
- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Catalina v.10.15 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: OS Big Sur v. 10.16 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB

Thin armour, weaker guns and a limited crew is no longer an excuse! The most vulnerable vehicles will now have much more opportunity to turn the tide of battle or gain more rewards!
We plan to add several key features for the lightly armoured vehicles at ranks II-VI, these will not only bring more tactical diversity but will also allow them to be on par with other vehicle types and significantly improve teamwork in War Thunder.
Scouting
The first feature for the above types of vehicles is “active scouting”. From now on your low calibre gun is no excuse for retreating - scout the enemy positions and pass the info to your allies - you will receive a decent reward. The scouting feature will work differently depending on the game mode used:
- In order to scout the environment in Arcade mode just select a target and push the “Scout” button (may be bound in the settings). After that an enemy marker will become visible for all your teammates for 30 seconds.
- In Realistic mode you will have to use binoculars or sight (sniper) view. Once in this view put your crosshairs on an enemy vehicle and press the “Scout” button. After that a marker will appear over the enemy vehicle and will be updated for 30 seconds.
All allies will receive the recon data which means that you can not apply your skill to vehicles that have already been scouted. Passing enemy coordinates takes time so you may only use the “scouting” feature after a specific “cooldown” period, this applies even if you were have not been successful in your reconnaissance (Realistic mode only).
Every time a scouted enemy is destroyed by an ally in AB, the original scout who lit it up will receive an additional artillery strike as well as an air strike point whilst in RB it will reduce the SP requirements for any aircraft for that scout. Every scout will receive a reward for every enemy vehicle spotted with his scouting and he will also receive an additional reward for any enemy vehicle that was spotted by him and destroyed or critically damaged by the friendly team. However in Arcade the spotting scout will only receive a bonus for enemy vehicle destruction if the enemy has not already been revealed by another ally who eventually destroyed this enemy.
Repairs
There is one extremely important feature for these light vehicles - they can provide repairs for every member in the team even if they are not in their squad. So if you are playing a heavy tank for example - select the “Repairing!” short message - any allies who are driving light vehicles may assist you even if they are not members of your squad.
Additional modifications
Also these light vehicles will have additional modifications for research:
- Airstrike - in Arcade this will permit the scout to join any air battle started by your teammates. This will not be limited to a fighter - you will be able to use an attacker or a bomber even though your team has already begun the battle. Your opponent will have an opportunity to add an additional fighter though.
- In Realistic mode this modification will additionally reduce SP requirements to use aircraft in combined battles
- Improved optical sights will increase the spotting distance by 30% in all modes.
USA:
- M22
- M5A1
- M24
- M41A1
- T92
- M56
- M50 Ontos
- M551
- T114
- M24 TL
- M5A1 5th arm.div.
Germany:
- Ru 251
- Begleitpanzer 57
- Pz.II H
USSR:
- Т-80
- АSU-57
- PT-76B
- АSU-85
- Obj. 906
- BMP-1
- Type-62
Japan:
- M24
- M41A1
- Type 60 SPRG
France:
- AMX-13 (SS.11)
- and others (upon release)
Comments (280)
This sounds amazing, great work guys
Yep, might make the PT-76 less useless.
All answers (2)Colok76286, this tank is really useful. so far, everytime i need to earn some RP or silver lions, i am always happy to see the enemy PT-76 showing up.
it does, i'm really looking forward to this, my only consern as an rb player is that it will end up in shooting enemy tank's trough bushes and destructible buildings, the best solution for this problem is to give the marker a small random error of for example max 5 or 6 meters off...
sd.kfz 234 series are not scout vehicles ! interesting
I agree, we should have the "puma" in this scout list.
and M8
No vehicles allowed for great britain? Also, wont this contribute to the already bad spam of aircraft in both AB and RB?
We did not decided which one we want to have.
All answers (12)Stona_WT, it's not like the Daimler wasn't a reconnaissance vehicles at the first place...
Great, more aircraft spam in TANKS realistic battles...it is exactly what these TANKS battles needed... :s
Great, another one who already tested the feature. Why I do not get the access to the test?! Halo?
All answers (5)Stona_WT, Sorry, but just employee of the month get it...
Sounds good should make the game play more interesting & give light tanks a lot more to do for they're team
"In Realistic mode this modification will reduce SP requirements to use aircraft in combined battles." No ... plz , just ... just ... no , no way .... the .... NO WAY !! it is already painfull with the actual Cap Rush and J out for early CAS just ... dont plz !
Please re-read the part where the mechanic is described.
All answers (2)Stona_WT, Fairly sure you failed to grasp his actual point.... making aircraft even easier to spawn into the game will only increase the rather prolific abundance of CAS. Which runs counter to the point of why people cued into ground forces to begin with...ie fighting tanks. Currently there is no mode where you can simply fight tanks without being bombed by CAS players looking to avoid getting raped in Air RB games. (which leads into the fact that CAS as a far lower skill cap then trying to do AA)
WT is awfully still biased towards plane... and don't care to pollute even more AB and RB battles with planes (hey I got an Idea, why not having players with AAA in plane battles? Oh no, that would ruin the game!) In AB squadron battles, let's face it, good tankers are marginally useful as the battle is mostly decided in the air. Yet could Gaijin publish some stats about the number of AB/RB battles played in "ground" (tanks+trolling planes) or air battles?
what about the Sdkfz 140-1,it has scouting tank in its name! its called scouting tank 38t (Aufklarungspanzer 38(t))
I says "ranks II-VI"... Puma is rank I.