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Hi, soldiers! 
Welcome to the Developer Q&A section, in which we’re going to publish our most exciting development plans and explanations about how the game mechanics work. Simply and concisely.
Read more in the Feedback and Developer Answers Compilation sections on our official forum


Not within the next patch. Later, it is possible that we may add some of these aircraft.
It already works how you described in AB, the aircraft’s speed in a dive is limited by its maximum indicated airspeed, at which in RB the aircraft is destroyed. For the Yak-3 this is around 720 km/h indicated, while the true speed might be closer to 900 km/h.

Ground vehicles

Yes, we have plans for this. I don’t think you’ll have to wait very long.
Yes, we plan to expand the current tree for Japanese ground forces, primarily the addition of ATGM’s, which are missing in Japan, and of course, a top SPAAG.
We have plans for a SPAAG based on the BTR-152, but I don’t think it will be at such a high BR.
That isn’t always the case. For many tanks, APCRs provide a significant increase in their ability to knock out targets that were previously invulnerable to them.
It’s possible that this will be changed during the next BR change and economy recalculation.
We don’t currently have plans for this.
We arrived at the current repair speeds, including for SB, based on the results of reviews in part from players themselves. Initially, the time was much longer. We have no plans to change this.
There are certain difficulties with this, but we still plan to implement the feature.
It is possible that we will add other tanks of the Chinese nation in the form of promotional or premium tanks.
Work on the sounds in game is ongoing. So it is possible.
Yes there are several features we’d like to implement for aircraft. First of all - we will continue creating operating canopies, secondly we are working on animated chassis parts, thirdly - a more realistic bombsight, as for the visuals - we’d like to add exhaust stack flame.


The shells do fly much farther of course, it’s just that the rangefinder doesn’t provide a ballistic solution for the angle of elevation at distances greater than 3 km. This is a temporary issue that wasn’t particularly problematic for boat skirmishes with automatic cannons, but has become important on large and open maps.


We don’t have any such plans at the moment. It is to imitate this divide that tankers don’t die from any impact, but only from a threshold impact or several small ones that break the threshold together.

The War Thunder Team

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