- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
You are an excellent warrior with a score of burning enemies in your wake, but your many trials have left only your driver and gunner unhurt. And the enemy is hot on your heels. «Oh, if only I had a second chance. I’d show them!» - Now you do have a second chance! We are pleased to present an improvement to gameplay in War Thunder tank battles – a trauma pack for the crew.
In Update 1.59 ‘Flaming Arrows’, any ground vehicle can be equipped with a trauma pack,
which allows you to bring one crew member per vehicle per battle back into the action.
The trauma pack can be obtained like any ordinary consumable module in the vehicle research menu and is spent in battle automatically when only one crew member is left in your tank. If you have no trauma pack or have spent it, your vehicle will be considered destroyed when there are less than two crew members left, as before. The mechanics are the same for all modes.
Use this new chance and lead your team to victory, whatever happens!
See you on the battlefield!
The War Thunder Team
Update: After evaluating your feedback on the recent developer's blog about the planned introduction of Trauma Packs, we have decided not to include the mechanic with the release of Update 1.59 'Flaming Arrows', but to send it back for revision instead.
There are already multiple ideas in internal discussion also based on your suggestions, and we'll be happy to hear your feedback once again as soon as we have more information to share.
We'd like to thank everyone who took his time to leave his constructive feedback on the topic! Be invited to leave your further ideas and suggestions in the respective areas.
Comments (363)
This is straying a little too far from realistic for me. No thanks. I'm fine with crew members being healed/parts being repaired, but once a crew member is dead or a component destroyed, it should stay that way for the rest of the match. Being able to replace your engine in the middle of the battle is stupid enough as it is. For the record, I mainly play arcade mode and I still don't like that kind of thing.
To have a FREE game that provides a varied multiplayer experience ranging from "pure fun" to "pure real" is already a lot to have asked of Gaijin. Part of the war of building a great F2P game is discovering and implementing new features. If you sit back and read the website Gaijin values the realism just as much as we do. If you can make a better game, do it! Let them build their beast. ALSO why can't people ARGUE instead of fight. Use your knowledge, and respect what you lack in it as well.
@Any Admin, Do you know when 1.59 will be released? Thanks!
If we want to add this, can we have a new mechanic whereby crew members are not just "knocked out" but "dead"? It makes no sense that someone can take an 88mm round to the chest and then be brought back to life. If a crew member is injured then you can use the pack to heal them back to full or close to full health, and give it a few uses. If you want a new crew member who is now better defined as jam than a human, you should have to haul yourself back to spawn or to the objective like with ammo.
Oh and for the people who don't understand it, only one trauma pack is available per vehicle per battle (as far as I understand it anyway), so no, it's not like LMS as you can't use it to play Wack-A-Mole with enemy tankers, and you have to use it strategically when you're absolutely sure that you need it (i.e. to revive your driver to get out of an ambush, or a gunner to try and get off one last shot before the enemy in front of you blows you away).
This really should be limited to injured crew, and used immediately rather than waiting until there is only 1 left. I love the idea of including a trauma pack, but not particular implementation.
At the day it was announced, just before they announce trauma pack, I had thought about how it would be logical and nice to have this. I vote yes for trauma pack.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
A question. Does the trauma pack activate if you have zero crew members left, or does it require at least one (which you could have and still be dead)?
Why not start by adding this to AB only, then RB/SB IF it works well and people decide they want it.