- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Thin armour, weaker guns and a limited crew is no longer an excuse! The most vulnerable vehicles will now have much more opportunity to turn the tide of battle or gain more rewards!
We plan to add several key features for the lightly armoured vehicles at ranks II-VI, these will not only bring more tactical diversity but will also allow them to be on par with other vehicle types and significantly improve teamwork in War Thunder.
Scouting
The first feature for the above types of vehicles is “active scouting”. From now on your low calibre gun is no excuse for retreating - scout the enemy positions and pass the info to your allies - you will receive a decent reward. The scouting feature will work differently depending on the game mode used:
- In order to scout the environment in Arcade mode just select a target and push the “Scout” button (may be bound in the settings). After that an enemy marker will become visible for all your teammates for 30 seconds.
- In Realistic mode you will have to use binoculars or sight (sniper) view. Once in this view put your crosshairs on an enemy vehicle and press the “Scout” button. After that a marker will appear over the enemy vehicle and will be updated for 30 seconds.
All allies will receive the recon data which means that you can not apply your skill to vehicles that have already been scouted. Passing enemy coordinates takes time so you may only use the “scouting” feature after a specific “cooldown” period, this applies even if you were have not been successful in your reconnaissance (Realistic mode only).
Every time a scouted enemy is destroyed by an ally in AB, the original scout who lit it up will receive an additional artillery strike as well as an air strike point whilst in RB it will reduce the SP requirements for any aircraft for that scout. Every scout will receive a reward for every enemy vehicle spotted with his scouting and he will also receive an additional reward for any enemy vehicle that was spotted by him and destroyed or critically damaged by the friendly team. However in Arcade the spotting scout will only receive a bonus for enemy vehicle destruction if the enemy has not already been revealed by another ally who eventually destroyed this enemy.
Repairs
There is one extremely important feature for these light vehicles - they can provide repairs for every member in the team even if they are not in their squad. So if you are playing a heavy tank for example - select the “Repairing!” short message - any allies who are driving light vehicles may assist you even if they are not members of your squad.
Additional modifications
Also these light vehicles will have additional modifications for research:
- Airstrike - in Arcade this will permit the scout to join any air battle started by your teammates. This will not be limited to a fighter - you will be able to use an attacker or a bomber even though your team has already begun the battle. Your opponent will have an opportunity to add an additional fighter though.
- In Realistic mode this modification will additionally reduce SP requirements to use aircraft in combined battles
- Improved optical sights will increase the spotting distance by 30% in all modes.
USA:
- M22
- M5A1
- M24
- M41A1
- T92
- M56
- M50 Ontos
- M551
- T114
- M24 TL
- M5A1 5th arm.div.
Germany:
- Ru 251
- Begleitpanzer 57
- Pz.II H
USSR:
- Т-80
- АSU-57
- PT-76B
- АSU-85
- Obj. 906
- BMP-1
- Type-62
Japan:
- M24
- M41A1
- Type 60 SPRG
France:
- AMX-13 (SS.11)
- and others (upon release)
Comments (280)
I'm not so sure about this. I feel like light vehicles are generally favored in the current meta anyway; they get to the cap quicker, cost less (for light tanks), and generally have better map control opportunities and play the objectives better, meaning they're already favored to get a bomber/attacker sooner. A better idea to buff light tanks would be to rework artillery. It's ostensibly there to hassle camping heavies, but practically it's most used against light tanks (RIP my poor M56).
Good mechanics, but I think 30 seconds might be too long for RB. I think it can work like a silent machine gun--press the key and mark it like it is hit by you. And I guess this might be a good chance to introduce more artillery-like vehicles?
Yea, I have the same point. It can be 30 seconds, but no update of position pls!!! It is unrealistic.
What do you mean artilerry-like??? Since we have small maps, max like 5x5km, you would need something like mortars. I hope you do not have in mind WOT style arti, which shoot shells on 200m long map on mortar balistic (but shells moves in supersonic speeds) :D
Great! we totaly needed an even more OP m18
M18 at least can be easily one shotted unlike obj 906.
Great Idea! I think there are some more vehicles you can add to that list however, such as the US M8 Scout Car and the German Puma
I dislike this change. I did quit WoT for a reason and now this is becoming like it.
We will get even more quick cap aircraft spam.
Sounds great in general. Only thing that concerns me is the fact that it encourages the use of CAS even more. Also if someone is spotted, will they have a alert for that or not?
Wait, why isn't the Puma one of german's scout vehicle ?
This was nazi posed to happen guys ;) pun intended
Noice !
This sounds awesome, hopefully this will even the playing ground for American tanks (Let's be honest they're not bad it's just that they don't excel at anything) since America has a plethora of light tanks. Overall though this seems like a step forward for the game. :D
does it mean i will have to spade those tank again? i sill didn't re-spade all the vehicles that had the new smoke on them.