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You may remember that we mentioned bomber damage model changes and increased survivability in the latest Community Update post. Well today we’re ready to share some details about the new damage model for bombers that we’re preparing for in the next major update!
The problem and our findings
When flying bombers, you’ve probably noticed that in some cases, a single hit from an enemy could lead to fatal consequences. The survivability of bombers has long been one of the most discussed topics within the community. We’ve been closely monitoring your feedback while simultaneously gathering our own data on the subject. Over the course of several months, we systematized documentation detailing the results of tests involving various types of ammunition against different aircraft components and structural elements, analyzing how the fuselage, wings, engines and wing spars react to impacts from shells, shrapnel, bullets and missiles. Overall it was quite an undertaking, and we’re now ready to present the initial results.
Source: SHE Beschussversuche (Flugzeug - Flugzeug), Bericht über Kanonenschiessen mit Mirage und Hunter auf Pzj G 13, Hongrin 23./24.9.75, Swiss Federal Archives, E4#1000/781#6*, ref. 2.1, BG vom 23.12.1908 betr. die Organisation des EDI, 1908–1909
Source: SHE Beschussversuche (Flugzeug - Flugzeug), Bericht über Kanonenschiessen mit Mirage und Hunter auf Pzj G 13, Hongrin 23./24.9.75, Swiss Federal Archives, E4#1000/781#6*, ref. 2.1, BG vom 23.12.1908 betr. die Organisation des EDI, 1908–1909
This is the conclusion that we’ve come to: in reality, an aircraft’s structural elements, such as spars, the center wing section, and ribs sustain damage extremely rarely. Small fragments weighing around three grams are simply incapable of compromising the structural integrity of the airframe. Blast damage from external explosions also proved negligible; even high blast-wave pressure on the wing rarely resulted in critical damage.
More than 60% of losses in actual combat were caused by fires in the fuel and oil systems rather than structural failure. Many instances of damage did not result in the immediate loss of the aircraft, but merely forced the pilot to abort the mission and make an emergency landing within 30 minutes, or even up to two hours. Survivability depends heavily on the thickness and material of the skin. Plus, the largest bombers feature a wing box structure in which the upper and lower skin panels also serve as load-bearing elements; these panels are significantly thicker than the skin of conventional spar-based wings, reaching thicknesses of tens of millimeters in certain parts of the structure. Generally speaking, with increase in aircraft speed, the structural integrity and the thickness of the skin also increases. This will also be reflected in the game for aircraft of different time periods.
Source: SHE Beschussversuche (Flugzeug - Flugzeug), Bericht über Kanonenschiessen mit Mirage und Hunter auf Pzj G 13, Hongrin 23./24.9.75, Swiss Federal Archives, E4#1000/781#6*, ref. 2.1, BG vom 23.12.1908 betr. die Organisation des EDI, 1908–1909
Conclusion from our research
Based on our research, we’ve completely overhauled the damage model for bombers. We’ve fixed accumulated errors, adjusted damage accumulation parameters, recalculated hit zones, and updated settings for wing spars, tail assemblies, fuselages, and engines. We’ve adopted a flexible approach: for piston-engined aircraft, we created distinct configurations for inline and radial engines, as well as for varying engine counts ranging from two to six. We also separately tuned jet bombers, which require a different damage calculation logic. Alongside the bombers, we updated the damage models for other aircraft classes derived from bomber airframes, specifically the A-26 Invader and Pe-3 families, the Su-8, Tu-1, and TIS-MA attack aircraft, and the Ju 388 J interceptor.
The bottom line is, even though we’ve only just begun implementing our findings regarding the survivability of aircraft components against various types of projectiles, bombers have become noticeably more resilient. The enemy can still shoot you down of course, but doing so now requires greater effort and more precise aim. Shearing off wings is now significantly harder, instead you should aim accurately at fuel tanks, engines and the crew itself, which is precisely the targets that pilots were advised to aim for in real life. The type of shell or bullet now play a more crucial role as well.
We’ll continue to refine and improve the damage model, rest assured we’re just getting started and have a long road ahead. But we believe we’ll see more bombers taking to the skies of War Thunder!





Comments (150)
Comments will be premoderatedThat clipping off of the wing still seems like it should take a little bit more hits of ammo to take the thing straight off, but hey, what do I know I just play the game. It does seem an improvement, though, so on the way to more survivability for bombers.
what about the fact that the Tu-95 has a heat signature so far out of whack that i was able to be locked on by a rear aspect AIM-9E from an F-100 at 3km head on and then have that missile completely ignore all my flares, that F-100 pilot said he was able to lock Tu-95s head on with his 9Es on a regular basis
That is a great change. Too many times a small caliber cannon burst shot would tear the tail clean cut from it's first hit like it was hit by an 88, 90 or 105mm AA round. I hope this will extend to Strike Aircraft and Heavy Fighters with sturdy structural configurations as well, like the P-61 or P-38, those tails are behaving like they're made of TNT.
wow fantastic this fixes the massive issue with bombers where i cannot fly straight into the entire enemy team ignore everyone make zero effort to defend myself and die if this does not allow me to afk with an auto clicker on the drop bomb button i will review bomb this game you need to handhold players like me so hard every single bone is crushed into a fine powder
it's filling me with hope for other parts of the game seeing this neglected part get some attention.
This looks like a good step in the right direction. Bombers still look somewhat squishy but at heast they dont due from 1 machinegun round anymore.
Now hopefully this doesn't mean BRs will go up.
The new American nuke plane B-57B has some issues. It is the worst nuke plane in the game. -It spawns in the ground, there's maps where it literally cannot even take off the runway and you will crash into a mountain, I just had this happen. -Even if you're at a BR where you get the B-57B, it still shows the other Canberra on the lineup when you spawn it. (making it not possible to change fuel amount or anything else) -It will accelerate only to about 600km/h when you have reached the battl...
Honestly didn't think I'd see the day. This is a really good change. Be nice to have gunner crew skill points not irrelevant too. Obviously not asking for the lasers a lot of AI turrets and AA vehicles have, just enough to dissuade flying up in nice straight lines. Course, the battles also still need some work to give them a target or they're still gonna be XP piñatas waiting for respawns fighters and strikes took, just ones mercifully a bit harder to bust open.
Excellent, it's been a serious pain to do anything in bombers when even the most durable ones seem to snap in half the second a fighter glances at them. All that crew exp I spent on gunners is finally going to pay off.
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