- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Dear players,
Another round of questions and answers, with War Thunder producer Vyacheslav Bulannikov!
KPz/MBT 70 ROF has been reduced recently, why?
— Answer: There were 2 planned loading mechanisms for these tanks - one German and one American.The German one was not completed for this project and the American design had a 6 shot per minute ROF - as it is in the game now. Since the German loading mechanism was later implemented on other tanks, we will probably introduce them in the future.
What’s about Navy, any news?
— Answer: We are working hard on the Naval part of the game. The basic gameplay is completed, but we are polishing and adjusting it atm. We’re working on the research tree and crew skill by adding more content and vessels. As far as new maps - one will be shown in the nearest future, and we plan to make at least one other before the end of the year.
Researchable upgrades like the one on BMP-1P: will we see more such vehicles in the future? Is it possible that such modules will affect BR?
— Answer: It is possible in the future. E.g. if we add reactive armor for T-64A it will become T-64AB. Dynamic BR - unlikely, as it’s a very complex task technically and will only make mechanics more complicated.
What’s the top priority - Italian ground vehicles or French ones?
— Answer: I will not answer that now, but there will be an announcement soon... follow the news!
Feedback about rank 6 - what’s the players reaction and your personal opinion?
— Answer: We like rank 6 a lot and we received a lot of positive feedback on it. There will definitely be more vehicles, we want more diversity in vehicles. We will probably add more advanced machines later, no ETA though.
Did you think about adding APS (active protection systems) as a feature for the USSR tanks? Specifically the T-55AD.
— Answer: Yes, we thought about it but cannot tell whether we will implement it or not. Because gameplay-wise this feature does not involve players actions. However as a historical and technical feature it is, of course, very interesting.
Are custom sights playable in War Thunder?
— Answer: Yes, since our mechanics use realistic ballistics, and if you make sights correctly, whatever you make will be maximally close to the real one. We recently added more options for sights - like sights with radial scales such as e.g. German.
Are you happy with French aircraft balance?
— Answer: It’s pretty hard to make accurate BRs for the whole research tree and all its aircraft. However, we follow the statistics closely and I would like to thank our testers (the players who play French aircraft at the moment and leave their feedback). I have only started flying French aircraft myself and I am on rank 1 atm. I personally enjoy D.501 and those 4-engined monster sized bombers.
French jet bomber S.O.4050 Vautour IIA is very hard to take off even with rocket load - this is how its supposed to be?
— Answer: Yes, it’s a very heavy aircraft and requires long takeoff runway - that’s a real historically accurate problem. That is why it has the option of an air spawn on many maps. Also, we had to reduce its landing distance artificially. Otherwise it would always skid off the runway or we would have to rework all the airfields in the game.
You can ask your question to the developers on our official forum in the "Questions to the Team" section.
Comments (129)
Will you add the he 177 and when.
along with the other German Heavy bombers, seriously as a Museum Docent and historian I'm very disappointed.
yeah why not - like the addition of other 4-engined heavy bombers hasn't nearly totally ruined tier 4/5.
Are you looking into the ability to select specific points within the replay system. I.E. If I am watching a replay and miss the moment I wanted to look at, I have to return to the hangar and restart the replay. It doesn't have to be a rewind system, but just the ability to select any point in the replay and continue from there. It would be very much appreciated!!!
Considering we cant even properly download the files from Gaijins replay site id say their replay system is still sitting on the backburner as far as priorities go. Rather unfortunate really.....
Is there any chance any new variants for the B24 will be made sometime in the future. Like the B24J for example? We need some more b24 love :)
They should bring out the G/H versions too :) Honestly, difference was minimal, mainly a window and the manufacturer of the turrets.
Thanks for the answers Gaijin. Appreciate it!
Kpz70 should have its loading mechanism and less crew along with the 120mm... We already have the E-100 (it really should have the 150mm) and the many other "dubious" vehicles from the "cutoff date" era of balancing. It added diveristy. This is a game after all, not a full simulation.
The Kpz70 only had it 'planned'. No 120mm was ever fit onto one. Many Miles Away already covered this
Will you ever add the O-I into the game?
Please check this document below. Kpz 70 reloading system is completed. It has 10 RPM and can't fire ATGM. I think Kpz70 should have its own reloading system instead of using MBT70's for historical accuracy. https://drive.google.com/file/d/1LOTe6G5DFskStvZCSHGR3EA5F9wOrr5m/view
MBT 70: 10 second reload, 4 crew, ability to fire atgms KPZ 70: 6 second reload, 3 crew, no atgms fix it and change back reload for the KPZ 70 Source(historical) https://drive.google.com/file/d/1LOTe6G5DFskStvZCSHGR3EA5F9wOrr5m/view?usp=sharing
"It is possible in the future. E.g. if we add reactive armor for T-64A it will become T-64AB. Dynamic BR - unlikely, as it’s a very complex task technically and will only make mechanics more complicated." - why is it complicated? shouldn't be simple like if the modification is active br = x.x no? or this is not how the wt engine works?
If multiple vehicles have two battle ratings, the reworking of battle ratings would always be a ton of work. with close or over a 1000 vehicles in game, balancing everything would be impossible, as it's already pretty time-consuming right now. Or at least that's what makes sense to me.
Attetsuba, We're not talking about balancing everything, we're talking about balancing a single tank at a tier where there are only a handful of other tanks.
At the current state placing bushes on the gunners optics does not affect the vision of the gunner. Have you considered making it more realistic by making the bushes visuable in the gunners view?
That's because in RB, the camera is positioned at the end of the barrel. It's not the actual gun sight. However, there is an option you can turn on that places the camera at the gun sight just like it is in SB. Keep in mind though that you have take parallax into consideration when aiming.
This is already the case in Tank Sim mode and will obscure your view.
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