
- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Catalina v.10.15 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: OS Big Sur v. 10.16 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Tankers! The damage model of non-armoured and lightly-armoured vehicles (with up to 25mm thickness of hull armour) has been refined in update 1.65.1.181. These vehicles have in fact, quite weak resistance when being hit by powerful high-explosive shells, like shells that contain 700g of TNT. To calculate the destructions for such vehicles, new mechanics have been added to the game - “Hull Break”. It means that the vehicle will be out of action when hit by shells with the capacity above the threshold.
Among those that are in the game, on the kinetic impact, hits with penetration of the shell of 150mm calibre on any part of the hull or turret (inclusive of the breech). Or even hitting following penetration of few structural elements of shells of small calibre, upwards of 75mm and higher. For HE shells, impacts by 75-76mm HE shells to the hull or turret will be effective. For large calibre HE shells (122-152mm) hits to chassis components will be counted as fatal. .
For greater clarity, it is planned to add the damage representation on the hit camera that will demonstrate the process of taking damage to the hull with such hits in one of the next updates.
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Comments (94)
I'd quickly like to point out that they did a server side update to fix the slope effect "fix" they introduced in 1.65.1.175 where shells of calibre 2 times armor thickness penetrated. That little patch overwrote the 1.63 update, which changed the game so that you only needed a shell 30% bigger of calibre than armor to penetrate. I tested it before they fixed their "fix" (played a few games a few hours post-update) and a german 88mm couldn't penetrate T-34 frontally (as 2x45mm=90mm). It's fixed.
Very, very interesting... I've found that the German Open-topped SPG's were always able to take more hits then their armored counterparts: 2 shots to take out a StuG III G, against some 20 for a Sd.Kfz.9 Flak 37...
flak 37 is usually a oneshot kill if you hit the ammo box on the back
Why don't you generalize it, many, MANY tanks under 25mm of armor are not in the list.
You have the Nashorn on the list but not the Dicker Max or Sturer Emil??? Why do some get affected while others don't???
Both the dicker max and sturer emil have 50mm of hull armor at best, and 30mm of "turret" armor at best. The nashorn is just around half of that. It's completely logical in this instance
YAY