- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Thin armour, weaker guns and a limited crew is no longer an excuse! The most vulnerable vehicles will now have much more opportunity to turn the tide of battle or gain more rewards!
We plan to add several key features for the lightly armoured vehicles at ranks II-VI, these will not only bring more tactical diversity but will also allow them to be on par with other vehicle types and significantly improve teamwork in War Thunder.
Scouting
The first feature for the above types of vehicles is “active scouting”. From now on your low calibre gun is no excuse for retreating - scout the enemy positions and pass the info to your allies - you will receive a decent reward. The scouting feature will work differently depending on the game mode used:
- In order to scout the environment in Arcade mode just select a target and push the “Scout” button (may be bound in the settings). After that an enemy marker will become visible for all your teammates for 30 seconds.
- In Realistic mode you will have to use binoculars or sight (sniper) view. Once in this view put your crosshairs on an enemy vehicle and press the “Scout” button. After that a marker will appear over the enemy vehicle and will be updated for 30 seconds.
All allies will receive the recon data which means that you can not apply your skill to vehicles that have already been scouted. Passing enemy coordinates takes time so you may only use the “scouting” feature after a specific “cooldown” period, this applies even if you were have not been successful in your reconnaissance (Realistic mode only).
Every time a scouted enemy is destroyed by an ally in AB, the original scout who lit it up will receive an additional artillery strike as well as an air strike point whilst in RB it will reduce the SP requirements for any aircraft for that scout. Every scout will receive a reward for every enemy vehicle spotted with his scouting and he will also receive an additional reward for any enemy vehicle that was spotted by him and destroyed or critically damaged by the friendly team. However in Arcade the spotting scout will only receive a bonus for enemy vehicle destruction if the enemy has not already been revealed by another ally who eventually destroyed this enemy.
Repairs
There is one extremely important feature for these light vehicles - they can provide repairs for every member in the team even if they are not in their squad. So if you are playing a heavy tank for example - select the “Repairing!” short message - any allies who are driving light vehicles may assist you even if they are not members of your squad.
Additional modifications
Also these light vehicles will have additional modifications for research:
- Airstrike - in Arcade this will permit the scout to join any air battle started by your teammates. This will not be limited to a fighter - you will be able to use an attacker or a bomber even though your team has already begun the battle. Your opponent will have an opportunity to add an additional fighter though.
- In Realistic mode this modification will additionally reduce SP requirements to use aircraft in combined battles
- Improved optical sights will increase the spotting distance by 30% in all modes.
USA:
- M22
- M5A1
- M24
- M41A1
- T92
- M56
- M50 Ontos
- M551
- T114
- M24 TL
- M5A1 5th arm.div.
Germany:
- Ru 251
- Begleitpanzer 57
- Pz.II H
USSR:
- Т-80
- АSU-57
- PT-76B
- АSU-85
- Obj. 906
- BMP-1
- Type-62
Japan:
- M24
- M41A1
- Type 60 SPRG
France:
- AMX-13 (SS.11)
- and others (upon release)
Comments (280)
This is going to be amazing, and I'm very excited for this, but I have one issue that I feel is a little more pressing... it's about vehicle repair costs... I don't really see the need for them, and it seems like they just punish people for dying. Is there any chance that these will be taken out of the game, or at least reduced?
Interesting, now light vehicles will have a pont!
I realy hope they ADD variant of this scouting to the SB mode. It would be great to be able to use binocular to gather type of spoted vehicle (heavy/medium etc) in SB, to be able to point it than manualy to the minimap (in form of the icon), so that it would say:ENEMY HEAVY TANK SPOTED for every friendly tank that has radio instaled and showed them the possition where it was on minimap
Please, let the minimap markers on AB and RB.
Cachashh, All I want, is functional RADIO comunication in SB! (in tanks that had it) - I dont mind having thanks to the scouting the icon of refered vehicle pointed on the place on the minimap for a few secconds. It would realy convey the message to the player in a way, the radio comnunication would have worked inside the tank. Since when you hear what the radist is telling, you know what he refered to when you look it up in the map and dont have to read it in chat window. (its more realistic)
I like most of these changes. 1.Scouting seems great for RB, I just hope it won't get spammed in AB, I'm also guessing it won't work in SB, or if it does it will put a static marker at the enemy's last position. 2.Ability to repair others is great, might want to give an incentive to use it though (SL/RP reward). 3.Does the second part of the Airstrike modification (reduce SP req for planes) mean you can have a lineup of mostly lights and one plane to make said plane very cheap to spawn and spam?
so cool!!!
I have definitely been killed a few times by PT-76, M22 and ASU-57 (to name a few) and question wether theses vehicles need additional abilities to be fun to play. At least in RB. Still, it is a step in a good direction. I suggest you split up the vehicles more, with full capabilites for what was true Scout vehicles. Note that they had better radios and learned other skills sutiable for recce units; to mention some thing that set them apart.
great , i hope you have new features as well for Medium and Heavy tanks ????
yo opino que tuvieran que dejar de nerfear alos alemanes que dejenal juego con mas afinidad historia
This Is awesome! But I think the german vehicles are too few (and two of them are premium), I think you should add vehicles like the SdKfz 234 puma
pak truck scout powerz !