- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
It takes weeks to build a ground vehicle. It takes years to train a professional. Vehicle crews and maintenance teams are the most valuable resource in any player’s slots. |
But the realities of the game dictate their own rules. Every day on the War Thunder battlefields, far more vehicles are destroyed than ever met their end in real war, and a vehicle that is very survivable in real life may fail to show its virtues so clearly when it comes under a hail of fire. This mostly concerns heated battles on the ground.
We strive to recreate historical reality wherever this doesn’t oppose simple logic and exciting gameplay, and the survivability of ground vehicles in battle is an important factor that directly influences how much fun people have in battles. But how do we adapt our vehicles for far more deadly battles than those that took place in real life, without touching the tanks’ carefully recreated characteristics? The answer is simple: crews! It is people that control tanks, and the tank is considered lost only after the majority of its crew are killed. We’ve been looking into various options that would allow you to enjoy the battle for longer without losing the sense of a true conflict. These options included medkits, which would allow you to return a member of your crew to life, but many of you considered this mechanic not entirely suitable for the realities of Simulator, Realistic and even Arcade battles in War Thunder. There was a literal downpour of suggestions for an alternative.
We’ve considered the most logical of your suggestions in developing this latest mechanism, and now we present a new mechanic – crew drafting.
Do things look bad? The tanker is already on the way!
In a large upcoming update, tankers in all modes will become acquainted with a new mechanic with which a tank still capable of contributing to the fight mechanically can prepare for the next skirmish with the enemy by replacing a knocked-out crew member with a reserve soldier.
How does this mechanic work?
Just as you requested, we’ve changed not only the crew member revival mechanism, but also introduced variety to how the mechanic works in different modes.
In Arcade mode, you can request a draft at any point on the map, and if there is only one tanker left in the tank, the draft is requested automatically and all you have to do is hope that the soldier arrives in time. It’s all quite simple, the only thing you have to consider is that the vehicle cannot move between your request for a crew member and the time the crew member arrives.
It’s a little more complicated in Realistic and Simulated modes. Here, you can only draft a tanker at a safe capture point that belongs to your team, and you can only draft a crew member manually. This is in contrast to Arcade mode, only a battle-capable vehicle with a minimum of two living crew members can draft a new crew member. It will also be impossible to move while the replacement is being fulfilled.
Crew drafting will become available after you research the ground vehicle modification of the same name. Each individual replacement tanker draft costs Silver Lions.
The tanker is ready to move whenever you request it.
We thank all players who helped by offering suggestions for the development of this new mechanic, and we hope that ground battles in all modes will become more fun because of it. Good luck!
Comments (208)
I could not think of a better solution for this. Very well done, Gaijin! ;)
I can, It makes sense to have the spawn areas as zones where you can regain crew members, not the middle of a battlefield...
DodgerRoger, Yes it can possibly be slightly improved here and there but it's a good system - what you say is true and same is for ammo but it's a compromise most can live with. For me bigger immersion killers are markers in RB if you hit and hit-cams in SB and RB. It allows you to adjust fire too precise.
Just Beautiful, Simply Well Done to the Dev Team. Fantastic.
Agreed - elegant and not immersion breaking. Possibly in SB and RB new crewmembers would be 0 skill but then it's a small tweak that can be done sometime in the future. Overall I agree - finally a system that many suggested.
Aaaaaalmost good, except you have to spade all your tanks again because of the new "module" addition.
And you get all that bonus RP from completing a whole tier of modifications. ^_^ So yay!
It's always a good excuse to play all that vehicles you stopped using because you have the new ones ;)
RB/SIM: I do like that new way of crew replacement. Maybe you could even discuss the possibility of beeing able to replace more than one crew, but ultimately its fine with just one crew too. Good work listening to your community!
As I already commented elsewhere, we currently plan it with a single crewmember that can be reinforced. But as always, figures are not set in stone and 'may' change, if there is a strong enough wish / will / need for it. For now, let's try it with a single crewman and see how it goes!
Wibox, Sounds great, I hope in the future it's possible to increase more crew (But the reinforcements button would have a cooldown) so if on a multi-turreted tank if multiple crew are lost you can bring them back to get all the turrets operational.
NO, NO, NO. I don't mind improving functionality for more fun. But the auto-trigger with one remaining crew member is the exact problem we had with LMS and Trauma Kits. Tanks should be allowed to be knocked out! Too many second chances punishes players who actually make the right choices. Drafting is a good idea, but keep it to friendly cap points in all modes. This is going to make AB ridiculously arcadey.
i agree i dont like having major decisions decided for me. like tracks being blown off should not make me auto repair.
this is going to make arcade ridiculously arcadey... there is your problem right there
For once War Thunder had a Genius idea! Thank you WT now I can play longer in my tanks 😄😄😄😄
It came up from players but still - good choice - this was by far best suggestion there
przybysz86, Not entirely correct either. It originated from when Gaijin introduced LMS, the community took that and said how it could be improved, Gaijin implemented the changes. Great example of Devs / Community coming together to make the game better.
in Arcade this is medkit with different name and icon, implement this in every game mode like in realistic
Agreed.
Pls listen to ganJ87! :)
Great addition, if I am reading this correctly, it simply states that you can now replenish a crew member much like you re-arm your tank at capture points, though only up to 1 single crew member a game. This sounds like a great and valuable addition to the game, and will likely help machines such as the IS-2 out when they;re down to only 2 crew, and no longer have to face that 1 minute reload untill the game ends.
Yes, you understood correctly. It is currently planned that a single crewman can be reinforced, with the mechanics for AB and RB/SB as described in the blog above.
just remove the LMS bullshit for AB and we good.
yes this should work in AB like in RB (less than 2 people alive and you are out....)
Great job! Really promising and reasonable development. Keep this spirit up and this game will one day reach its full potential. :)
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