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You may remember that we mentioned bomber damage model changes and increased survivability in the latest Community Update post. Well today we’re ready to share some details about the new damage model for bombers that we’re preparing for in the next major update!
The problem and our findings
When flying bombers, you’ve probably noticed that in some cases, a single hit from an enemy could lead to fatal consequences. The survivability of bombers has long been one of the most discussed topics within the community. We’ve been closely monitoring your feedback while simultaneously gathering our own data on the subject. Over the course of several months, we systematized documentation detailing the results of tests involving various types of ammunition against different aircraft components and structural elements, analyzing how the fuselage, wings, engines and wing spars react to impacts from shells, shrapnel, bullets and missiles. Overall it was quite an undertaking, and we’re now ready to present the initial results.
Source: SHE Beschussversuche (Flugzeug - Flugzeug), Bericht über Kanonenschiessen mit Mirage und Hunter auf Pzj G 13, Hongrin 23./24.9.75, Swiss Federal Archives, E4#1000/781#6*, ref. 2.1, BG vom 23.12.1908 betr. die Organisation des EDI, 1908–1909
Source: SHE Beschussversuche (Flugzeug - Flugzeug), Bericht über Kanonenschiessen mit Mirage und Hunter auf Pzj G 13, Hongrin 23./24.9.75, Swiss Federal Archives, E4#1000/781#6*, ref. 2.1, BG vom 23.12.1908 betr. die Organisation des EDI, 1908–1909
This is the conclusion that we’ve come to: in reality, an aircraft’s structural elements, such as spars, the center wing section, and ribs sustain damage extremely rarely. Small fragments weighing around three grams are simply incapable of compromising the structural integrity of the airframe. Blast damage from external explosions also proved negligible; even high blast-wave pressure on the wing rarely resulted in critical damage.
More than 60% of losses in actual combat were caused by fires in the fuel and oil systems rather than structural failure. Many instances of damage did not result in the immediate loss of the aircraft, but merely forced the pilot to abort the mission and make an emergency landing within 30 minutes, or even up to two hours. Survivability depends heavily on the thickness and material of the skin. Plus, the largest bombers feature a wing box structure in which the upper and lower skin panels also serve as load-bearing elements; these panels are significantly thicker than the skin of conventional spar-based wings, reaching thicknesses of tens of millimeters in certain parts of the structure. Generally speaking, with increase in aircraft speed, the structural integrity and the thickness of the skin also increases. This will also be reflected in the game for aircraft of different time periods.
Source: SHE Beschussversuche (Flugzeug - Flugzeug), Bericht über Kanonenschiessen mit Mirage und Hunter auf Pzj G 13, Hongrin 23./24.9.75, Swiss Federal Archives, E4#1000/781#6*, ref. 2.1, BG vom 23.12.1908 betr. die Organisation des EDI, 1908–1909
Conclusion from our research
Based on our research, we’ve completely overhauled the damage model for bombers. We’ve fixed accumulated errors, adjusted damage accumulation parameters, recalculated hit zones, and updated settings for wing spars, tail assemblies, fuselages, and engines. We’ve adopted a flexible approach: for piston-engined aircraft, we created distinct configurations for inline and radial engines, as well as for varying engine counts ranging from two to six. We also separately tuned jet bombers, which require a different damage calculation logic. Alongside the bombers, we updated the damage models for other aircraft classes derived from bomber airframes, specifically the A-26 Invader and Pe-3 families, the Su-8, Tu-1, and TIS-MA attack aircraft, and the Ju 388 J interceptor.
The bottom line is, even though we’ve only just begun implementing our findings regarding the survivability of aircraft components against various types of projectiles, bombers have become noticeably more resilient. The enemy can still shoot you down of course, but doing so now requires greater effort and more precise aim. Shearing off wings is now significantly harder, instead you should aim accurately at fuel tanks, engines and the crew itself, which is precisely the targets that pilots were advised to aim for in real life. The type of shell or bullet now play a more crucial role as well.
We’ll continue to refine and improve the damage model, rest assured we’re just getting started and have a long road ahead. But we believe we’ll see more bombers taking to the skies of War Thunder!





Comments (150)
Comments will be premoderatedThis is a huge improvement that has been in demand for a very long time but a more important matter is the role of bombers in the game. They're currently borderline useless because fighters and attackers can reach the bases a lot quicker before the bombers can. So even a bomber with the improved damage model still won't be much use when there's nothing to bomb.
Would the Bomber Cap me lifting once again?
And please take the bilnders off the gunners...
will there be some adjustments to assault air arcade then? Some bombers at some BR ranges are already very strong and can easily kill players, now those AI bombers become more survivable, im afraid the game mode will become very hard to beat.
TIS-MA counts as "bomber derived airframe", while Ki-109 does not? Please explain this upside-down logic.
When is the trailer for the next update coming? Also is infantry going to be released in this update?
No, infantry is in CBT stage.
Very happy to see this change. I remember when helicopters were introduced and every flying vehicle became fragile from that, along with pre-bomber count limit and the occasional hard-to-catch bomber as the last alive. Did make for some fun matches, even if I was say the lone fighter as an F8F-1B on a full team of B-29s on Prep. for Landing on Hokkaido, or a Spit on the other side.
The dev team is on the right track
Incredible work, this looks great and has me interested in thought of flying bombers again! I have a question regarding kill credit, will there be rewards for forcing a bomber to say return to base? You obviously now can't shear a wing, but will there be a reward for say targeting the engines and forcing an aircraft to turn around? Perhaps scaling down the reward based on how many munitions they dropped on target? (Ie. An bomber that destroyed a base is worth less than a bomber with full bom...
This is a big step in War Thunder as a true bomber player I love it :)
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