- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
It takes weeks to build a ground vehicle. It takes years to train a professional. Vehicle crews and maintenance teams are the most valuable resource in any player’s slots. |
But the realities of the game dictate their own rules. Every day on the War Thunder battlefields, far more vehicles are destroyed than ever met their end in real war, and a vehicle that is very survivable in real life may fail to show its virtues so clearly when it comes under a hail of fire. This mostly concerns heated battles on the ground.
We strive to recreate historical reality wherever this doesn’t oppose simple logic and exciting gameplay, and the survivability of ground vehicles in battle is an important factor that directly influences how much fun people have in battles. But how do we adapt our vehicles for far more deadly battles than those that took place in real life, without touching the tanks’ carefully recreated characteristics? The answer is simple: crews! It is people that control tanks, and the tank is considered lost only after the majority of its crew are killed. We’ve been looking into various options that would allow you to enjoy the battle for longer without losing the sense of a true conflict. These options included medkits, which would allow you to return a member of your crew to life, but many of you considered this mechanic not entirely suitable for the realities of Simulator, Realistic and even Arcade battles in War Thunder. There was a literal downpour of suggestions for an alternative.
We’ve considered the most logical of your suggestions in developing this latest mechanism, and now we present a new mechanic – crew drafting.
Do things look bad? The tanker is already on the way!
In a large upcoming update, tankers in all modes will become acquainted with a new mechanic with which a tank still capable of contributing to the fight mechanically can prepare for the next skirmish with the enemy by replacing a knocked-out crew member with a reserve soldier.
How does this mechanic work?
Just as you requested, we’ve changed not only the crew member revival mechanism, but also introduced variety to how the mechanic works in different modes.
In Arcade mode, you can request a draft at any point on the map, and if there is only one tanker left in the tank, the draft is requested automatically and all you have to do is hope that the soldier arrives in time. It’s all quite simple, the only thing you have to consider is that the vehicle cannot move between your request for a crew member and the time the crew member arrives.
It’s a little more complicated in Realistic and Simulated modes. Here, you can only draft a tanker at a safe capture point that belongs to your team, and you can only draft a crew member manually. This is in contrast to Arcade mode, only a battle-capable vehicle with a minimum of two living crew members can draft a new crew member. It will also be impossible to move while the replacement is being fulfilled.
Crew drafting will become available after you research the ground vehicle modification of the same name. Each individual replacement tanker draft costs Silver Lions.
The tanker is ready to move whenever you request it.
We thank all players who helped by offering suggestions for the development of this new mechanic, and we hope that ground battles in all modes will become more fun because of it. Good luck!
Comments (208)
I like it! its good to see you are listening to the community.
This is rather similar to and Idea I have posted once before ^^ (all be it mine was to add support vehicles who distribute crew like a halftrack) But nonetheless this is legit and doesn't ruin any immersion of the game but adds exactly what's been suggested. Great work Gaijin!
Well, i must admit that this is a really good mechanic to deal with the issue.
Good solution, but please change it so that in Arcade you can request it only on the capture point as well. Otherwise it makes Arcade slower paced due to tanks needing more shots to kill, which arcade is not about, it's about hectic intense fast paced battles.
Arcade scrub >:( #joke
This really is for that occasion when you have two crew left and your reload time suffers so much. Now you can get your loader back. Hurrah!!!!
Oh sh**!! IS-2 SPAM INCOMINGGGGGGGGGGG
Putting all realism issues aside I can only say: Christ ! Another dumb "upgrade" to research on already spaded vehicles. Just like "Engine injection" vs "Engine throttle" Neverending Story. Changes like that are exactly things people need and no wonder this rapidly developing game has already 50k people online.
Lol. You will get all the bonuses all over again for spading vehicles to your current researches. So it pays off
Tunerovsky, Since when ? All I was getting beferoe were achievments like Collector and so on. And thats possibility is remove long time ago as a bug.
thank you gaijin team i have bin waiting for this for a long time
Seems finally this could be good idea, GREAT!
Another tank related thing I want to see is tanks having the actual magnification they had IRL. I don't care about the sight graphics. I also hope regenerative steering is implemented this patch, because tanks that had it, like the M60 and Chieftain, really suffer when turning now, due to the huge loss of energy.
so will we see a crew member running to the tank and, pulling out the old crew member and hopping in?
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