not members of your squad.
Additional modifications
Also these light vehicles will have additional modifications for research:
- Airstrike - in Arcade this will permit the scout to join any air battle started by your teammates. This will not be limited to a fighter - you will be able to use an attacker or a bomber even though your team has already begun the battle. Your opponent will have an opportunity to add an additional fighter though.
- In Realistic mode this modification will additionally reduce SP requirements to use aircraft in combined battles
- Improved optical sights will increase the spotting distance by 30% in all modes.
USA:
- M22
- M5A1
- M24
- M41A1
- T92
- M56
- M50 Ontos
- M551
- T114
- M24 TL
- M5A1 5th arm.div.
Germany:
- Ru 251
- Begleitpanzer 57
- Pz.II H
USSR:
- Т-80
- АSU-57
- PT-76B
- АSU-85
- Obj. 906
- BMP-1
- Type-62
Japan:
- M24
- M41A1
- Type 60 SPRG
France:
- AMX-13 (SS.11)
- and others (upon release)
Comments (280)
Any plans for the UK to get any light vehicles and/or some more AAA in the near future? As TBH this change seems a little unbalanced for the Brits with no scouts and their poor AAA choice.
Why the Sdkfz 234/4 is not in that list? It's a rank II
because its not a light tank , its a TD (if you speak about the one with the 75mm fitted on it)
Eridon, Sounds like a bull**it excuse, Since it was in fact a reconaisans vehicle
You know, maybe preventing people from leaving matches early would also help with teamwork mechanics.
Really? I check the Br of other vehicles before spawning. If I'm up against stuff I can't pen (most max up-tiers), I quit before spawning. Even if they try, I can just close the client using task manager and start again. It's a problem with max up-tiers, NOT the players. You can't expect people to kill KV-1 in stuff like M3 Lees and Mk I Valentines.
Snebze, You can kill a kv 1 with a mk 1 valentine and M3 Lees. Just aim for the neck of the kv1. Worst case scenario, drop a bomb on it and it s gone. When you leave, your team will be at a disadvantage and you will be less efficient in grinding SL and RP.
Why do i have feeling that T-34, Kv-1 and IS tanks will become light tanks as well as Tigers and panthers? They already gave radio to tanks without radio, range finder, radar to planes without radar making planes with radar just heavy and bulky for no reason, They put extra armor on tanks with extra armor (Pz IVG) , they put smoke launchers on German Sherman even that it is not even modeled in game and non captured Shermans in same BR dont have smoke so E-100 might become light tank.
Good job, I LOVE tactical stuff, keep it up guys! :D
"whilst in RB it will reduce the SP requirements for any aircraft " I dont play planes... I play ground vehicles only due to being unable to fly planes well due to actual issues, not exactly a great use for me that sadly, also doesnt make any sense either in my view, I would think "scouts scouting well should reduce cost of other scout vehicles" makes more sense. Just dont see the sense or logic in this bit. Just dont copy another company in making "scouts" significantly worse and "uptiered".
The rest I am happy with and cant wait to try, its just this little bit that makes no sense to me, there doesnt seem to be any logical link for it in my view.
mitchverr12345, Look at the name of the modification. "Airstrike". Scout vehicles often are the ones who call in CAS and help them find their targets in the real world, so the connection with planes makes perfect sense.
Great news!This should make the gameplay even deeper which is always welcome.Hope the balancing will be done right.
Balance? ne beszélj butaságot :(
Puma should be on here!
Any chance of correcting the BR of the Ru-251? The thing is just a baby Leopard, and even is frequently used in 7.7(+) BR line ups with GREAT SUCCESS! (That is, by more experienced players) (more evidence of this is that its gun is VERY similar to that of the M47 German premium tank, with a 1200m/s HEAT-FS with 320mm of pen)
If the testing comes out successfully, will you consider implementing the reconnaissance mechanic for aircraft in Tank RB?
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