System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
We answer your questions!
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Hi, soldiers!
Welcome to the Developer Q&A section, in which we’re going to publish our most exciting development plans and explanations about how the game mechanics work. Simply and concisely.
Read more in the Feedback and Developer Answers Compilation sections on our official forum.
Aircraft
Not within the next patch. Later, it is possible that we may add some of these aircraft.
It already works how you described in AB, the aircraft’s speed in a dive is limited by its maximum indicated airspeed, at which in RB the aircraft is destroyed. For the Yak-3 this is around 720 km/h indicated, while the true speed might be closer to 900 km/h.
Ground vehicles
Yes, we have plans for this. I don’t think you’ll have to wait very long.
Yes, we plan to expand the current tree for Japanese ground forces, primarily the addition of ATGM’s, which are missing in Japan, and of course, a top SPAAG.
We have plans for a SPAAG based on the BTR-152, but I don’t think it will be at such a high BR.
That isn’t always the case. For many tanks, APCRs provide a significant increase in their ability to knock out targets that were previously invulnerable to them.
It’s possible that this will be changed during the next BR change and economy recalculation.
We don’t currently have plans for this.
We arrived at the current repair speeds, including for SB, based on the results of reviews in part from players themselves. Initially, the time was much longer. We have no plans to change this.
There are certain difficulties with this, but we still plan to implement the feature.
It is possible that we will add other tanks of the Chinese nation in the form of promotional or premium tanks.
Work on the sounds in game is ongoing. So it is possible.
Yes there are several features we’d like to implement for aircraft. First of all - we will continue creating operating canopies, secondly we are working on animated chassis parts, thirdly - a more realistic bombsight, as for the visuals - we’d like to add exhaust stack flame.
Navy
The shells do fly much farther of course, it’s just that the rangefinder doesn’t provide a ballistic solution for the angle of elevation at distances greater than 3 km. This is a temporary issue that wasn’t particularly problematic for boat skirmishes with automatic cannons, but has become important on large and open maps.
General
We don’t have any such plans at the moment. It is to imitate this divide that tankers don’t die from any impact, but only from a threshold impact or several small ones that break the threshold together.
The War Thunder Team
Read more:
Comments (195)
Will there ever be a time when you implement the sound of shells whizzing through the air. For example in the movie Fury or various others when the shell is fired the shell can be heard whistling as it moves through the air. I believe something like this could greatly increase the immersion for the players in RB and SB.
Ugh, more post-war junk in WWII BR range : /
yeas,, MORE WWII IN GAME!!!!!!!!!
Many many tanks that were utilized in WWII were used extensively post-war. Great examples can be the, M4 Sherman (all variants) and the T-34 (all variants). As well as even armored cars, heck, the Renaults FT were used extensively post-war too by many middle eastern countries and then some. https://en.wikipedia.org/wiki/Renault_FT It just goes to show, just because something was manufactured at a specific date, it really doesn't mean anything in terms of future usage.
i have two questions gaijin. Fist off when are you going to fix the sparkle problem? it has been here awhile and i think this game caters more to noobs at high tier not learning their mistakes because they are saved by the sparkle gods. Second off are you planning to add the a10 thunder bolt to the game? i feel it would be a good addition IF you take out the laser guided everything and put it at a 8.0 to 9.0 br. it is as fast as the il28 when flying and arnament isnt to bad with some tweaks..
Dude, the A-10 has no place here in War Thunder. It's way out of the game's time frame. It's makes zero sense.
*Grayfox061, Then using that logic the hawker hunter has "no place" look at this link. it was retired in 2014!!! So using your logic if that has a place in the game and the A-10 doesn't then either increase the time line of the game or remove the hawker hunter. Unless you're scarred you are going to loose your " no skill required" farming tool.
Hello Will there be lasers? That is all.
Hi! We do not plan to implement lasers in any form (as a weapon/ aiming instruments etc).
LoL
Will the Yokosuka D4Y Judy ever be added? It seems like a great oversight to leave it out considering how important it was to the Japanese in the Pacific campaign.
plus over 2000 were made in all variants! The plane was fast, adequately armed for its task and had a good look :P
I love how positive you guys view the APCR in this game, significant increase huh kek. after all its historically accurate))))
Hello, how about multi-player plane crews, such as full-crew player controlled gunners in bombers? As opposed to the pilot swapping to gunner view.
Gaijin already said it will not happen
Hello, are there any plans to add tiers beyond tier V? (Ground forces only)
When we will see the introduction of armoured vehicles like the U.S. M8 „Greyhound“, the German Sd.Kfz 234 „Puma“, the Soviet BA-10, the British Daimler AC, Humber AC or the Australian Rhino Heavy AC and other comparable vehicles?
Will there be work done on the M50 Ontos and other SPRG's used by other nations? And what of the ASU-76, which was an airborne SPG armed with a 76mm cannon designed to support airborne mechanized battalions at the front providing a mobile, lightweight system with effective firepower for it's role in combat?
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